From now on, in true Kerbal fashion, you MUST announce that you are attempting to glean research from your actions, and what actions are research-worthy, or you get no research from them.
Name: Jebediah Kerman
Gender: (M)/F
Current Active Mission(s):Spells! (2-7 research points)
Inventory:
Select 3 items from the list below:
(pencil)
(wizard hat)
(matches)
Spells (And Components): Water | Increase Body Fluids (Water Spell)
(Did I gain any research points from that?)
New spell! MORE WATER!
Sure, you get 2 research points for using a spell effectively and impressively, if disgustingly.
(1) you attempt to cast your spell, but it backfires and makes you really really thirsty. Dehydrated. you look like a shriveled old apple or something, but green. your eyes have shrunk comically in your ovoid head, and your voice is all raspy and breathy.
go toss water onto the fires and thus discover summoning water, spend a research point or something on it I still don't know.
((Also I do get one research point from making spell book, yes yes?)
Gender: (M)/F
Current Active Mission(s):
Put out fires, or failing that start one
2 research point
Inventory:
(wizard hat)
(matches)
(bottle of water)
(Spell book 3/3)
sure, sure, one point research for making a spellbook
(5) you run and grab a garden hose, turn the knob, and get a fine stream of water which you direct toward the burnign building. You've discovered [Summon Water]! You manage to put out half of the second floor fire! Yay! hmm, you spend one research point and solidify your knowledge of summon water, meanwhile putting out the rest of the fire on the second floor. all that remains of the blaze is floor 3, and it's only a little burned. But the structure is making ominous creaking and groaning sounds, and the floor beneath you is kinda tilty and saggy. Hard to say, being Kerbal made, if it was always that tilty, but the sounds are definitely new.
Use water and fire to create a glowing ball of water.
((Forgot to add things to sheet, sorry.))
Name: Glowman Kerman
Gender: M
Research Points: 1
Inventory: Short Ladder
Current Active Missions: ?
Elements Known:
Fire
Water
Inventory:
wizard hat
matches
bottle of water
Completed Missions:
Registration/Next of Kin
Find Jebediah Kerman
Oh, so you DID have one element already, then yeah, the second cost 2 RP, so make that adjustment.
fire and water to make a glowy ball of water eh? Heh heh. Okay. (3) you cast Fire and Water and make a big ol puff of steam, which dissipates in the air pretty quickly
Go somewhere that has food, then give the rats food until they like me, if that doesn't work give them more food.
Name: Jimmy-Joe-Jackson Kerman
Gender: M
Health: a dozen Rat Bite Marks
Current Active Mission: find a familiar!
1 research points
Inventory:
rock
pencil
Duct Tape (Gently Used)
cards (mixed deck)
5 Terrified Rats
Elements: [Fire]
Spells: [Arson]
(5) you bribe your familiars with treats. They don't even bite you! You now have Small RatPack (5) as your familiar. The kitchen staff chases you all out with a broom.
Name: Karmen Kerman
Gender: M/(F)
Current Active Mission(s): find a familiar.
Inventory:
(rock)
(wizard hat)
(map of the academy)
(bottle of water)
1 reputation point.
search for a familiar in the trash.
why do you have a big ol' gap above your character sheet? ah well, whatever
(3) you find some mayflies, maggots, and a six inch millipede. Being a Kerbal, you are only about 2 1/2 feet tall yourself, so a six inch millipede is pretty big. anyway, you have the option to take the swarm of mayflies, raise the maggots, or keep the millipede as your familiar, or look for something else (or you can try to keep all three)
stare at rocky really hard. Discover rocks as an element!
Your character sheet disappeared. must be magic. well, luckily last round has your sheet. You stare at rocky for a while, banging him into your head for inspiration. In a wave of dizziness you discover [stone]! You have spent your research point. Rocky seems pleased. Or maybe that's the concussion speaking.
Name: JebbilvalentbilljebbillbobBillMcTaalikjeb Bill-Kerman
Gender: Do Kerbals have these? He/him in any case
Current Active Mission(s):Act like you belong
Research Points:
Inventory:
rock
pencil (confiscated)
bathrobe
Sick bandage (covers middle of face completely, leaving one mouth and eye free)
Spell components unlocked:
Locate someone in the academy who looks like they might have access to some nice mind-numbing chemicals. Explain how the old face has been acting up, ever since the war. Could the kind young'un help out a grizzled old doctor like myself?
yah, Kerbals come in male and female flavors, though the mystery behind their biology is as yet unsolved. (6) You enter the Kerbal Wizard Academy Lab of Drug Experimentation and gleefully sign up as a test subject. You are strapped to a table and injected with a needle that looks way too large. You are pumped full of some blue, bubbly liquid. it makes your arm swell up really big before the liquid slowly seeps out into the rest of your body, making your mind go numb, along with all your limbs. Also, your skin turns purple, and your eyes start floating and drifting in their sockets. You can't be sure, but as your eyes turn completely backward you think you see whatever it is that passes for a brain in a Kerbal's head. "Far Out" you think you mutter, before wondering idly if soemthing inside your own skull can be considered 'far' or 'out.'
Well, that didn't work. Let's try another tactic. Just start running around the school, and grab the first creature that can work as a familiar that I spot (that isn't already claimed, of course).
Name:Billy-Bob Kerman
Gender: (M)/F
Current Active Mission(s):
1. Aquisitions: you are to go out and scaveng- I mean 'requisition' further Wizarding supplies.
2. find a familiar
Inventory:
Select 3 items from the list below:
piece of paper
pencil
wizard hat
Research points: 2
(6) You grab Armand Kerman! You now have one Kerbal Familiar! He seems confused, but amiable.