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Author Topic: The 'Banishment' of a Cloner(SG)  (Read 12727 times)

King Zultan

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Re: The 'Banishment' of a Cloner(SG)
« Reply #60 on: September 15, 2018, 01:09:22 am »

Clone output tech and base mapping. Process the moose and put together some traps using our building materials.
+1 I say we do the butchering one next.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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Funk

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Re: The 'Banishment' of a Cloner(SG)
« Reply #61 on: September 17, 2018, 02:58:45 pm »

Clone output tech and base mapping. Process the moose and put together some traps using our building materials.
+1 I say we do the butchering one next.
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #62 on: September 17, 2018, 09:04:00 pm »

Base mapping unlocked, this allows you to more clearly see what you have and what it goes with.The clone spends the next 6 days on the research for the tech you specified. While you process the moose and build traps. You gained 50 traps for 2.5 building materials.

9.4 biomatter gained and 3 used in cloning vat, 3 days till done. 50 traps gained.

Research:
vat cloning output tech (1->2): 6/10

Base Mapping unlocked!
Possible unlocks:
Clone Organization

Spoiler: Research possible (click to show/hide)

What now?

Stats:
Machines:
1 ration masher
1 cloning vat
1 reprocessor
1 printing machine

Supplies:
16.5 building materials
54.9 biomatter
128 rations
1 set of basic hand tools
660 kilos of moose

Weapons/Ammo:
1 Rifle
150 Rifle ammo

Clones:
1 clone

Time:
32 days since crash
3 days till a new clone

How is everyone liking the game, the format, and how much info I am giving.
Also remember you can decide how long you want to do something or when you want the next update(as in how many in-game days will pass).
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Glass

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Re: The 'Banishment' of a Cloner(SG)
« Reply #63 on: September 17, 2018, 09:23:36 pm »

Let's set out 20 of the traps, research butchery, unlock clone organization, and collect from and reset our traps as they gather us some biomass.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

RulerOfNothing

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Re: The 'Banishment' of a Cloner(SG)
« Reply #64 on: September 18, 2018, 12:10:00 am »

Set out 30 of the traps, finish the research on vat cloning output, unlock clone organisation, and feed 4 biomatter into the reprocessor while checking on our traps.
Do this for four days (or however long it will take the research to complete)
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King Zultan

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Re: The 'Banishment' of a Cloner(SG)
« Reply #65 on: September 18, 2018, 05:48:05 am »

Set out 30 of the traps, finish the research on vat cloning output, unlock clone organisation, and feed 4 biomatter into the reprocessor while checking on our traps.
Do this for four days (or however long it will take the research to complete)
+1 then we should unlock butchery.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

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Re: The 'Banishment' of a Cloner(SG)
« Reply #66 on: September 18, 2018, 08:15:05 am »

Set out 30 of the traps, finish the research on vat cloning output, unlock clone organisation, and feed 4 biomatter into the reprocessor while checking on our traps.
Do this for four days (or however long it will take the research to complete)
+1 then we should unlock butchery.
+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #67 on: September 19, 2018, 12:09:13 pm »

Clone Organization unlocked, this allows you to have clones do certain things and they will continue to do them. Over the next four days you set up 30 traps, 12 of the traps activate: 8 give small wildlife, 3 give deer, and 3 give sticks. 4 biomatter was put into the reprocessor giving 0.8 building materials. The cloning vat finished with its clone on day 3 and the research was finished day 4.

1.5 biomatter used in the cloning vat, done. 30 traps set 12 activated, 6 break.

Research:
vat cloning output tech (2): 10/10, done: 27 days for vat cloning
butchery (1->2): 0/10

Clone Organization unlocked!
Possible unlocks:
nothing for now

Spoiler: Research possible (click to show/hide)

What now?

Stats:
Machines:
1 ration masher
1 cloning vat
1 reprocessor
1 printing machine

Supplies:
17.3 building materials
55.2 biomatter
121 rations
1 set of basic hand tools
80 kilos small wildlife
300 kilos deer

Weapons/Ammo:
1 Rifle
150 Rifle ammo

Clones:
2 clone: general labor(will do what you tell and do things that need to be done)

Time:
36 days since crash
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Funk

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Re: The 'Banishment' of a Cloner(SG)
« Reply #68 on: September 19, 2018, 04:39:28 pm »

Can we build a second cloneing vat? or does that need an unlock?

Bio matter the deer and make 3 more set of basic hand tools
Them make more Traps with any left over building materials
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #69 on: September 19, 2018, 05:41:19 pm »

Can we build a second cloneing vat? or does that need an unlock?
If you have a building o item you can blueprint it and print it. It just might be more expensive than you think.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Funk

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Re: The 'Banishment' of a Cloner(SG)
« Reply #70 on: September 19, 2018, 06:57:23 pm »

Can we build a second cloneing vat? or does that need an unlock?
If you have a building o item you can blueprint it and print it. It just might be more expensive than you think.
Then


Blueprint the Cloneing Vat
Bio matter the deer and make 3 more set of basic hand tools
Them make more Traps with any left over building materials

Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

RulerOfNothing

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Re: The 'Banishment' of a Cloner(SG)
« Reply #71 on: September 19, 2018, 08:00:49 pm »


Blueprint the Cloneing Vat
Bio matter the deer and make 3 more set of basic hand tools
Them make more Traps with any left over building materials

Also have the clones harvest lumber.
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King Zultan

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Re: The 'Banishment' of a Cloner(SG)
« Reply #72 on: September 20, 2018, 07:27:07 am »


Blueprint the Cloneing Vat
Bio matter the deer and make 3 more set of basic hand tools
Them make more Traps with any left over building materials

Also have the clones harvest lumber.
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #73 on: September 25, 2018, 01:33:06 am »

Over the next 4 days you decide it is time to up the clone production, 10 building materials used to make a cloning vat. You process the deer for 4.3 biomatter, make 3 sets of basic hand tools for 3 building material, and use the last 4.3 building materials to make 43 traps. You tell the clones to harvest logs until farther notice, they bring in 144 logs in the course of 4 days.

5.7 biomatter gained, 1 cloning vat gained, 43 traps gained, and 144 logs gained; 87 traps set 53 activated, 27 break.

Research:
vat cloning output tech (2): 10/10, done: 27 days for vat cloning
butchery (1->2): 0/10

Possible unlocks:
nothing for now

Spoiler: Research possible (click to show/hide)

What now?

Stats:
Machines:
1 ration masher
2 cloning vat
1 reprocessor
1 printing machine
traps: 60

Supplies:
0! building materials
60.9 biomatter
109 rations
144 logs
1 set of basic hand tools
2500 kilos small wildlife
2200 kilos deer

Weapons/Ammo:
1 Rifle
150 Rifle ammo

Clones:
0 clones: general labor(will do what you tell and do things that need to be done)
2 clones: lumberjacks(will cut down trees and return the logs)

Time:
40 days since crash

Wow you got a lot of game, tho not a whole lot of building materials(as in none!). The deer pop might be decreasing in the area, you will just have to find out.
« Last Edit: September 25, 2018, 08:48:23 am by MonkeyMarkMario »
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

RulerOfNothing

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Re: The 'Banishment' of a Cloner(SG)
« Reply #74 on: September 25, 2018, 02:05:08 am »

Turn the logs into biomatter, turn 50 biomatter into building materials and move 1 clone from logging to researching butchery.

Also forgery tech should probably be foraging tech. Can we do anything with logs apart from turning them into biomatter?
« Last Edit: September 25, 2018, 02:21:14 am by RulerOfNothing »
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