Year 1911 AC (After Colonization) Hot Season, Design Phase
Proposal: ARA Model-1912ARM "Paladin" Superheavy Armor
In the war between Armour and bullet, the armour has lost out due to the sheer amount of weight that is required to defend against a modern rifle round.
Now, through the use of powdered caeluim, added to the metal during forging along with a small generator located at the small of the back, the sue of heavy armour has been reborn.
Caelium powdered plate, when activated with electricity, is greatly reduced in weight allowing a infantry man to carry armor equal or even outclassing a military ship, rending them bullet proof at no cost in endurance.
The breast plate of the Paladin armor is 15-13mm’s thick protecting the vital human organs. The chest is thus relatively bullet proof to most small arms fire. Extending up from the chest plate is a 8mm thick metal Collar that protects the neck from shrapnel.
The arms are protected by thick plating along the back and outside edge. 10 mm’s thick, the inside of the arm is protected by a series of 6mm thick metal bands, connecting to the outside arms thicker armour. The space between the bands are protected by the thick leather undersuit, and ensure the Wearer has foul mobility, despite the thickness of the hard materiel.
The hands are protected on a wearer by wearer basis, with the wearers trigger hand, unarmored except for thin plates on the back of the hand and the wrist. This is to ensure that the wearer is capable of using our small arms without requiring large modifications to the trigger.
the other hand, if clad in a full metal gauntlets. Protecting it . This gauntlet can be used in close combat, because while lacking weight. It is still very hard metal propelled by the human body.
The legs are similarly protected, with the front, outer edge and inner edge protected from bullets.
The helmet is similar to a knights helm, with two thin slits allowing the wearer to see. The top, sides and facemask are all 5-8mm’s thick depending on the area.
All in all, the paladin amour looks superficial to a suit of knights plate, except much, much thicker.
The electricity to activate the paladins caelium plates is provided by a nikoline-cadmium rechargeable batterys, 12cm tall by 32cm long by 12cm wide. That sits in an armoured recess on the small of the paladins back. This battery is intended to be rechargeable back within our own lines, and every paladin will carry at least one back up battery to swamp out the current one if it begins to die. When the battery is turned on, the wearers will set a timer on their pocket watch, to ensure they do not lose track of time.
Difficulty: Theoretical
Result: 6 (6+3-3) 6 (5+4-3) =
AverageIt has been a while since the Age of Knights, but that doesn't mean we shouldn't draw inspiration from it. A soldier equipped with Paladin Armor steps into a steel self-supporting (as in it transfers weight through the legs of the exoskeleton to the ground instead of through the user) exoskeletal frame with padding in multiple locations for comfort and is secured to it with leather straps. The frame itself is a series of steel rods and brackets connected at joints and built around a central spine. A hinged mounting bar for the breastplate is locked across the Paladin's chest once strapped in.
Two assistants, or "Squires", are assigned to each Paladin and are tasked with securing the Caelium-powdered plates of armor to the exoskeleton as well as carrying and changing out the battery pack in the back plate. The shaped plates attach to hardpoints on the frame that connect to the wiring running through said frame, encasing the soldier completely in armor. There is also a full helmet with a hinged facemask bearing two eye slits. Altogether the suit weighs about 50 kilograms, but when the battery is connected and power switched on the Powdered Caelium causes the suit to, in a sense, resist the effects of gravity. As a result, the armor acts as though it weighs 15 kilograms. The armor is capable of resisting small arms fire, but is not infallible. Shots can also disconnect the armor plates from their power source and cause them to return to full weight, and although the armor is thick enough to resist a few rifle rounds, the transfer of kinetic energy from the round to the Paladin acts as though the armor was 15kg, not 50kg. The hands are unarmored to allow for fine manipulation. The armored plates consist of a layer of steel with a coating of Powdered Caelium underneath charged via circuitry with a layer of insulation between the wiring and the wearer/the exoskeleton.
The armor on the back over the battery is thinner than the rest of the armor, so Squires are also responsible for covering a Paladin's back while in combat. Each battery lasts about an hour before depleting, so Squires both have watches to keep track of when they need to jump in and replace the battery, as well as insulated gloves to keep themselves safe when handling the batteries.
Also of significant note, Powdered Caelium emits a green-yellow glow when powered. This shows at various points in the armor.
The ARA Model-1912ARM "Paladin" Power costs
7 Ore and
4 Caelium, making it a
(NATIONAL EFFORT) for the time being.
We have also learned that
Powdered Caelium used as a metal coating will, when powered, glow green-yellow and reduce the pull of gravity on the metal.
(credit: google image search "reinhardt")
----------------
Proposal: ARA Model-1912MG "Scythe" Heavy Machine Gun
ARA 1912MG "Scythe" Heavy Machinegun:
The Scythe is a heavy machinegun, Water cooled, Designed to fire the same ammunition as the Modea to help ease our logistic chain.
The scythe is a heavy machine gun designed to fire ammunition at a staggering pace and ensure that the enemy must take cover, or be cut down as wheat before the Scythe.
This machine gun is designed to be capable of switching out barrels when the heat from its constant firing has become too much, and begins to melt it.
It has been designed to operate with a 3 man crew, one loader and one gunner and one Ammo monkey. The scythe is mounted on a heavy tripod to ensure stability during firing.
For transportation, the tripod and the actual scythe itself will be separated and placed in special harnesses. these harnesses both possess a small cealium crystal and a small battery. The caelium decreases how heavy it is to carry the scythe, which put together weights up to 30-50 kg'. The lessened weight allows the scythe to set up in locations that would typically be inaccessible or difficult to reach, as well as allowing the gun crew to retreat and reposition faster than they otherwise could with the heavy machinegun.
The gunner carries the main body of the gun itself when disassembled, the loader carries the tripod and the water that is used to cool the gun and the ammo monkey carries the ammunition and spare barrels, along with a rifle to help defend the machinegun nest from attackers.
Difficulty: Hard
Result: 9 (5+5-1) =
Above AverageThe Scythe uses the same 7.92x57mm round our Modea is designed for. The barrel is kept from overheating through a water jacket filled with a little under 4 liters of water, and each 3-man crew carries two spare barrels in the rare occasion that the barrel begins to actually overheat. The Scythe is relatively inaccurate, but this is offset by the 600 rpm fire rate with an effective firing range out to 2000 meters when mounted on it's fairly sturdy tripod. The weapon and tripod weigh can be packed into specially designed leather cases with a small purified Caelium Crystal embedded into the bottom. The pure crystals seem to reduce the effective weight of the objects inside the cases while powered by a small battery influenced by the one used in our Paladin powering the crystal from within the case. This makes it extremely easy to maneuver the pieces of the Scythe into places it would normally never reach.
Unfortunately, while these pure crystals are effective in negating the weight of our Scythe, which stands at 65kg with water and tripod, the requirements to nullify a higher weight limit are seemingly exponential, and larger crystals than these seem to be impossible to find naturally and cannot be created in a lab. Attempting to carry a larger weight than a crystal size is rated for will result in shorting out the whole system.
The 7.92x57mm rounds are fed into the Scythe in 80 round belts that can be linked together to provide a steadier rate of fire. While the gunner and loader are occupied the "ammo monkey" is responsible for keeping them safe with a Modea.
The ARA M1912MG "Scythe" Heavy Machine Gun costs
5 Ore and
3 Caelium, making it
(VERY EXPENSIVE).
----------------
Once again ARES fails to disappoint us. We plan on training our Paladin, the first large armored step in the next direction of warfare, and deploying him to the Woodlands where he shouldn't be hindered by uneven ground. You, however, get to choose the candidate from our predetermined pool.
In game terms, with the recent discussions of culture, I want you to vote on a name for the first Paladin. Include as much fluff about the person as you want. The Scythe also exceeds our expectations for both it's effectiveness and it's new usage of Caelium, and so you gain
a Design Credit to use in the Revision Phase. You also have
two Revisions to work on. The war looms closer, and we are happy to support your efforts in supporting our efforts.
Infantry
ARA Model-1911A "Modea" Self-Loading Rifle: The first Self-Loading Rifle to see combat, the "Modea" is 4.5 kg and a meter in length. It fires 7.92x57mm rounds fed into the weapon by a 12-round en bloc magazine. It has variable sights and is effective to 400 meters. She's packs a punch but suffers from unreliable internal components. The end of the barrel is lightly threaded to allow attachment of a cup launcher. Costs 2 Ore and 2 Wood (CHEAP)
ARA Model-1911C "Draco" Trench Gun: A very heavy 80-cm long 12-gauge semiautomatic shotgun. Jams frequently, and the butt spike breaks off after a handful of uses. Costs 3 Wood and 3 Ore. (EXPENSIVE)
ARA Model-1912MG "Scythe" Heavy Machine Gun: Utilizes the same 7.92x57mm rounds used by the "Modea". Fires 80-round belts that can be linked together for sustained fire. The barrel rarely overheats even at it's 650 rpm fire rate, but is somewhat inaccurate. Carried around in weight-negating cases. Costs 5 Ore and 3 Caelium. (Very Expensive)
ARA Model-1911APG "Wickerman" Incendiary Grenade: A 15-cm long White Phosphorus grenade. The grenade has 15m area of effect, an 8 second fuse, and a dud has never been encountered. Costs 1 Ore and 1 Chemical Compounds, making it (CHEAP), but is considered [complex] until we have access to Chemical Compounds.
ARA Model-1911ART "Gorgon": A standard, reliable piece of 155mm artillery. The round and a bag of propellant are sealed using an interrupted screw breach, and the weapon can fire effectively out to 10km. Uses a hydraulic system to manage recoil. Costs 5 Ore. (EXPENSIVE)
Uniforms for the Massed Infantry: The Abberan uniform consists of cotton undergarments, grey gabardine wool pants and jacket, and a collarless cotton button-up shirt. The jacket has multiple convenient pockets and a foldable collar. Jacket buttons hold an image of a crown, and a dark blue crown on the shoulders is used to identify allegiance. Comes with a leather belt and boots. Binoculars are handed out as necessary. Holsters and ammo pouches have flaps on top to keep out the weather. Padded steel helmets are standard issue, as are water-resistant canvas backpacks used to hold the soldier's basic kit. The helmet can be strapped to the back of the pack while traveling.
ARA Model-1912ARM "Paladin" Superheavy Armor: Thick shaped plates of armor attached to an exoskeleton with a soldier strapped inside. The plates of armor have a coating of Powdered Caelium negating part of the effects of gravity on them. As a result, the 50kg suit only weighs 15kg for the purposes of the force needed to move it. Plates can be dislodged by gunfire and "powered down" to normal weight. A battery in the back has a life of one hour before needing to be replaced by one of two "Squires" assigned to assist the "Paladin". A green-yellow glow can be seen through small spaces in the armor. Costs 7 Ore and 4 Caelium. (NATIONAL EFFORT)
Specialty Resources
Caelium: A green crystalline supermaterial that we currently know reacts with an electrical current to suspend itself in the air at a level related to the amount of power flowing through it. Providing current to a Caelium Powder coating will reduce weight of the metal it is attached to, while a pure crystal form of Caelium is capable of creating an object with an internal field capable of negating up to 65kg of weight when powered.
Chemical Compounds: Chemical Compounds have a variety of potential uses in combat, and so facilities must be dedicated to the production of the compounds we require.
Abbera: 3 Ent., 2 Ore, 2 Oil, 2 Wood, 2 Caelium // 100% Control
Coniferous Forest: 0 Ent., 0/3 Resources // 100% Control
Ore: 2
Oil: 2
Wood: 2
Caelium: 2
Chemical Compounds: 0