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Author Topic: The 'Banishment' of a Cloner(SG)  (Read 12882 times)

Glass

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Re: The 'Banishment' of a Cloner(SG)
« Reply #90 on: October 10, 2018, 06:19:46 pm »

UNLOCK TAMING UNLOCK TAMING UNLOCK TAMING

In other news continue trap research use and replacement.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #91 on: October 10, 2018, 06:59:53 pm »

Forgot to add the tech you'all started.
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RulerOfNothing

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Re: The 'Banishment' of a Cloner(SG)
« Reply #92 on: October 10, 2018, 10:12:09 pm »

Also move one of the general clones to research, another one to exploring the mountain, and start making another two clones.
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King Zultan

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Re: The 'Banishment' of a Cloner(SG)
« Reply #93 on: October 11, 2018, 06:47:30 am »

UNLOCK TAMING UNLOCK TAMING UNLOCK TAMING

In other news continue trap research use and replacement.
Also move one of the general clones to research, another one to exploring the mountain, and start making another two clones.
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #94 on: October 11, 2018, 11:32:18 pm »

In other news continue trap research use and replacement.
Trying to get the next update going and just realized, I cannot make out what you mean here.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

RulerOfNothing

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Re: The 'Banishment' of a Cloner(SG)
« Reply #95 on: October 12, 2018, 01:23:12 am »

In other news continue trap research use and replacement.
Trying to get the next update going and just realized, I cannot make out what you mean here.
I suppose this would be effective traps.
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Glass

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Re: The 'Banishment' of a Cloner(SG)
« Reply #96 on: October 12, 2018, 08:01:24 am »

In other news continue trap research, use, and replacement.
Trying to get the next update going and just realized, I cannot make out what you mean here.
That should clear it up. Sorry about that.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #97 on: October 12, 2018, 01:59:02 pm »

You unlock Taming, you can now tame animals, new unlocks possible. Over the next 13 days you move the new clones around, 1 to research the other to exploring. You tell the research clones to start researching effective traps and they do. You and the last clone check traps, process the animals, and repair traps.  The explore goes to explore the mountain and does not come back, yet.

92.8 biomatter gained and 13 used in cloning vats (14 days till done); 57 clones set, 27 activated, 10 broke, 36 fixed;

Research(You can go up past current levels, I'll let you know when a research has hit maximum level(tentative max is 10(subject to change))):
vat cloning output tech (2): 10/10, done: 27 days for vat cloning
butchery (2): 10/10, done: 0.1 more biomater per biomatter gained(eg 5 goes to 5.5)
logging (2): 10/10, done: max logs from tree upped by 1.5, and min by 1
Effective traps (2): 20/20, done; small twigs have a 25% chance to activate a trap and a traps has a 25% chance to trap a bear
vat cloning input(1->2): 8/10

Possible unlocks:
Animal Husbandry
Pets

Spoiler: Research possible (click to show/hide)

What now?
Stats:
Machines:
1 ration masher
2 cloning vat
1 reprocessor
1 printing machine
traps: 83

Supplies:
206.6 building materials
409.0 biomatter
963 rations
59.5 logs
4 set of basic hand tools
3820 kilos of animals

Weapons/Ammo:
1 Rifle
150 Rifle ammo

Clones:
4 clones total:
1 clones: general labors(will do what you tell and do things that need to be done)
0 clones: lumberjacks(will cut down trees and return the logs)
2 clones: researchers(does research 1 day equals 1 point)
0 clones: operators(works any machines that need working eg. ration masher, printing machine)
1 clones: explorers(They explore the planet, may or may no come back)

Time:
70 days since crash
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Glass

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Re: The 'Banishment' of a Cloner(SG)
« Reply #98 on: October 12, 2018, 05:57:34 pm »

Unlock pets. Pets are both good for morale and for retrieving stuff.

Also, could we research traps that catch animals alive? It would synergies better with the fact that we can take stuff now.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

RulerOfNothing

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Re: The 'Banishment' of a Cloner(SG)
« Reply #99 on: October 13, 2018, 12:06:52 am »

Do we have blueprints for radio communicators?
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MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #100 on: October 13, 2018, 12:10:14 am »

Do we have blueprints for radio communicators?
Unfortunately, or fortunately, no. There should be a blueprint list somewhere in the thread, it should be up to date. Will add a blueprint list to the updates.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

King Zultan

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Re: The 'Banishment' of a Cloner(SG)
« Reply #101 on: October 13, 2018, 07:28:35 am »

Unlock pets. Pets are both good for morale and for retrieving stuff.

Also, could we research traps that catch animals alive? It would synergies better with the fact that we can take stuff now.
+1 And have some one make some more rations and some of the others should finish processing the dead animals.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

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Re: The 'Banishment' of a Cloner(SG)
« Reply #102 on: October 13, 2018, 04:41:20 pm »

Unlock pets. Pets are both good for morale and for retrieving stuff.

Also, could we research traps that catch animals alive? It would synergies better with the fact that we can take stuff now.
+1 And have some one make some more rations and some of the others should finish processing the dead animals.
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

The_Two_Eternities

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Re: The 'Banishment' of a Cloner(SG)
« Reply #103 on: October 16, 2018, 11:42:38 pm »

Unlock pets. Pets are both good for morale and for retrieving stuff.

Also, could we research traps that catch animals alive? It would synergies better with the fact that we can take stuff now.
+1 And have some one make some more rations and some of the others should finish processing the dead animals.
+1
+1
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #104 on: January 28, 2020, 06:02:06 pm »

Ya, this is back!
You unlock pets, when you tame animals they will help gather small copses and items. The explorer came back and brought back no new info. You discover how to make cage traps, cage traps will capture live animals. You have the explorer make rations, 200 made. Vat cloning input finished, less biomatter needed for each cloning vat. Some animal corpse were processed.

15.8 biomatter gained and 0.9 used in cloning vats (12 days till done); 0 traps activated;

Research(You can go up past current levels, I'll let you know when a research has hit maximum level(tentative max is 10(subject to change))):
vat cloning output tech (2): 10/10, done: 27 days for vat cloning
butchery (2): 10/10, done: 0.1 more biomater per biomatter gained(eg 5 goes to 5.5)
logging (2): 10/10, done: max logs from tree upped by 1.5, and min by 1
Effective traps (2): 20/20, done; small twigs have a 25% chance to activate a trap and a traps has a 25% chance to trap a bear
vat cloning input(2): 10/10, done; 10% less biomatter needed per day for each cloning vat(eg 0.5 goes to 0.45)

Possible unlocks:
Animal Husbandry

Spoiler: Research possible (click to show/hide)

What now?
Stats:
Machines:
1 ration masher
2 cloning vat
1 reprocessor
1 printing machine(Blueprints: kenitic rifle and it's ammo, basic hand tools, cloning vat, ration masher, reprocessor, and printing machine)
traps: 83

Supplies:
206.6 building materials
421.1 biomatter
1153 rations
59.5 logs
4 set of basic hand tools
2820 kilos of animals

Weapons/Ammo:
1 Rifle
150 Rifle ammo

Clones:
4 clones total:
1 clones: general labors(will do what you tell and do things that need to be done)
0 clones: lumberjacks(will cut down trees and return the logs)
2 clones: researchers(does research 1 day equals 1 point)
1 clones: operators(works any machines that need working eg. ration masher, printing machine)
0 clones: explorers(They explore the planet, may or may no come back)

Time:
72 days since crash
« Last Edit: January 29, 2020, 12:19:40 pm by MonkeyMarkMario »
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ
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