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Author Topic: Gridhood: Aspects of Time  (Read 11450 times)

Re: Gridhood: Aspects of Time
« Reply #15 on: August 19, 2018, 10:04:04 am »

Name:Ice-reach
Color:Teal
Aspect:Magic.
Starting Location:G6

3 workers forage at G6
2 workers research primitive tools making.
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Talion

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Re: Gridhood: Aspects of Time
« Reply #16 on: August 19, 2018, 10:28:35 am »

Name: Pusillanimous Summation
Colour: Orange
Aspect: Madness
Starting Location: G8

3 workers forage at G8
2 workers research Pottery
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PaPaj

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Re: Gridhood: Aspects of Time
« Reply #17 on: August 19, 2018, 10:28:43 am »

Name: Iron Claws
Color: Silver
Aspect: Metal
Starting Location: J2

2 workers forage at J2
2 workers reaserch primitive tool making
1 workers pray to Sagan
« Last Edit: August 19, 2018, 10:30:58 am by PaPaj »
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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar

Supernerd

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Re: Gridhood: Aspects of Time
« Reply #18 on: August 19, 2018, 10:50:55 am »

Name: The Stonejaws
Aspect: Geophagia
Color: Red
Starting Tile: F5

Action:
5 workers forage for food at F5
« Last Edit: August 19, 2018, 10:52:43 am by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Prismatic

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Re: Gridhood: Aspects of Time
« Reply #19 on: August 19, 2018, 01:56:18 pm »

I'm not sure I understood what GP is meant to be used for. Could you give an example?

Ooo creates an oasis at G9.

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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #20 on: August 19, 2018, 02:03:19 pm »

Mostly in boosting an action. Creating a basic tile, then using that GP to add a modifier to it. So you only pay the FP for the tile creation, not the modifier.

Also, eventually you can use it to pay for some of an artifact's cost, to the term of 5FP. So 5 FP + 1 GP creates a 10 FP Artifact.

 You can't make artifacts right now though.


Basically, GP boosts the tier of the FP cost by 1. Though their are a few other uses. For example, you can protect a tile with 1 GP. That will add an 5 FP cost towards it's change by others, unless you agree to that change.
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Detoxicated

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Re: Gridhood: Aspects of Time
« Reply #21 on: August 19, 2018, 02:11:13 pm »

Name: Shashame Tribe

Aspect: Agility

Color: Black
Starting Location: A3

5 Workers forage for food at A3
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #22 on: August 19, 2018, 05:17:00 pm »

12 to 18 hours before update.
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Elvish Miner

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Re: Gridhood: Aspects of Time
« Reply #23 on: August 19, 2018, 09:30:49 pm »

Name: Maut
Color: Yellow
Aspect: Death

As civilizations begin to form, Maut blinks into existence. Patiently, they decide to watch for one turn.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #24 on: August 20, 2018, 11:41:25 am »

Turn 2- The Difficulties of Islands

Spoiler: Tileset (click to show/hide)

Godly Actions

Blarg, the God of Wetlands, creates another Mangrove Forest at D-1.

Sagan, God of Science rests, watching.

Trasym, God of Magic continues to rest amidst the stars.

Ooo, God of Divination creates an Oasis at G-9. It's a Desert Oasis.

As Life, so Death. Maut, the God of Death, blinks into existence, along with new life rising on the Islands. Death watches patiently.

All Gods gain 1 FP.


The Ice-reach arises on the Glaciers at G-6.
3 workers forage for food at G-6, and collect 4 food.
2 workers research primitive tools making.

The Pusillanimous Summation appears amidst Red Sands at G-8.
3 workers forage at G-8, and collect 2 food.
2 workers research.. Pottery?

The Metal Claws rise amidst metallic cliffs on J-2.
2 workers forage at J-2. They collect 4 food.
2 workers research primitive tool making.
1 worker prays to Sagan. Sagan is intrigued, but also a bit dismissive. They generate 1 FP for Sagan.

The Stonejaws appear at F-5.
5 workers forage at F-5. They collect 7 food.
The Stonejaws note that using more than 3 workers in a single tile yields less gathered. Sagan finds this bit of insight interesting. +1 FP

The Shashame Tribe arise within the Mangroves at C-1. Blarg finds this nice.
5 workers forage at C-1. They collect 8 food. Blarg is Happy to see such success in the Wetlands. +3 FP.
The Shashame Tribe note that using more than 3 workers in a single tile yields less gathered.Sagan finds this confirmation interesting. +1 FP


Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)
« Last Edit: August 23, 2018, 02:19:15 pm by TricMagic »
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Talion

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Re: Gridhood: Aspects of Time
« Reply #25 on: August 20, 2018, 03:10:06 pm »

Pusillanimous Summation
1 worker pray to Ooo (in thanks for the food they will soon receive)
3 workers forage at G-9
1 worker research Pottery
« Last Edit: August 20, 2018, 03:21:41 pm by Talion »
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #26 on: August 20, 2018, 03:20:25 pm »

Pusillanimous Summation
1 worker pray to Ooo (in thanks for the food they will soon receive)
3 workers forage food at G-9
1 worker research Pottery

1 question. Why pottery?
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Talion

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Re: Gridhood: Aspects of Time
« Reply #27 on: August 20, 2018, 03:23:53 pm »

1 question. Why pottery?
Kilns are an ancient technology that can also be used to melt sand into glass.
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PaPaj

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Re: Gridhood: Aspects of Time
« Reply #28 on: August 20, 2018, 03:24:31 pm »

Metal Claws
create 2 pop
3 workers forage at J2
2 workers research primitive tool making
« Last Edit: August 20, 2018, 05:17:53 pm by PaPaj »
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"Hey how are you doing? well im doing just fine,i lie i am dying inside" - [place data of this short song being made here] some girl with a guitar
Re: Gridhood: Aspects of Time
« Reply #29 on: August 20, 2018, 03:29:55 pm »

Ice-reach

3 workers forage at G6.

2 workers research primitive tool making.
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