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Author Topic: Gridhood: Aspects of Time  (Read 11473 times)

TricMagic

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Re: Gridhood: Aspects of Time
« Reply #30 on: August 20, 2018, 03:31:13 pm »

1 question. Why pottery?
Kilns are an ancient technology that can also be used to melt sand into glass.

Luck to you then, you might need divine assistance on that one. That and some better tiles near you.

Will be interesting to see.
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Detoxicated

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Re: Gridhood: Aspects of Time
« Reply #31 on: August 20, 2018, 03:34:33 pm »

The Shashame tribe gathers for the next phase.
Create 1 Pop
2 Workers forage for food at C1
2 Workers forage for food at B1
1 pop researches Wetland Survival

Gm and player error my civ is at C1 not a3
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #32 on: August 20, 2018, 03:39:05 pm »

Triple Error. I messed up on Turn 1 too. That should be the last bit of that error. Thanks for pointing that out.
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Maximum Spin

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Re: Gridhood: Aspects of Time
« Reply #33 on: August 20, 2018, 03:51:39 pm »

Sagan is thrilled with all this science, and uses 5FP to make B1 rich in bog iron!
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Supernerd

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Re: Gridhood: Aspects of Time
« Reply #34 on: August 20, 2018, 04:09:35 pm »

The Stonejaws

2 workers forage on tile F5
3 workers research Geophagia
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Prismatic

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Re: Gridhood: Aspects of Time
« Reply #35 on: August 20, 2018, 04:18:19 pm »

Ooo is pleased to witness the spontaneous development of sapient organic life amidst the freshly-created matter. Such creatures generated far more elaborate and entertaining tangles of potential timelines than did the rocks from which they were borne.

Ooo expends 1GP to bless G9 with Manna Showers! Edible manna will fall from the heavens every night, scattering small deposits of food throughout the tile.

It also creates Plains at C9.
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Screech9791

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Re: Gridhood: Aspects of Time
« Reply #36 on: August 20, 2018, 06:06:48 pm »

Name: Luis Fonsi
Color: Yellow with red glow
Aspect: Cursed Roblox Images

you never said we can't make silly god concepts or multi word aspects
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #37 on: August 20, 2018, 06:20:15 pm »

Problems I see with that is I have no idea what it is, and the fact it will likely never trigger.


"Hua..." Please keep it simple for my sanity.

Also, GM Rules. amendment. Singular Words, not crazy multiple.



Note, silly is alright. And if you care to keep an aspect that never triggers, don't complain later down the line.
« Last Edit: August 20, 2018, 06:24:23 pm by TricMagic »
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Screech9791

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Re: Gridhood: Aspects of Time
« Reply #38 on: August 20, 2018, 07:00:17 pm »

Problems I see with that is I have no idea what it is, and the fact it will likely never trigger.


"Hua..." Please keep it simple for my sanity.

Also, GM Rules. amendment. Singular Words, not crazy multiple.



Note, silly is alright. And if you care to keep an aspect that never triggers, don't complain later down the line.

This is what my character is meant to be about.

Side note, if anything ends up happening that would somehow replicate anything that could appear in the GoCommitDie subreddit, a subreddit about cursed roblox images, exists, or something from there suddenly appears in the world, like Despacito Spiders, then that could be a possible trigger.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #39 on: August 20, 2018, 07:04:32 pm »

Still the issue of having to read it.. I'm just going to stick to the single word rule.

It's night for me.
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Screech9791

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Re: Gridhood: Aspects of Time
« Reply #40 on: August 20, 2018, 07:07:04 pm »

Still the issue of having to read it.. I'm just going to stick to the single word rule.

It's night for me.

Cmon, can I please have an exception for my aspect length? There is no potential way I can get a god based around cursed roblox images with only a single aspect word.

Sure, I could just reuse my ice cat god concept I've been incredibly unoriginal with, but there's no way anyone will still find that original if they've played a gridhood here before.
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Supernerd

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Re: Gridhood: Aspects of Time
« Reply #41 on: August 20, 2018, 07:12:05 pm »

If you absolutely must be completely fucking horrible, I recommend picking "Floccinaucinihilipilification" as your aspect. It is a single word that has a obnoxious combination of being both extremely long, and actually being a relevant thing that will likely happen which means that it can't be completely ignored.

Its definition is "the action or habit of estimating something as worthless". This means that "Cursed Roblox Images" would probably fall under this aspect anyway, as the GM pretty much said it would be worthless.
« Last Edit: August 20, 2018, 07:15:24 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Elvish Miner

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Re: Gridhood: Aspects of Time
« Reply #42 on: August 20, 2018, 08:28:20 pm »

Maut watches the workers of the tribes slave away, gathering food for their people. A shame, they think to themselves, to spend ones life performing arduous tasks, only to meet the same end as all the others.
Maut lurks in the background, avoiding the limelight the other gods crave.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #43 on: August 21, 2018, 07:05:10 am »

2 gods still need to post.

Also, one word aspects. I am not dealing with a subreddit meme.
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King Zultan

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Re: Gridhood: Aspects of Time
« Reply #44 on: August 21, 2018, 07:17:25 am »

Blarg creates a swamp on A2 and B2 then he creates a mangrove forest on C2 and D2.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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