Alright, IT'S ON, SMALL FRY! You yell, pointing at the hulking mass of leather and spikes. You step forward, telling the rest not to intervene. This bitch is yours. You take out your shotgun and point it at the hulking mass. Your pip-boy chirps, and the percentages are looking right in your favor. But you could go for a little more close-ranged carnage. Especially because of that armor. It's a lot thicker than you would like, especially when you're working with buckshot. Still, it's hard to get pas-OH SHIT
So he was a lot faster than you initially anticipated. For such a hulking mass of muscle and metal, he's pretty fast. You only barely manage to dodge the ball of scrap and tetanus, but not without it taking a little chunk out of you. It tears half your shirt off, and makes you bleed ever so little. It's little more than a surface wound, but damn it, you liked that shirt.
Your party members are rapidly clearing out, making some distance between the rampaging Buzzard and its prey. You retaliate for the shirt with a shotgun blast, peppering the big lug with buckshot. To your displeasure (but not surprise), it hardly makes a dent through the tough leather suit the creature is wearing, and it doesn't seem to be slowed down by any stretch of the imagination as well. Another swing from the massive mallet, though you're a bit more ready for it.
Or so you thought. At the last second, the creature stops the predictable swing and instead plants a kick right against your stomach. Knocked off your feet, you roll to the side to pull yourself together, trying to catch your breath from the blow. You elect to start running, instead. This fight is a tad tougher than anticipated. Maybe you're not quite agile enough to try playing matador on a seasoned fighter. At least you're faster than it. If it decided to drop the maul it's holding it would probably catch you and beat you to a pulp with its bare hands (actually, are those nails on his knuckles?).
Using VATS, you try to go for a precision shot next time he comes close. You put your stance a little a better, as well. Just something that came to mind recently to make for more accurate shooting. Unfortunately, your shotgun just doesn't allow for precision shooting. It's sawed off to the point that you use it like a pistol, the spread is so insanely high that it doesn't matter! (
Precision shots are impossible with the sawed-off!). Well, you're stanced up anyway. The creature comes close, intent on crushing your skull (and just about everything else that's comparatively soft and squishy to that ball of pain he's holding), and you fire the shot just before it managed to start swinging. Despite the lack of a real precision shot, you must have hit something that ticked it off, because it is reeling from the hit, yelling in pain as it does so. Looking at the damage, you see you managed to puncture the armor protecting his gut, making him bleed just a tad. A gutwound like that could be a killer, but unfortunately, it's a slow killer. So slow, in fact, that it doesn't faze the creature after the initial hit.
When you feel the ground hit your back, you come to the realisation that you've just been hit. Then the sharp pain in your chest comes in. You yell in pain, pushing yourself back a bit as you try to crawl away from the creature that is currently walking up to you with a very confident swagger.
Too confident. God, you just wanna murder that fucking thing already!
You quickly draw your revolver, which it didn't expect. Then, you fire off a shot that you're pretty sure you only managed because you really didn't like that damn walk of his.
The soft breaking of glass indicates just how perfect that shot was
(D100(94) + Guns/2(23)=117) as you pop a round straight into the creature's eye. It wheezes in a rather unique fashion as it drops the massive club to clutch at its head.
Then it stares at you with its remaining eye, glowing an even brighter red. It doesn't pick up the club again, and instead buckles down and charges, nail-backed fists approaching.
What the fuck will it take to kill you!? you yell, before clicking back the hammer and firing another shot. You manage to hit the creature's left shin, making it stumble. Good thing, too, because your next hit hardly hits anything. You just manage to graze its arm. Out of ammo for your revolver, you start to realize that you are kind of outmatched in a lot of ways. Good thing you have a LOT of weapons on you! You pull out your 9mm pistol just as the creature gets to you. It slams its knuckles into your shoulders, and the nails dig in very deep. Your scream in pain, but the creature isn't done yet. As you desperately fire off the entire magazine of the pistol into the creature, it unleashes a flurry of hits on you, fortunately swiping more than he is outright stabbing. Just as your gun's slide goes back, hungry for more ammo, the creature finally stops, with a fist still in your side.
It's dead. Jesus christ, it's actually dead. You push it off of you, and limp over to your shotgun, left a small distance away after the hit from the maul. You feel what remains of your shirt growing damp with your own blood as you head back to the prone figure. Loading two shells in, you place it against the nape of the neck and blast both barrels at once. The creature's neck blasts apart, and the head rolls forward in an almost comical sense.
AND WHO THE FUCK ELSE WANTS SOME!?Red eyes in the distance begin to fade away. They're giving you some breathing room, perhaps even respect. You hope for the breathing room part, because holy shit are you tired. Your party rushes towards you.
Jesus christ, I thought you were a goner!I had to stop these two from interfering. They were planning on shooting that thing in the back!You give Crackle a glare that can only be given by people on death's door. You are bleeding a lot, actually...
Uh, shit. I can cauterize some of that shit, if you want. No more leakage...I guarantee you that shit will not improve by burning it shut! He needs some bandages, probably a tetanus shot.Blitz is just groaning in distress at your injuries, while you just try to keep breathing despite the overwhelming want to just pass out and not deal with your lungs burning so much. Suddenly, however, a sack plops down next to you. Before you can say anything, Blitz is already looking inside.
It's... A bunch of powder, and I think drinks?Looks like you put on enough of a show for them to respect you.Rotface looks inside the bag, and his expression turns right around. He's smiling now! (Maybe, you can't tell with these zombies.)
This is some solid stuff! Healing poultices, like the legion. This'll close up your wounds... It uses healing powder as a base, though, you're gonna feel a tad fuzzy. Oh, and if I'm not mistaken that's Maw Milk.The fuck is-It's, uh, a colloquialism. They like to say it's the milk of the mutated alligators. Logically, that's not true, but it is a strengthening drink. It'll energize you right up, though I hear the after-effects are a tad harsh. I'll just get started on the poultice, and then you get to consider if you wanna slam this energy drink made up at least partially of battery acid.Did they drop in any steady?...No. No they didn't. They dropped us five bottles of nuka-cola, though. The normal kind. Fuck it, hand me one of those. Blitz, could you be a doll and reload the guns? And take one of the colas, while you're at it. The sugary beverage is luke-warm, though against all rational sense it's still a little carbonated. Used to be that they weren't, but in "recent" years (half a century) it just kind of came back, somehow. People aren't sure how, but they don't mind the improved taste compared to before.
Maybe you should take a break, or just call off the expedition for now. You're not bleeding to death anytime soon, but damn if you aren't hurt...
Statistics and inventory.
Combat Stats
HP: 60 /215 (poultice has run its course already
Limb health: Perfect
Weapons: .357 revolver (Six shots) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
9mm pistol (kind of alright) (13 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Varmint Rifle (2 shots) (Requires 0,3 second to fire) (Reloading takes 3 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) JAMMED!
Grenades
Ammo:
21 .357 bullets
20 12-gauge shotgun shells
4 20-gauge shotgun shells
72 9mm bullets
39 .22 rounds
Inventory
Tough raider outfit (2 DT) (Light armor) (equipped)
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
Two units of Nuts and Bolts
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Sack of legion gold.
664 caps
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5 -1 (poultice)= 4
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 37
Energy Weapons: 15
Explosives: 15
Guns:45
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:30
Survival: 27
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
Tanooki Perks
Furious Loyalty: Whenever somebody you value is in trouble, you gain +10 to all rolls related to saving them
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
9mm pistol. Magazine is 12 bullets. 13 with the chambered round.
Silenced 10mm pistol (9 shots, 13 max with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (5 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Quest log
Forging the way
1 Gather your supplies and get ready for the factory.
2 Open the gates and prevent them from closing
3 Find the forge
4 (Optional) Carry the forge out yourself, somehow.
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status: the high is over, but you're not shaking yet.
Choose a perk. (and come to an agreement, please. Next update is the dice roll for it.)Intense Training: You can add a single point to a S.P.E.C.I.A.L stat of choice.
Stonewall : Defending against actions will never knock you down, but surprise attacks still affect you.
Swift Learner: You gain experience at an enhanced rate, granting you 10% more EXP.
Awareness: You can see the exact HP values of other creatures, and gain a +10 for spot checks.
On the move! : You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.
First impressions: Surprise attacks are far more effective. If the initial attack was within 5 meters it will always hit, and a follow-up (if any) has a 10 percent aim bonus
Educated: You gain two more skill points per level-up.
Piercing eyes: You just that little extra bit more attentive. Aiming with a gun will reveal weaknesses of a target, based on perception.
Pointdexter: Pointing, with math! You are more accurate with VATS, and gain an additional +5 to aim when using it!
Head-on debate: A surprise headbutt will ALWAYS knock down the target and does additional damage. Your hair is also 50 percent more indestructible.
Child at heart: Okay, that's probably not right, but you DID learn how to manipulate children! You gain +20 to all convincing checks surrounding children.
Good fit: It really all comes down to how you spread it. Whenever you are wearing heavy armor, you aren't nearly as slowed. Also of note, you kind of figured out how to make things fit you better by a tiny margin. Enough to get started, at least.
Cowboy: The spirit of the west has made a quick visit down south! You fire off all revolvers and level-actions much faster, and are more accurate when fanning the hammer. You also unlock the right to make cowboy puns.