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HOW DO YOU DREAM?

BEEG
- 3 (15%)
HUEG
- 0 (0%)
YUGE
- 0 (0%)
FEKHUGE
- 2 (10%)
I dream of profits because I'm secretly Salviosi
- 4 (20%)
Of Kinetic Sheep
- 11 (55%)

Total Members Voted: 20


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Author Topic: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 79698 times)

Doubloon-Seven

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
« Reply #495 on: September 18, 2018, 10:24:22 pm »

Have an anthem, not sure what music to set it to.

Spoiler (click to show/hide)
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Jerick

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
« Reply #496 on: September 24, 2018, 05:08:57 pm »

Spoiler: Kraken Lifter System (click to show/hide)
Just something to help our standard infantry to carry our larger, our properly beeeg equipment into battle.
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frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
« Reply #497 on: September 24, 2018, 05:11:58 pm »


Designed to be relatively common for shock troopers/Squires (its K-wool, metal plates and leather, we are good at that. The complicated parts is the kinetic matrix) its an easy system to act as a test bed for the kinetic matrix (not reaching higher because I have no desire to remake new fluff why the kinetic matrix works as it does)
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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Design Phase)
« Reply #498 on: September 24, 2018, 07:49:12 pm »

Minotaur:
An upgrade from our combat shotgun, the Draco, the Minotaur is very similar in operation, a semiautomatic shotgun with underbarrel magazine holding 8 shots. Where it differs is the caliber: the Minotaur fires 24mm shotgun shells. There are four ammunition types designed for the Minotaur. A buckshot shell, for general anti-infantry use, a steel-jacketed armor penetrating sabot round, a slug with two seperate chambers, one with undepleted promethium, and the other with citric acid, to create an explosion, and an incendiary round which is a catalyst and white phosphorus in lead slug. There is a 130mm radius axehead under the end of the barrel, and a k-wool rubber stock pad to absorb the intense recoil. The weapon is lightened with an internal tube of powdered caelium powered by the sparkpack. Wielders are issued k-wool earmuffs.
« Last Edit: September 25, 2018, 11:56:30 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #499 on: September 25, 2018, 11:11:29 am »

Year 1913 AC Cold Season, Design Phase


Proposal: ARA Model-1913GEN "SparkPack"
Batteries work for powering Caelium, and we know as much. But, the batteries are expensive and far too much so for their power. Luckily, we have a resource right at our fingertips. Promethium, the power of the Titans. Perhaps we should carry on ol' Promethius' torch, eh?

To summarize, the Sparkpack is a miniature Promethium Vise Generator in the form of a backpack attachment. The generator itself is insulated by a partially K-Wool shrouding. Also within the pack is a bank of capacitors and power regulators to give the Sparkpack some short term storage capacity. The outer casing is a thin steel, insulated, cushioned and sealed inside and out by a layer of rubber and felt. Maintenance and fuel replacement can be done by screwing off the back. An extendable cable spools out from the side, and can be plugged in to power our current Caelium based technology (The Scythe, Sickle, Paladin Armor, and even an energy boost for the Kingmaker!).

It can be carried on its own included backpack straps, mounted to the bottom of our current external-frame backpacks, and can even be clipped onto the belt. The standalone version incorporated a hip harness to that the pack can't fall off, and the entire casing is made thin so that it should be able to fit in the battery compartment of our Paladins.

Difficulty: Normal
Result: 11 (6+5+0) = Masterwork

We've worked with Gavrilium power generation for a little bit but it has, until now, not been the focus of our attention. We have rectified that oversight.

The SparkPack, from the outside, is a simple metal cylinder that measures in at 40cm tall when stood on one of it's flat ends, with a diameter of 22.5cm. The cylinder weighs about 12kg. Each end holds a capacitor bank that draws energy from a series of gavrilium crystals mounted on disks not unlike the spokes of a wheel. A cable can be pulled from the cylinder and plugged into any compatible equipment in need of a power source, or extra power in the case of the Kingmaker. A hatch on the cylinder can be unlatched and opened up in order to access the gavrilium, while caps at each end can be unscrewed to access the capacitors for any necessary maintenance.

Each crystal mounted within a single disk is of a different predetermined size of the others. This keeps the SparkPack working much longer without freezing over, requiring only periodic maintenance in order to replace spent crystals. Without replacement crystals a SparkPack can provide a week's worth of power to a Paladin, with the capacitors holding another 24 hours of charge if at full capacity.

The SparkPack is insulated and protected by a layer of K-Wool and a layer of rubber sandwiched between two thin layers of steel.

The SparkPack can be carried by a soldier like a backpack would via a pair of adjustable shoulder straps. Thanks to our focus on the Paladin while designing the SparkPack we have received a number of related benefits. It has been modeled to mount directly on the Paladin frame thanks to some minor adjustments to the frame and removal of the old battery port. The back plate of the Paladin is modified to fit over the SparkPack, with a hole for the hatch to protrude from.

By applying a SparkPack to a suit of Paladin armor (known as Paladin-B until  decided otherwise) we change it's cost to 5 Ore (thanks to not requiring battery replacement every hour), 4 Caelium, 3 Gavrilium, and 2 Kinetic Sheep, keeping it (VERY EXPENSIVE) at this point but with a different cost spread. However, as we were not extraordinarily lucky, we didn't have time to modify the base electrical systems of the armor. Until we look into the issue there will be occasional surges in the Paladin-B that see the armor plates "lifted" more than, ah, desired. It isn't enough to knock the guy over, but it does occasionally interfere with aiming and moving, which can be important on the battlefield. Perhaps diverting power somewhere other than the Caelium coating would help fix the issue... [GM Note: While you are kind of getting a free variant from the design, as an 11 I couldn't justify handing it to you in perfect working condition outright. This also allows you to customize what you do to the Paladin-B both in appearance and equipment.]

Another issue of note is that extended use of the Paladin-B sees the inside of the armor become very hot.

A SparkPack itself costs 2 Ore, 3 Gavrilium, and 2 Kinetic Sheep, making it (EXPENSIVE).


------------


Proposal: ARA Model-1913 AT Rifle "Halberd"
The Halberd is a 40mm anti-tank rifle. It is fed from a box magazine and uses a scaled up and improved gas operation system like the Modea. It is capable of semi-auto fire. Taking recoil management lessons from the Gorgon the barrel of the weapon slides backwards when fired hitting a block of k-wool before springing back into position and chambering a round in the process. The stock is also heavily padded creating a three-point recoil system between the k-wool and the barrel. This should provide almost complete protection against the weapon's considerable recoil. The weapon has a bipod which also has k wool inserts in its legs. These inserts help absorb vibrations and counteract any weapon rattle allowing the weapon to fire multiple times without being knocked off target. The weapon uses a scope to sight its targets. The scope is simple and very similar to telescopes used in naval navigation.

Caelium, ground up and mixed into a grain-aligned metal has shown a propensity to emit force when powered, the force emitted exponentially increasing with the charge applied. Ground up caelium is to be added to the metal of the shell so the projectile will be accelerated forward. There are metal contacts interspersed along the barrel so that any shell passing down the barrel with complete a circuit with each set of contacts and will thus be propelled forward.

The weapon has a caelium core and is made from caelium steel to reduce weight. This makes the weapon easy to carry, manuever and crucially aim. Unlike the scythe, the core is active when the weapon is fired and this causes an interesting effect. The projectile is affected by forces as if it was of a lower mass until it leaves the core's area of effect at which point it retains the all the velocity it gained. This means the projectile leaves the barrel at far greater velocity than a projectile of its mass would normally be accelerated to.

Power is designed to come from an external source, ideally the spark pack but it can be attached to the same batteries the Paladin uses

Difficulty: Hard
Result: 4 (3+2-1) = Poor

We ground and mixed Caelium into grain-aligned metal as we planned. We created shells for the weapon we were designing, the Halberd, using this mixture. The problem is we didn't fully test what would happen when the round was fired. Testing showed that the round, when fired through a specially designed barrel with contacts meant to charge it, would, for lack of better words, emit a small burst of gravity in either direction down the barrel. Occasionally the rearward burst would overcome the forward, but not reliably every time. As a result the shells can exit the barrel much faster or much slower than expected. However, when the Halberd's Caelium core is powered the inside of the weapon becomes a gravitational maelstrom when fired. That is, as the round passes through the barrel the space behind it experiences omnidirectional gravitational ripples and can possibly cause warping of the barrel.

The Halberd itself isn't too bad, though. It's made of Caelium Steel with a Caelium Core powered via SparkPack carried by one of the two crew for the weapon. It is 1.8m long and has a bipod to stabilize the weapon. K-Wool padding and inserts in the weapon itself reduce the recoil in the weapon to almost nothing, which helps a Halberd empty it's 5 round box magazine. Due to the inconsistency of the range of the weapon we saw no need to design a scope for it as of yet, but we've seen it pierce scrap Paladin suits at up to 800m. Finding a way to fix the, uh, gravity problem, would see that as the effective range.

The Halberd costs 4 Ore, 3 Caelium, 3 Gavrilium, and 3 Kinetic Sheep, making it (VERY EXPENSIVE).


------------


The representatives of our allies couldn't express their gratitude enough upon delivery of a number of Orleans. The first use of one on the mainland saw the first ever successful attack on a fortress in The Free Holds. As a result we have gained one Research Credit. We have two Revisions this Revision Phase, and remember we can also assign +1 to a proposal before it is rolled. Remember that you can still discuss invasion options.

There was a suspicion that Gavrilium was explosive. That turned out to be false. Don't believe everything you hear on the talkie box.

IT IS NOW THE REVISION PHASE.




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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #500 on: September 25, 2018, 12:13:01 pm »

Paladin-B Revision

There are two main phases to the Paladin-B refit. The first is to embed a rubber-coated small chunk of d-promethium in interior of the armor. This cools the armor at a slow rate, negating any heat issues. The small d-promethium chunk is embedded via a small niche in the armor covered with a bolted on hatch, to allow removal when not needed. To disperse excess cold air, a pair of vent fans has been added on the back of the chest armor, above the battery pack, pointing down and out. These are powered via the sparkpack, and can be turned on and off via a forearm mounted button switch under a blue sliding cover, or a toggle inside the sparkpack. The armor also has two smaller capacitors used to collect surges from the sparkpack, located next to it in the battery compartment. These connect to two small powdered caelium tubes encsconced in the side of the armor, on either side of the chest, which can be powered on by pressing a forearm button with a sliding cover to prevent accidental activation. The purpose of these tubes is to allow expanded jumping capacity when activated.
« Last Edit: September 25, 2018, 04:43:09 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

LordPorkins

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #501 on: September 25, 2018, 12:27:30 pm »

((Mayhaps we should research Bear Calvary? That never fails.))
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frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #502 on: September 25, 2018, 02:55:49 pm »

« Last Edit: September 25, 2018, 03:25:30 pm by frostgiant »
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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #503 on: September 25, 2018, 03:01:10 pm »

I like the revision. I suggest we replace the cap of the bullet with null, and leave the back open. The back is the part that emanated the forward field, I think.

Quote from: Votes
Paladin-B Rev: (1) Doomblade
Caelium Null: (1) Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

frostgiant

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #504 on: September 25, 2018, 03:07:49 pm »

Quote from: Votes
Paladin-B Rev: (1) Doomblade, Frostgiant
-Name it the Crusader(1): frostgiant
Caelium Null: (1) Doomblade, Frostgiant
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Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #505 on: September 25, 2018, 03:09:54 pm »

Quote from: Votes
Paladin-B Rev: (2) Doomblade, Frostgiant
-Name it the Crusader(2): frostgiant, Doomblade
Caelium Null: (2) Doomblade, Frostgiant
[/quote]
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jerick

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #506 on: September 25, 2018, 03:46:38 pm »

Quote from: Votes
Paladin-B Rev: (3) Doomblade, Frostgiant, Jerick
-Name it the Crusader(3): frostgiant, Doomblade, Jerick
Caelium Null: (3) Doomblade, Frostgiant, Jerick
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Doubloon-Seven

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #507 on: September 25, 2018, 03:54:44 pm »

Quote from: Votes
Paladin-B Rev: (3) Doomblade, Frostgiant, D7, Jerick
-Name it the Crusader(2): frostgiant, Jerick, Doomblade
-Name it the Errant (0):
-Name it the Chevalier (1): D7
Caelium Null: (3) Doomblade, Frostgiant, Jerick, D7
« Last Edit: September 25, 2018, 04:32:28 pm by Doubloon-Seven »
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Avanti!

Doomblade187

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #508 on: September 25, 2018, 04:06:32 pm »

Quote from: Votes
Paladin-B Rev: (4) Doomblade, Frostgiant, D7, Jerick
-Name it the Crusader(2): frostgiant, Jerick
-Name it the Errant (0):
-Name it the Chevalier (2): D7, Doomblade
Caelium Null: (4) Doomblade, Frostgiant, Jerick, D7
« Last Edit: September 25, 2018, 04:48:49 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Happerry

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Re: Industrialized Warfare: Abbera Thread / 1913 A.C. Cold Season (Revision Phase)
« Reply #509 on: September 26, 2018, 07:13:23 am »

Quote from: Votes
Paladin-B Rev: (5) Doomblade, Frostgiant, D7, Jerick, Happerry
-Name it the Crusader(2): frostgiant, Jerick
-Name it the Errant (0):
-Name it the Chevalier (3): D7, Doomblade, Happerry
Caelium Null: (5) Doomblade, Frostgiant, Jerick, D7, Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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