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Author Topic: Gridhood: Aspects of Time  (Read 11467 times)

TricMagic

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Re: Gridhood: Aspects of Time
« Reply #45 on: August 22, 2018, 06:59:28 am »

Internet outage means a delayed turn. Still no sign of one god.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #46 on: August 23, 2018, 04:22:32 pm »

Turn 3: GP Event~ It's Raining Manna! But some tribes are still struggling.

Ooo looked upon the land, and called developments good. Still, he did wish to help out.
And so, Ooo shaped his power, and sent starlight raining down.


It's Raining Manna! All Civs gain 1 addition food when foraging this turn.
In addition, G-9 now has the Manna Shower effect until Turn 10.(+1 food for each worker foraging at the tile, small chances of additional food gathered through this effect.)



God Actions:

Sagan infuses B-1 with Bog Iron, turning it into a special tile. Despite this, it still looks fairly normal right now.

Ooo, spends 1 FP to create Plains at C-9.

Blarg creates more Swamps and Mangroves at A, B, C, and D 2.

The God of Magic Slumbers Still.

All Gods gain 1 FP.


Civ Actions:

Pusillanimous Summation

1 worker prays to Ooo. Ooo is intrigued by this offering. +3 FP.
3 workers forage at G-9. It's Raining Manna! 12 Food Collected. Praise Ooo!
1 worker researches Pottery


Metal Claws

2 workers are born.
3 workers forage at J2. they manage to find 3 food. 1 worker nearly falls to their death.
It's Raining Manna! 3 food was found back near camp.
2 workers research primitive tool making


Ice-reach

3 workers forage for food at G-6, and collect 2 food.
It's Raining Manna! 3 food collected.
2 workers research primitive tool making.


Shashame Tribe

2 Workers forage for food at C1. 4 food gathered.
2 Workers forage for food at B1. 3 food gathered.
It's Raining Manna! 4 food collected.
1 Worker researches Wetland Survival. He nearly gets sucked in by Swampland!
 Apparently, there is a difference between the different Wetlands. Blarg is amused, as is Sagan. +1 FP each.
1 worker is born.


The Stonejaws

2 workers forage on tile F5. They gathered 4 food.
It's Raining Manna! 2 food collected.
3 workers research Geophagia.

Blarg watches the Shashame with interest. +1 FP to Blarg

Sagan notes that the amount of Food the can be gathered is reduced from foraging in the same tile twice in a row. +1 FP to Sagan

Maut watches the struggle of the Iron Claws. +1 FP.

Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)

Spoiler: Tileset (click to show/hide)
« Last Edit: August 25, 2018, 11:14:26 am by TricMagic »
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PaPaj

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Re: Gridhood: Aspects of Time
« Reply #47 on: August 23, 2018, 04:32:21 pm »

Iron Claws
4 Workers forage at J2
2 Workers Reaserch primitive tool making
1 Worker prays to Maut
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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Supernerd

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Re: Gridhood: Aspects of Time
« Reply #48 on: August 23, 2018, 04:39:54 pm »

The Stonejaws

Knowing that they will almost definitely die in approximately four turns due to the multiple turn foraging penalty and already having low quality tiles, the Stonejaws attempt to pray random gods in the hopes of getting the right one by sheer chance.

1 worker prays to Blarg
1 worker prays to Trasym
1 worker prays to Maut
2 workers research Geophagia
« Last Edit: August 23, 2018, 05:08:21 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Detoxicated

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Re: Gridhood: Aspects of Time
« Reply #49 on: August 23, 2018, 05:13:33 pm »

Shashame tribe
I should have wetland survival research not primitive toolmaking...


3Workers forage at C1.

2 Workers research Mangrove Survival
1 Worker research Agile Movement
1 pop  is born
« Last Edit: August 23, 2018, 06:41:29 pm by Detoxicated »
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #50 on: August 23, 2018, 05:28:47 pm »

Fixed the tool error, but Wetland Survival is not something you can research right now. You need 3 Survival techs for that. All of them Wetland variants.

So Swamp Survival and Mangrove Survival are two of them.

Skipping research is not a thing, and Wetlands are a category. At least you aren't likely to run out of food.
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Talion

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Re: Gridhood: Aspects of Time
« Reply #51 on: August 23, 2018, 05:38:30 pm »

Pusillanimous Summation
3 workers research Pottery
2 workers research Herbalism
Create 1 pop
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Detoxicated

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Re: Gridhood: Aspects of Time
« Reply #52 on: August 23, 2018, 06:39:44 pm »

Thx i fix it now...
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Re: Gridhood: Aspects of Time
« Reply #53 on: August 23, 2018, 06:51:27 pm »

Ice-reach

"Soon, this frigid lands will be primal no more. Soon, the Ice-reach will place their mark on the world for all to see."

3 workers forage at G6

2 workers research primitive tool making.
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Prismatic

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Re: Gridhood: Aspects of Time
« Reply #54 on: August 24, 2018, 02:22:36 am »

Satisfied with the fruits of its labour, Ooo momentarily shifts its gaze away from the Gridhood plane, and dreams of many a thing beyond mortal comprehension. {Rest for a turn.}
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King Zultan

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Re: Gridhood: Aspects of Time
« Reply #55 on: August 24, 2018, 03:31:50 am »

The Stonejaws
1 worker prays to Blarg
"Hay look someone acknowledged my existence, so that means I'm gonna give you stuff."
Blarg creates a forest on A11, a mangrove forest on E4, and a plain with a lake on F4.

I changed my action slightly for Maut.
« Last Edit: August 25, 2018, 03:56:04 am by King Zultan »
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #56 on: August 24, 2018, 07:04:05 am »

As the GM, I can say that things do not look good for the Iron Claws. That and Maut might be receiving an influx of FP next turn..
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Elvish Miner

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Re: Gridhood: Aspects of Time
« Reply #57 on: August 24, 2018, 07:10:08 am »

Maut is intrigued by these prayers. Do the Ironclaws and Stonejaws hope to avoid death by seeking favor from Muat? Impossible....although Maut is willing to help delay the inevitable.

Maut place a seasonal savannah tile on I3, with a special tile foraging bonus during the wet season, and a foraging penalty during the dry season. It will be a wet season for a few turns, allowing the Stone Claws to Metal Claws to regain their numbers after the next...donation.

Maut requests Blarg resist the urge to modify all those tiles.
« Last Edit: August 24, 2018, 09:19:52 am by Elvish Miner »
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #58 on: August 24, 2018, 09:03:32 am »

Quote from: Topic Post rules for Civs
At the Start, you can only forage for food on your tiles, and tiles 1 tile away from you.

So if you settle at B-2, you can only forage at B-1, A-2, B-3, and C-2. As well as your home tile, B-2.

Foraging Diagonally is not yet a thing. The rest is correct though.
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Elvish Miner

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Re: Gridhood: Aspects of Time
« Reply #59 on: August 24, 2018, 09:19:11 am »

Quote from: Topic Post rules for Civs
At the Start, you can only forage for food on your tiles, and tiles 1 tile away from you.

So if you settle at B-2, you can only forage at B-1, A-2, B-3, and C-2. As well as your home tile, B-2.

Foraging Diagonally is not yet a thing. The rest is correct though.
Good point. Made an edit.
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