The valravn armour is based off our work with cealium Generators and the paladin armour, and all of the experience we have gotten working with the materials over the past few years.
The Valravn armour is designed similar to the paladin armour, with much thinner armour that has been made out of cealium steel, and with the same form of powdered cealium applied to it. This makes the Armour weigh practically nothing while in use by the knight wearing it, due to being an Undersuit that is very similar to the paladins own, we hope it will be an easy task to have the undersuit requisitioned for use for the knights of the paladin armour.
This reduced weight that must be compensated for, reducing the strain on its Energy systems n comparison to the paladin’s heavy bulk.
The pilot of the Valvravn wear a similar body suit to the paladins, with the exception of the addition of heavy K-wool Supplements, Protecting the knight from much heavier punishment then the metal of its armor could normally withstand.
However, these changes alone would never be enough to waste the time of our eccentric scientists, instead they have applied much of the experience they have gained form the creation of our weight lightened equipment and our hovering vehicles. The Valravn posses a very small Cealium crystal generator, that can be turned on and off via a small Dial (IE on and off) that can be locked in place via a small latch. This latch is not easily underdone via rubbing, and should only be unlatched via a person using it.
When the Cealium Crystal generator is turned on, the knight and his armour have the same form of hovering and flying that the Orleans and Kingmakers posses, allowing them to Leap tall buildings, move at extreme speeds via pushing off the ground and easily hold themselves to areas and positions that would defy normal logic.
This system is powered via a system similar to the sparkpack, attempting to cut down the size further in order to be fitted to the small of the back, Similar to the paladins battery system. In the event that a Promethium Rod begins to run out of power, the Knight carries two replacements, and when running on theri last replacement, they will begin making their way back to base.
Sometimes a valvravn will be requisition more Promethium rods, in the event of a long term mission. In such an event, the valravn will make staches of promethium rods to return to, keeping only two rods on them.
This Promethium generator is meant to power the powdered cealium, the crystal generator when activated and any form of powered equipment that they are equipped with.
When the cealium generator is activated, the possibility of losing control is a very real worry.
To combat this, the Valravn armour posses a foot and heel spike on both feet, letting them stab them into materials to hold themselves sin place or further propel themselves.
Additionally, Attached to the hips of the Valravn armour is a pair of Electric reels, Filled with strong dark blue/ black rope, at the push of a button, any line that is extend will begin to reel itself back in, until it comes to the end of the line or the button is pressed again.
this electric reel is made to facilitate the use of a pair a grappling hooks.
These hooks are larger then normally used for just climbing, with the hooks flaring out at a much “gentler” angle, with a large barb on the end to help prevent the hook from slipping off, with a straight piece long enough to serve as a handle, with the end of the grappling hook extending into a 5 Cm long spike, almost like a spear.
These hooks are used to wrap around and hook onto terrain and objects around the Valravn, allowing them to use the electric reel to pull themselves towards and object, swing off of an object or other such forms of movement when you are floating within the air and capable of moving as you desire.
In order to launch this chokes in a straight line, a spring-loaded mechanism has been built in the gauntlets, Which are proportionally thicker then the rest of the armour to compensate for this.
This spring-loaded mechanism launches the large grappling hooks at a very fast speed, due to the cealium crystal matrix reducing the effect of gravity on its acceleration, with this effect remaining even as it leaves the launcher, do to the rope maintaining the effect.
In order ot help bring themsleves to a stop and they do not already have a line set up to manged such, the knight can use his Grappling hook to fire it towards an object or into the ground to slow down and stop.
Of course, the fact that this grappling hook doubles as a near-silent melee weapon and makeshift crossbow as it takes advantage of this acceleration effect is merely a side benefit. its use as such meaning the valravn is capable of taking out their targets without alerting their fellows.
The Valrayn uses these benefits to act as scouts, Commando’s, Assassins or flankers. Striking and disappearing just as fast through their enhanced mobility, and reaching near impossible location for any normal human.
The equipment that a Valrvn will be given is decided before the mission begins. If the Valravn will be acting as a lone sniper, they will be equipped with a halberd, before attacking the enemy in a very hit and run style, sometimes moving towards the next position before the enemy can react to the sudden death that has been dealt.
If the valve will be sent as a scout, then they will be given little but a few whicker man grenades and a modea. If discovered, they will proceed to go “loud” using the wicker man to create smokescreens to disengage and fighting with their rifle as needed.
If the valravn are expected to be attacking an enemy position, they are given equipment similar to the standard abberan squad. Coming to bear with 2 sickles, and a mix of draco’s and modeas. Along with the standard whicker man grenades. A single Valravn Squad member will remain on overwatch, equipped with a halberd AT rifle to deal with anything that might be an overwhelming threat to the squad, such as a vehicle or a G3 position that survived the opening seconds of the fight.
The glow of powdered cealium while activated can give away the stealthy figure of a valravn knight, so as to prevent this, the armour is covered in baggy cloth, masking the glow of the cleaum while at the same time, acting as an easy and cheap colored and patterned camouflage covering for the operation at hand.
This comes with the side benefit of making a valravn knight a truly terrifying figure, capable of unmatched feats of speed and agility, covered in ragged cloths and dark metal, wielding frightening hooks.
One could say the Valravn looks like they have walk right out of a knightmare.
The valravn scout, assasination and commando armour.
While the lighter the terrain is, the less useful it can be, it is still a very fast suit of armour that can be used in stealth operation. In the worst case its a suit of armour plating and K-Wool. In the best case it reccreats assasin creed and the arkahm games with Salvosi replacing the NPC's.