Year 1913 AC Cold Season, Design Phase
Proposal: ARA Model-1913GEN "SparkPack"
Batteries work for powering Caelium, and we know as much. But, the batteries are expensive and far too much so for their power. Luckily, we have a resource right at our fingertips. Promethium, the power of the Titans. Perhaps we should carry on ol' Promethius' torch, eh?
To summarize, the Sparkpack is a miniature Promethium Vise Generator in the form of a backpack attachment. The generator itself is insulated by a partially K-Wool shrouding. Also within the pack is a bank of capacitors and power regulators to give the Sparkpack some short term storage capacity. The outer casing is a thin steel, insulated, cushioned and sealed inside and out by a layer of rubber and felt. Maintenance and fuel replacement can be done by screwing off the back. An extendable cable spools out from the side, and can be plugged in to power our current Caelium based technology (The Scythe, Sickle, Paladin Armor, and even an energy boost for the Kingmaker!).
It can be carried on its own included backpack straps, mounted to the bottom of our current external-frame backpacks, and can even be clipped onto the belt. The standalone version incorporated a hip harness to that the pack can't fall off, and the entire casing is made thin so that it should be able to fit in the battery compartment of our Paladins.
Difficulty: Normal
Result: 11 (6+5+0) =
MasterworkWe've worked with Gavrilium power generation for a little bit but it has, until now, not been the focus of our attention. We have rectified that oversight.
The
SparkPack, from the outside, is a simple metal cylinder that measures in at 40cm tall when stood on one of it's flat ends, with a diameter of 22.5cm. The cylinder weighs about 12kg. Each end holds a capacitor bank that draws energy from a series of gavrilium crystals mounted on disks not unlike the spokes of a wheel. A cable can be pulled from the cylinder and plugged into any compatible equipment in need of a power source, or extra power in the case of the
Kingmaker. A hatch on the cylinder can be unlatched and opened up in order to access the gavrilium, while caps at each end can be unscrewed to access the capacitors for any necessary maintenance.
Each crystal mounted within a single disk is of a different predetermined size of the others. This keeps the
SparkPack working much longer without freezing over, requiring only periodic maintenance in order to replace spent crystals. Without replacement crystals a
SparkPack can provide a week's worth of power to a
Paladin, with the capacitors holding another 24 hours of charge if at full capacity.
The SparkPack is insulated and protected by a layer of K-Wool and a layer of rubber sandwiched between two thin layers of steel.
The
SparkPack can be carried by a soldier like a backpack would via a pair of adjustable shoulder straps. Thanks to our focus on the
Paladin while designing the
SparkPack we have received a number of related benefits. It has been modeled to mount directly on the
Paladin frame thanks to some minor adjustments to the frame and removal of the old battery port. The back plate of the
Paladin is modified to fit over the
SparkPack, with a hole for the hatch to protrude from.
By applying a
SparkPack to a suit of
Paladin armor (known as
Paladin-B until decided otherwise) we change it's cost to
5 Ore (thanks to not requiring battery replacement every hour),
4 Caelium,
3 Gavrilium, and
2 Kinetic Sheep, keeping it
(VERY EXPENSIVE) at this point but with a different cost spread. However, as we were not
extraordinarily lucky, we didn't have time to modify the base electrical systems of the armor. Until we look into the issue there will be occasional surges in the
Paladin-B that see the armor plates "lifted" more than, ah, desired. It isn't enough to knock the guy over, but it does occasionally interfere with aiming and moving, which can be important on the battlefield. Perhaps diverting power somewhere other than the Caelium coating would help fix the issue...
[GM Note: While you are kind of getting a free variant from the design, as an 11 I couldn't justify handing it to you in perfect working condition outright. This also allows you to customize what you do to the Paladin-B both in appearance and equipment.]Another issue of note is that extended use of the
Paladin-B sees the inside of the armor become very hot.
A
SparkPack itself costs
2 Ore,
3 Gavrilium, and
2 Kinetic Sheep, making it
(EXPENSIVE).
------------
Proposal: ARA Model-1913 AT Rifle "Halberd"
The Halberd is a 40mm anti-tank rifle. It is fed from a box magazine and uses a scaled up and improved gas operation system like the Modea. It is capable of semi-auto fire. Taking recoil management lessons from the Gorgon the barrel of the weapon slides backwards when fired hitting a block of k-wool before springing back into position and chambering a round in the process. The stock is also heavily padded creating a three-point recoil system between the k-wool and the barrel. This should provide almost complete protection against the weapon's considerable recoil. The weapon has a bipod which also has k wool inserts in its legs. These inserts help absorb vibrations and counteract any weapon rattle allowing the weapon to fire multiple times without being knocked off target. The weapon uses a scope to sight its targets. The scope is simple and very similar to telescopes used in naval navigation.
Caelium, ground up and mixed into a grain-aligned metal has shown a propensity to emit force when powered, the force emitted exponentially increasing with the charge applied. Ground up caelium is to be added to the metal of the shell so the projectile will be accelerated forward. There are metal contacts interspersed along the barrel so that any shell passing down the barrel with complete a circuit with each set of contacts and will thus be propelled forward.
The weapon has a caelium core and is made from caelium steel to reduce weight. This makes the weapon easy to carry, manuever and crucially aim. Unlike the scythe, the core is active when the weapon is fired and this causes an interesting effect. The projectile is affected by forces as if it was of a lower mass until it leaves the core's area of effect at which point it retains the all the velocity it gained. This means the projectile leaves the barrel at far greater velocity than a projectile of its mass would normally be accelerated to.
Power is designed to come from an external source, ideally the spark pack but it can be attached to the same batteries the Paladin uses
Difficulty: Hard
Result: 4 (3+2-1) =
PoorWe ground and mixed Caelium into grain-aligned metal as we planned. We created shells for the weapon we were designing, the
Halberd, using this mixture. The problem is we didn't fully test what would happen when the round was fired. Testing showed that the round, when fired through a specially designed barrel with contacts meant to charge it, would, for lack of better words, emit a small burst of gravity in either direction down the barrel. Occasionally the rearward burst would overcome the forward, but not reliably every time. As a result the shells can exit the barrel much faster or much slower than expected. However, when the
Halberd's Caelium core is powered the inside of the weapon becomes a gravitational maelstrom when fired. That is, as the round passes through the barrel the space behind it experiences omnidirectional gravitational ripples and can possibly cause warping of the barrel.
The
Halberd itself isn't too bad, though. It's made of Caelium Steel with a Caelium Core powered via
SparkPack carried by one of the two crew for the weapon. It is 1.8m long and has a bipod to stabilize the weapon. K-Wool padding and inserts in the weapon itself reduce the recoil in the weapon to almost nothing, which helps a
Halberd empty it's 5 round box magazine. Due to the inconsistency of the range of the weapon we saw no need to design a scope for it as of yet, but we've seen it pierce scrap
Paladin suits at up to 800m. Finding a way to fix the, uh, gravity problem, would see that as the effective range.
The
Halberd costs
4 Ore,
3 Caelium,
3 Gavrilium, and
3 Kinetic Sheep, making it
(VERY EXPENSIVE).
------------
The representatives of our allies couldn't express their gratitude enough upon delivery of a number of
Orleans. The first use of one on the mainland saw the first ever successful attack on a fortress in The Free Holds. As a result we have gained
one Research Credit. We have
two Revisions this Revision Phase, and remember we can also
assign +1 to a proposal before it is rolled. Remember that you can still discuss invasion options.
There was a suspicion that Gavrilium was explosive. That turned out to be false. Don't believe everything you hear on the talkie box.
IT IS NOW THE REVISION PHASE.Infantry
ARA Model-1911A "Modea" Self-Loading Rifle: The first Self-Loading Rifle to see combat, the "Modea" is 4.5 kg and a meter in length. It fires 7.92x57mm rounds fed into the weapon by a 12-round en bloc magazine. It has variable sights and is effective to 400 meters. She's packs a punch but suffers from unreliable internal components. The end of the barrel is lightly threaded to allow attachment of a cup launcher. Costs 2 Ore and 2 Wood (CHEAP)
ARA Model-1911C "Draco" Trench Gun: A 4kg, 80-cm long 12-gauge semiautomatic shotgun. Only jams on on occasion, and the butt spike breaks off after a handful of uses. Costs 2 Wood and 2 Ore. (CHEAP)
ARA Model-1912MG "Scythe" Heavy Machine Gun: Utilizes the same 7.92x57mm rounds used by the "Modea". Fires 80-round belts that can be linked together for sustained fire. The barrel rarely overheats even at it's 650 rpm fire rate, and rounds are effective out to 2km, but is somewhat inaccurate. Carried around in weight-negating cases. Costs 5 Ore and 3 Caelium. (EXPENSIVE)
--ARA Model-1912PMG "Sickle" Personal Machine Gun: A lightened version of the Scythe meant for use with Paladin Superheavy Armor. The carrying case is replaced with two crystals embedded in the weapon itself. Has a pistol grip, vertical grip near the barrel, and a deployable bipod. Has reduced range and accuracy compared to the Scythe, but not by much. Costs 4 Ore, 3 Caelium. (CHEAP), but usage is tied to Paladin deployment.
ARA Model-1911APG "Wickerman" Incendiary Grenade: A 15-cm long White Phosphorus grenade. The grenade has 15m area of effect, an 8 second fuse, and a dud has never been encountered. Costs 1 Ore and 1 Chemical Compounds, making it (CHEAP), but is considered [complex] until we have access to Chemical Compounds.
ARA Model-1913AT Anti-Tank Rifle "Halberd": A 40mm anti-tank rifle made of Caelium Steel and lightened by a Caelium core. The Aligned Caelium rounds make the weapon very unreliable, but it can kill an armored target at 800m when it hits. K-Wool inserts and padding nearly negate the kick of the weapon, and a bipod helps support it. Has a 2-man crew, one of which is responsible for keeping and maintaining the SparkPack. Costs 4 Ore, 3 Caelium, 3 Gavrilium, and 3 Kinetic Sheep. (VERY EXPENSIVE)
ARA Model-1911ART "Gorgon": A standard, reliable piece of 155mm artillery. The round and a bag of propellant are sealed using an interrupted screw breach, and the weapon can fire effectively out to 10km. Uses a hydraulic system to manage recoil. Costs 5 Ore. (CHEAP)
ARA Model-1913ART "Jotunn": A massive 420mm cannon capable of firing HE shells and the new Depleted Gavrilium-based Rime Shell out to 10km. The 900kg shells take up to 7 minutes to load and fire, but are devastating on impact. Makes use of a winch system to lift the huge shells. Calls for Ore and Gavrilium. (CHEAP)
Uniforms for the Massed Infantry v1.1: The Abberan uniform consists of cotton undergarments, a grey gabardine wool pants and jacket with light K-Wool reinforcement, and a collarless cotton button-up shirt. The jacket has multiple convenient pockets and a foldable collar. Super snazzy jacket buttons hold an image of a crown, and a dark blue crown on the shoulders is used to identify allegiance. Comes with a leather belt, gloves, and boots. Binoculars are handed out as necessary. Holsters and ammo pouches have flaps on top to keep out the weather. Padded steel helmets and rubber filtration masks are standard issue (with citric filters being uncommon among standard troops), as are water-resistant canvas backpacks used to hold the soldier's basic kit. The helmet can be strapped to the back of the pack while traveling.
ARA Model-1912ARM "Paladin" Superheavy Armor: Thick shaped plates of armor attached to an exoskeleton with a soldier strapped inside. The plates of armor have a coating of Powdered Caelium negating part of the effects of gravity on them. As a result, the 50kg suit only weighs 15kg for the purposes of the force needed to move it. Plates can be dislodged by gunfire and "powered down" to normal weight, though improvements to the frame and cabling have reduced this occurrence drastically. A battery in the back has a life of one hour before needing to be replaced by one of two "Squires" assigned to assist the "Paladin". A green-yellow glow can be seen through small spaces in the armor. Costs 7 Ore and 4 Caelium. (VERY EXPENSIVE)
--ARA Model-1912ARM-B "Paladin-B" Superheavy Armor: A normal Paladin modified to use a SparkPack as it's primary source of power. Can remain powered for a week at a time, though it can be kept running for as long as possible with occasional replacement of the Gavrilium crystals in the SparkPack. Power surges imbalance the armor, and the interior becomes hot over an extended period of continuous use. Costs 5 Ore, 4 Caelium, 3 Gavrilium, and 2 Kinetic Sheep. (VERY EXPENSIVE)
Ground Vehicles
ARA-1912MP-T "Faithful": A reliable 4-wheeled truck with a closed cab and covered bed. Can sit eight men and equipment, though up to twelve can be crammed in if the Scythe mounted on a truss behind the cab goes unmanned. Has a top speed of 25km/h. Costs 3 Ore and 4 Oil. (EXPENSIVE)
ARA-1912MP-APC "Kingmaker": A hovering troop transport utilizing a Gavrilium Generator for power. Holds 12 men plus Driver, Passenger, and Scythe Gunner. Armor is 2-4mm thick, providing some protection. Turbine motors on the bottom of the Kingmaker are susceptible to damage, and the vehicle controls like a boat, drifting slowly to a stop unless the Caelium is powered down. This makes dismounting a choice between damaging the belly of the craft (where everything important is housed) or risking ankles. Loads slow her down, but it can reach 30km/h when empty. The Generator is protected by a K-Wool shroud. Costs 4 Ore, 3 Gavrilium, 3 Caelium, and 1 Kinetic Wool. (EXPENSIVE)
Aircraft
RSN 1913-COR "Orleans" Sky Corvette: A lumbering flying five-winged behemoth armed with 6 Scythes and a Gorgon. Requires one of two GavGenerators to provide the central Caelium crystal crystals enough power to fly. The bottom is armored fairly well, and can travel up to 25km/h. Vital sections have an extra layer of K-Wool sandwiched between the armor plates and the frame. The crew is protected from the harsh elements thanks to being provided with Winter Gear. Utilizes Caelium Steel to reduce power requirements while maintaining endurance. Fins have been added to improve stability. Costs 6 Ore, 3 Caelium, 2 Gavrilium, and 2 Kinetic Sheep. (VERY EXPENSIVE)
Support
ARA Moddel-1912RAD "CourierMan" Radio: Cumbersome wireless communications equipment with a range of 1.5km. A step in the right direction for reliable long-range communication. Costs 6 Ore. (EXPENSIVE)
Components
Gavrilium Generator: A generator that uses pressure to induce a piezoelectric response in Gavrilium rods. Can replace conventional engines in most cases where power must be provided. Negates oil cost related to powering a design, but adds a slightly reduced cost in Gavrilium.
ARA Model-1913GEN "SparkPack": A 12kg Gavrilium Generator housed in a 40cm long, 22.5cm diameter cylinder. Has two capacitors housed inside. It can be connected to any compatible piece of equipment to provide either the required or an extra boost of power. The SparkPack is deployed as auxiliary equipment based on it's cost. Costs 2 Ore, 3 Gavrilium, and 2 Kinetic Sheep. (EXPENSIVE)
Caelium Steel: A Caelium-Steel alloy weighs half as much as similar volumes of steel without losing durability. Designs utilizing Caelium Steel adds 1/2 the cost of Ore in Caelium for any cost associated with the replaced steel.
Caelium Powder: When powered, Caelium Powder lifts the coated object by acting as a counter to the pull of gravity. The strength of "lift" is directly proportional to the amount of energy applied.
Caelium Powder Rods: Powdered Caelium suspended in a conductive fluid and powered much like a mercury lamp (fluorescent bulb in todayspeek) in order to provide lift. Slightly more efficient than regular Caelium Powder.
Pure Caelium Crystal: When powered, creates a weight-negating field containing and within the attached object. Will neutralize up to 65kg.
D-Gavrilium: Depleted Gavrilium is a cripplingly cold material that is neutralized in a small burst of heat when citric acid is applied.
Specialty Resources
Caelium: A green crystalline supermaterial that we currently know reacts with an electrical current to suspend itself in the air at a level related to the amount of power flowing through it. Providing current to a Caelium Powder coating will reduce weight of the metal it is attached to, while a pure crystal form of Caelium is capable of creating an object with an internal field capable of negating up to 65kg of weight when powered.
Chemical Compounds: Chemical Compounds have a variety of potential uses in combat, and so facilities must be dedicated to the production of the compounds we require.
Gavrilium: An element that can be burned to produce energy much like coal, but with greater energy output. Light pressure forces a piezoelectric response.
Abberan Royal Kinetic Sheep: Sheep whose wool is capable of dispersing kinetic energy across it's surface. Higher-grade wool is able to dissipate a larger amount of force.
Abbera: 3 Ent., 2 Ore, 2 Oil, 2 Wood, 2 Caelium // 100% Control (Radio Coverage)
Coniferous Forest: 2 Ent., 2 Ore, 1 Gavrilium // 100% Control (Radio Coverage)
Wooded Mountains: 0 Ent., (0/3 Resources) // 100% Control
Woodlands: 0 Ent., (0/3 Resources) // 100% Control
Farmland: 1 Ent., (0/3 Resources) // 100% Control
Swamps: 0 Ent., (0/3 Resources) // 100% Control
Snow-Capped Mountains: 0 Ent., (0/3 Resources) // 100% Control
Ore: 4
Oil: 2
Wood: 2
Caelium: 2
Abberan Kinetic Sheep: 2
Chemical Compounds: 0
Gavrilium: 1
Radio Coverage: Radio Coverage improves the ability to effectively defend a sector based on efficacy of the design.
Improved Survivability: Our soldiers become more effective over time thanks to some form of standardized protection.
Research Credit x1
+1 to a Proposal due to Saltviosi