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HOW DO YOU DREAM?

BEEG
- 3 (15%)
HUEG
- 0 (0%)
YUGE
- 0 (0%)
FEKHUGE
- 2 (10%)
I dream of profits because I'm secretly Salviosi
- 4 (20%)
Of Kinetic Sheep
- 11 (55%)

Total Members Voted: 20


Pages: 1 ... 10 11 [12] 13 14 ... 59

Author Topic: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 79789 times)

Man of Paper

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Right, wrote down gorgon in my book, but was listening to Cumbersome by Seven Mary Three at my workbench so wires crossed a little bit. Oops.

For thise who aren't familiar, the first line starts with "She calls me Goliath..."
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Doubloon-Seven

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Alright.

On a side note, when we do end up pursuing Caelium lightened armor, perhaps we could give them these as weapons? Certainly would be a fearsome sight. Also, I really want to adapt the Gorgon as an airship-mounted bombardment gun.
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Avanti!

frostgiant

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Depending on how recoil plays with caelium lifting, maybe maybe not. something we could definitely do is give all of our artillery optional cealium liftings so we can have our artillery placed literally anywhere that we can fit it size wise. "How the hell did you get a 304mm artillery cannon on top of the fucking mountain!"

our big guns could literally be near anywhere (with good enough fire arcs and enough ground to fit, possibly stable ground to handle recoil.
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Doubloon-Seven

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Yeah, like maybe a small tug that can carry artillery. On that note of flying vehicles, do you guys think standard airplanes would still be usable? They should be, and maybe we could launch them from a carrier craft of some sort, but maybe a bit of Caelium to reduce weight could allow some armor plating.
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Avanti!

Tyrant Leviathan

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To experiment with Caelium and earn experience should do Shield, armor and a plate rug to carry around heavy equipment from there basis of flying machines and such.



As for Planes I see with right design, help from rockets and getting kinks out we can have metal planes that rival we2 machinery easily.

Jerick

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Ah very nice experiment there Doubloon-seven, I've added it the list.
As for aircraft I think standard airplanes are something we shouldn't bother with. Let me argue against the concept of wings for a minute; If we are adding Caelium to our aircraft and we should (the power to weight ratios could be ludicrous) then there's no need to double down by adding wings as well. Wings also need forward momentum to work and they give a lot of drag if the craft moves directly vertically (something we can do with Caelium). By having the engine in a rotatable pod you can have a craft that can go from flying at full speed forward to flying full speed in any other direction while also being one of the fastest craft around. It'd be a nightmare to dogfight.
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Kashyyk

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Spoiler: Caelium Experiment 7 (click to show/hide)
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Doubloon-Seven

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I'd imagine that our airplanes are probably going to look like two tapered cones stuck together with a spherical pilot's cabin on a gyroscopic mounting. Add purely Caelium-based propulsion and some gun ports, and we'd have basically a UFO.

Actually, plane as a term wouldn't even be correct, seeing as we wouldn't need lift or control surfaces. What would we even call the notUFOs?
« Last Edit: July 28, 2018, 11:47:07 am by Doubloon-Seven »
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Avanti!

Doomblade187

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AFOs? Abberan Flying Objects.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Doubloon-Seven

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Thanks to some people on the discord, we now have a high quality acronym for our team.

Abberan Royal Engineering Specialists
ARES

Nice.
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Avanti!

Tyrant Leviathan

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Sure as Hell is awesome, War God and all.

Man of Paper

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Votes are locked now and you should see results posted by the time the sun rises over the eastern US coast tomorrow morning. This turn won't have a strategy phase so all you have to do now is sit around, talk some shit, and wait for me to post!
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Tyrant Leviathan

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Future idea for electricity. As Caelium needs electricity and this be a basis to help circulating stuff.


Volt Vest-Medic Jacket:

Using advanced current with a strategic wired vest that generates a electric current. Said voltage is at such a level it dulls pain of the wearer and even helps recovery from injury faster. ( I am a physical therapy assistant this stuff works that way.)


Why the design listed above: That with the Szilard we Bullet could be research to define relationship with electricity and Caelium. Just no risk of the lift failing due to faulty wiring, as we learn do with electric generation, which can  apply to our Caelium.


All the Silver Bullet is a sniper rifle with magnetic/volt chamber that shoots ceaseless Caelium bullets. As a means to exercise maximum distance a charge based on range and weight.

Man of Paper

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Year 1911 AC (After Colonization) Cold Season, Revision Phase

Proposal:
It is long know that our sister islands were raised up from the sea by the standard means: volcanic action. However, the fair isle of Abbera has no such vulcanism to lift it so. Mountains, certainly, but bizzarely absent geothermal activity. Recently, the culprit here has been discovered--Caelium. Caelium is, at first glance, a normal mineral crystallized in a hexagonal prism, albeit one with an odd green tinge. However, when an electric charge is applied, it is blessed with the power to lift itself above the ground. With a charge large enough or extended enough, a large amount of material more. This all has to do with the Earth's electromagnetic field. Over billions of years, the electric charge slowly pulled Abbera up from the seas, and artificial electricity causes a bizzare interaction whereupon the attraction of the Caelium to the electromagnetic field is greatly intensified, lifting it.

Caelium is a newly discovered material with very interesting properties. This greenish crystalline mineral creates a field around itself that manages to lessen the effect of gravity on objects within it. Caelium suspends itself in the air at a height relative to the power flowing through it: a higher charge means a higher altitude. There are surely other interactions to experiment with, but as of now we only know the effects of a directly applied electrical current on Caelium in it's base form.

GM Note: This supermaterial has a lot of potential uses, and you aren't restricted with it much. The primary guidelines for using Caelium will be a requirement of power and that it somehow alters gravity and an object's mass. However experimentation is never perfect, and so on a low roll of a design trying to utilize Caelium in a new way it will instead react in another according to my judgement. This means that even with a low roll you can still learn something new about the material and get a new reaction to factor into future decisions. The design will still probably suck, but you still get something out of it, even at an Utter Failure. You might just need to get creative to utilize it.


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Proposal: ARA Model-1911C "Draco" Trench Gun
ARA "draco" trench gun:
The draco is 80 centimeters from tip of the barrel to the end of the wooden stock, and is designed to launch shrapnel round out of the end similar to a blunderbuss. like the blunderbuss of the age of the Pirate, the draco is designed to be used in tighter, cramp enviroments and close quarters, were tight turn and heavy cover ensures the ability to get close.
The draco is designed to be semi-automatic, The gas expelled from the firing of a shell will clear out the shells remains before loading the next shell from the internal storage . The rounds are placed into the shotgun individually, because of the size of a shotgun shell invalidating the use of a stripper clip. The inserted shells (5 in total) are stored in a small compartment long compartment along the bottom, inside the trechgun itself.
The spray of small bullets the draco lets out can be compared to shrapnel from an explosion, ensuring that without cover the enemy in a general direction of, that way is dead.
The barrel of the draco is designed quite thick and has been attached as well to the body of the gun as our engineers can. this is to take advantage of the Pick. The pick is a spike that comes out of the bottom of the stock and is used like a warpick, via the barrel as a shaft. this ensures that our troops have a close ranged weapon even in the event of running out of ammunition.

Difficulty: Normal
Result: 4 (3+1+0) = Poor

The Draco is a 80 cm long 12-gauge semi-automatic shotgun with a tube magazine on the bottom along the barrel that holds four shells (with a fifth in the chamber) individually loaded through the bottom of the weapon. The Draco operates via long recoil to eject a spent shell from the side of the weapon and load another into the chamber. This can often get fouled up, with the spent shell jamming as it ejects and requiring the operator to clear the weapon. The spread of the standard supplied shot is effective out to 20 meters, though the shells can be loaded with anything from small stones to glass fragments, though nonstandard shot should be used as a last resort as effective range drops immensely. This does mean at least that ammunition isn't as big of an issue on the front line or out of supply.

The largest drawback of the Draco is the weight. The thickened barrel and wood stock bring the shotgun to 5 kilograms, including the butt spike. While the extra weight of the weapon does make the spike more formidable, it also isn't as strong, often breaking after a few uses.

The ARA Model-1911C "Draco" costs 3 Wood and 3 Ore, making it (Expensive).


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Proposal: ARA Model-1911ART "Gorgon"
The Gorgon is a 155mm heavy field howitzer designed for long range bombardment. It has an interrupted screw breach and munitions are loaded into the weapon in two parts. First the high explosive shell (or incendiary shell) is inserted. Then the propellant (usually in bags) is then placed in the weapon before the breach is closed and then turned, creating a secure gas seal. The weapon has a hydraulic recoil mechanism to manage recoil. This mechanism can be seen as a cylinder below the barrel that is a little smaller and shorter than the barrel of the weapon. When the cannon fires the barrel moves back along a slide as the mechanical energy of firing the cannon is used to compress the air in the cylinder. Once the cannon has fired the air uncompresses pushing the barrel back into position. The gun has two wheels and can be attached to horses or trucks to be moved.

Difficulty: Hard
Result: 7 (6+2-1) = Average

The Gorgon is a reliable piece of equipment that should provide effective support for our infantry. Hauled into position using a sled and horses the Gorgon is capable of effectively firing 155mm rounds out to a distance of ten kilometers. The two-part load, the round followed by a bag of propellant, are loaded in the breech and sealed in with an interrupted screw. While rate of fire suffers slightly, the ability to use variable amounts of ammunition at will allows for more accurate fire. Recoil is managed using a hydraulic system. The Gorgon is largely unremarkable, but it does the job.

The ARA Model-1911ART has a cost of 5 Ore, making it (EXPENSIVE)


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Proposal: "Wickerman" Improvement Project
Wickerman Improvement project
The wickerman in its current form is unable to fuffil its role as a mass-deployed grenade for the common soldier. AS such this project is focused on fixing the problems that came up during development.
The first part of the project is Fixing the fuse, ensuring that it is reliable and will always go off after 8 seconds. instead of the inconsistency that is the current fuse.
The second part of the project is increasing our ability to create the primary igniter of the grenade, making it more abundant so that we can make the Wickerman more common.


Difficulty: Normal
Result: 12 (6+6-0) = Unexpected Boon

The "Wickerman" is now everything we wanted and more. First and foremost is the modification of the fuse to an extremely reliable 8 second burn time and a casing designed to disperse White Phosphorus evenly across a 15 meter area with the smoke lingering for an extensive period as the White Phosphorus burns. We also know how to solve our supply problem. Chemical Compounds are, in general, something the military could find use for, and as such we can now assign "Chemical Compounds" to resource nodes. Once we have a few labs up and running production for the "Wickerman" should normalize.

On top of all this, engineers have designed a specialized "cup launcher" for the ARA Model-1911A "Modea" rifle in which a "Wickerman" can be placed and launched by firing a blank cartridge. A "Wickerman" launched in this manner is capable of devastating enemies 100 meters away. The cup is light enough to be added as a standard part of our infantry's kit.

The "Wickerman" now costs 1 Ore and 1 Chemical Compounds, making it (CHEAP), but it retains it's [complex] status until we can build facilities dedicated to chemical production.


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As our forming army prepares to push our old overlords out of the forest to the south they do so knowing that you are the ones who give them their ability to fight. Now sit back and relax by a warm fire. We'll be back in touch once the Coniferous Forest is secured.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
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frostgiant

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So lets see
Draco is good enough, the problems with the jamming needs to be fixed up, reasonably quickly. The ability to use scrap for ammo is nice for logistics.
The weight probably needs to be fixed, lighten it up by hollowing the stock or something?
Gorgon does its job. that all it needs to  do when its job is leveling everything in that direction.

hehe, Nice on the wickerman boon. a cup launcher fo the incendiary, and when we put down the Chemical compounds it will be cheap, exactly what I wanted and a little more.

I wonder what we can do with Chemical compound? is it real world chemicals only? any kind of chemicals? Super Fuel chemicals? a very general name for a special resource that we discovered.

EDIT: now its time to sit back and wait to see how our guys to agaist the npc redshirts hiding in the forest.
« Last Edit: July 29, 2018, 05:34:15 pm by frostgiant »
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