Would it be a good idea to move some points to prior learning in Harmony? On the other hand, it'd be more reliable, but on the other hand I'd hit fewer crits. The character concept suits wild and loose magic more based on natural talent, but how valuable would the extra die be?
Also, how easy is it to raise my scores in the future?
For progression:
At the end of a project, you get levels based on how much real world time elapsed (since your character will be doing normal student things in the meantime, gaining skill). You can add levels directly to any kind of the six magics you used during the project. If you used it only incidentally (10% of the time or less) then you can't put more than a quarter of your new points into it. That's the only restriction.
Crit Threshold is worth half a point. So if you incidentally reduce your crit threshold by leveling your potential while it's weaker, for example, you get an extra 0.5 levels in the stat you are raising. The 0.5 levels do nothing until you get another 0.5 levels, and then it becomes a full level. The idea is that total value is conserved.
Also, I am aware that some players have a higher total level than others.
Supernerd - 14
Wunderkatze - 13
TricMagic - 14
IcyTea31 - 14
HighEndNoob - 13
Qassius - 14
dgr11897 - 13
captainjordy - 15
I'll probably give out those 1-2 levels at some point. For now I will leave it like this as a way to balance minmaxing.
Crits are generally good, unless you fail with them. In that case your fail may or may not be more spectacular. But it takes a bit of investment to get your crit
that high. The maximum crit that will do anything--save for skills, spells, and modifiers that increase die size (hint hint)--is 12. Per the progression rules above, that's worth 6 extra levels. You pay 6 levels for a bit of volatility on failures, but it will amplify all your actions. On the other hand, 6 levels is 1.5x d12's. Which one is more valuable to you probably depends on synergy with skills and gear that work off of crits.
Levels pre-extra dice allow you to boost above the noise threshold. In the case of the extra die, it gives you a full second action that is useful for low noise thresholds. But going from a potential/learning of 1/3 to 2/3 would cost you two points at the start of the game, not one, so you'd have to free up points somewhere else. You won't crit with the extra die unless you have a CRIT of 7 or higher.
Name: Elena de Voire
Gender: Prefers she/her pronouns.
Appearance: "I don't care what it looks like, I want pockets" - her daily outfit consists of generic clothes...with lots of deep pockets in the structure. Somewhat craft-stained.
Axioms:
If You Don't Know What It Does, Poke It With A Stick.
Build to last.
Preserve knowledge - that's what separates magic from engineering.
Bio: From a village of "ferals" that by no means should be called by that name, that inhabits a distant "Station" in the radio forest. They claim to be able to communicate with the radio forest directly, through some bizarre means, and their immediate environment certainly shows symbiosis - though how this was accomplished is anyone's guess. Or at least, that's the story she's telling - and her skills in Artifice certainly back that up.
---
Prowess: You have 20 points to assign levels. By default you are level 0. Level 1 costs 1 point, Level 2 costs 3 points, and Level 3 costs 6 points. Up to 4 of your entries can be level 0.
Prior Learning dictates how much experience you have, Potential means how much prior affinity you have (which will translate into prior learning). Ultimately the distinction is aesthetic; it reflects whether or not you want to play as a newbie or a veteran.
0/20
--Prior Learning--
Wavecraft: 2
Tempestry: 0
Spiritseer: 1
Harmony: 1
Ignition: 1
Artifice: 3
--Potential--
Wavecraft: 1
Tempestry: 0
Spiritseeing: 0
Harmony: 0
Ignition: 1
Artifice: 3
Scholarliness: 5
Reaction:
"Confrontational", Curious, and still kind of Cautious, with a significant helping of flustered.
...that just happened.
I'd like to know a bit more about the symbiosis you've thought up.