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Author Topic: Terrible Suggestions Thread  (Read 538472 times)

Craftsdwarf boi

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Re: Terrible Suggestions Thread
« Reply #525 on: May 08, 2019, 10:24:18 pm »

Make carp more powerful than HFS and let them be amphibious
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Craftsdwarf boi

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Re: Terrible Suggestions Thread
« Reply #526 on: May 08, 2019, 10:28:05 pm »

Make dwarves dependent on microcline instead of wine
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DEATH THO THE THE IGNOBLE NOBLES
Come and amuse oneself the Game of Skirmishes and Transpiration!
...and Engine Heart!
"It was inevitable"----Urist Mcphilosopher
"Losing is !!FUN!!"-----Pretty much every forum member
"#Proletariatinsurrection"-----Every Non-noble dwarf when under rule by nobility

King Zultan

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Re: Terrible Suggestions Thread
« Reply #527 on: May 09, 2019, 05:15:05 am »

Give every tile mined a small chance to explode and kill the dwarf that mined it.
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BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #528 on: May 11, 2019, 10:53:48 pm »

-Bring back overpowered unarmed combat, but only for non-dwarf races.
-Giant sponges are mobile and opposed to all life.
-Dwarves refuse to mine damp or warm stone for safety reasons.
-Replacement anvils can be found in the wild, but they grow on trees and drop without warning when "ripe".
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #529 on: May 12, 2019, 08:58:08 am »

-Replacement anvils can be found in the wild, but they grow on trees and drop without warning when "ripe".

This actually might be cool, they would be called Looney Trees, as a homage to Looney Tunes. ;)
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Criperum

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Re: Terrible Suggestions Thread
« Reply #530 on: May 12, 2019, 06:41:41 pm »

You have to investigate dwarf personal traits by yourself or use special labor psychologist to reveal them. Dwarfs will hide bad and exaggerate good. Psychologist level gives precision and ability to reveal hidden traits even dwarf didn't know  about. Master level mind doctor can change personalities a little bit each time. The change direction is assignable job in special workplace "couch".
« Last Edit: May 12, 2019, 06:44:19 pm by Criperum »
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delphonso

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Re: Terrible Suggestions Thread
« Reply #531 on: May 12, 2019, 10:30:36 pm »

Shrink would be an excellent addition. I could see it being a requirement after a certain population - like the justice system.

BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #532 on: May 13, 2019, 02:44:17 am »

A simple, consistent way to make dwarves less crazy? Surely you jest.
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delphonso

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Re: Terrible Suggestions Thread
« Reply #533 on: May 13, 2019, 06:22:29 am »

True. Too good to be true.

I guess a quack could give people real bad advice.

FantasticDorf

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Re: Terrible Suggestions Thread
« Reply #534 on: May 13, 2019, 07:42:57 am »

True. Too good to be true.

I guess a quack could give people real bad advice.

That's called a lying personality and socially awkward organiser with only dabbling consoler skill.

Unironically I think its kind of brutal but having broken dwarves captured by fortress guards and immobolized into the traction benches while a Psychotherapist works on them could happen like...

Choose your own 15th mental health treatment
  • Lobotomises them surgically, knocking off a large portion of their mental attributes and possibly loss of limb/sensory function but pernamently 'fixes' them, high risk of dying. Uses Gelding skill and they never risk going into high stress again
  • Theraputically talks and consoles the dwarf until they are sane again, which knocks off stress until they become haggard, risk of being bored to death.
  • Variation of the first, treppanning a hole into the skull to relieve the 'stress' pressure, causing them to lose a lot of blood and open a wound on the head but otherwise bring the dangerous behaviour to a halt, emergency option for stress reduction. Trepanning especially was very popular in classical human times. Blood isn't replaced so obiously can only be prescribed sparingly before the dwarf dies of bleeding out
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #535 on: May 13, 2019, 08:15:09 am »

True. Too good to be true.

I guess a quack could give people real bad advice.

That's called a lying personality and socially awkward organiser with only dabbling consoler skill.

Unironically I think its kind of brutal but having broken dwarves captured by fortress guards and immobolized into the traction benches while a Psychotherapist works on them could happen like...

Choose your own 15th mental health treatment
  • Lobotomises them surgically, knocking off a large portion of their mental attributes and possibly loss of limb/sensory function but pernamently 'fixes' them, high risk of dying. Uses Gelding skill and they never risk going into high stress again
  • Theraputically talks and consoles the dwarf until they are sane again, which knocks off stress until they become haggard, risk of being bored to death.
  • Variation of the first, treppanning a hole into the skull to relieve the 'stress' pressure, causing them to lose a lot of blood and open a wound on the head but otherwise bring the dangerous behaviour to a halt, emergency option for stress reduction. Trepanning especially was very popular in classical human times. Blood isn't replaced so obiously can only be prescribed sparingly before the dwarf dies of bleeding out

I like how a thread for terrible suggestions can still add good suggestions
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Iduno

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Re: Terrible Suggestions Thread
« Reply #536 on: May 13, 2019, 01:12:57 pm »

A simple, consistent way to make dwarves less crazy? Surely you jest.

Yes, but only if you get a shrink without personality issues of their own. To determine that, you first need a shrink without personality issues of their own to make the diagnosis...

Otherwise they try to "fix" dwarves to meet their idea of normalcy.
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Criperum

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Re: Terrible Suggestions Thread
« Reply #537 on: May 13, 2019, 01:28:11 pm »

Magically brainwash every and each of migrants. Especially elves. Make them vegetables.
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IndigoFenix

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Re: Terrible Suggestions Thread
« Reply #538 on: May 13, 2019, 03:21:08 pm »

If your character has poor memory, randomly shuffle everything that they can't remember, thereby ensuring that the player's memory cannot be trusted beyond that o the character's capability.

Criperum

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Re: Terrible Suggestions Thread
« Reply #539 on: May 13, 2019, 06:02:59 pm »

For dwarfes with poor memory and/or spatial sense pathfinding works incorrectly making them lost on the map and wonderign around trying to find the place they wanted to go to. Bad thoughts are in the deal of course.
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