Alright, we're raiding those poor bastards. Come on, I'll take point.Shit, alright.Language, there are children present. Speaking of, keep an eye on her as she ventilates some skulls, would you?Your band of merry mercs leave the cave, though somebody stays behind just in case. Rotface isn't much of a useful member, anyhow. He stinks, anyway, might just alert the trader. Ugly rotting son-of-a-bitch...
Your plan is simple, though it seems to rely on a bit of trust towards strangers from your future corpse collection. But hey, traders love caps and you've got enough to entice. Your band sits at a nearby dune, out of sight, as you walk towards them on the road, seemingly leaving the town to 'coincidentally' bump into a trader. Good enough for an approach. It'll be another time that you'll be able to quickdraw on somebody. People like to think that they'll be faster, but most of the time the first guy that reaches his gun wins. That's more than literal, too, you can hold a gun and still not we aware enough to actually aim and pull the trigger. Of course, if they are fast enough you're in trouble.
No point in thinking negatively.
You do your best to walk up to the traders like you aren't planning anything, which seems to work on the guy in front of the brahmin that isn't currently holding a gun. That's not to say he isn't armed, he's got a mean-looking 10MM submachine gun in a holster by his side. The man is lean, which is rather at odds with the massive backpack he's carrying. He's either stronger than he looks, or he filled up that backpack with balloons. The guard, however, is about what you'd expect from a caravan guard. He's eyeing you with suspicion as you approach, despite the trader opening his arms in an inviting manner.
Welcome, friend! Leaving Lagniappe for greener pastures, are we? It's a long journey, so why don't you just get a little stock to make that long journey easier. I've got whiskey, water, nuka-cola, even some sunset sarsaparilla. Plenty of other types of food, too! Really now... So you're selling mostly food n' junk?Oh, I've got some weaponry and ammo as well. Nothing special, mind you. Mostly just what people sold me to pay for some of delicious wares. So, I see your caps, how about we make a deal?As you reach towards that enticing sack of caps, you start edging towards your shotgun. Unfortunately, the guard is quick to speak
Hold up! He yells, as he aims his double-barreled shotgun towards you. An over-under design, colloquially known as the caravan shotgun. Seems like this guy's a stickler for the classics. And for safety.
Take your caps, slowly, and THEN you can get to trading, you hear me?Don't point that at me.Please, don't mind Festus, sir. He's a tad careful, but he's never shot somebody who doesn't deserve it. He'll keep us safe as we deal, no worries. Yeah, sure... Boss, I don't like this. He's acting weird. We should turn back, take the other road.The trader drops his jovial trader attitude, and frowns a bit more. After a short bit, he says:
If this man was going to attack us...He'd wait for our guard to drop. I'm telling you, we need to move. H-hey! I don't like your tone, asshole!Too fucking bad! Either step forward without your gun, or fuck off. Festus! Please, sir, just come a bit closer. I guarantee you that no harm will come to you.'Festus' rolls his eyes, and aims his shotgun away from you. You think of this as your chance, but then he walks up close to you.
Go on. Get to trading.Enough of this shit. You draw your shotgun and-
You get the butt of a shotgun in your face, knocking you to the ground before you can fire a shot. Almost instantly, hell breaks loose right above you as the guard gets hit in the chest. He just stumbles back, swearing and cursing. He's wearing some tough armor. The trader, quick on the draw, dives off the road and behind a small dune of ash, while his guard does the same. Fortunately, your band of mercs is smart enough not to waste bullets like the group you fought at the cave. They don't have a clear shot. In the meantime, you manage to collect enough consciousness, shake off at least some of the tinnitus and perform a leap towards a small smattering of wooden planks and some ash in the hopes of not getting shot. If it wasn't for the supressing fire from your party, you'd probably have bitten the bullet right there. Despite that, however, you feel your arm lurch forward as a single pellet strikes against your small smattering of metal. The piece breaks off almost instantly, but you remain safe other than a small future welt. Well, them's the breaks.
So, alright, this time you miscalculated on the quickdrawing strategy. In fact, if you didn’t have a large collection of people that are willing to kill somebody for your sake, you’d likely be dead. Your band of mercs is slowly approaching, using bounding overwatch to get closer. It’s fortunate there are so many dunes around, though they still expose themselves to a serious amount of risk. The caravan brahmin, meanwhile, has decided that it has pressing matters elsewhere and is leaving in the direction it came from. No matter, you’ll get it later. Just then, you see that the trader is about to let loose his automatic, and a quick glance confirms that he’s likely to hit somebody if you don’t act. You blast your sawed-off, the small shape making it easy to use in a prone position. You hear a curse and a yelp, followed by two blasts of a shotgun in your direction. The splintering wood shows that it’s a good thing you didn’t stand up for that one. But now the poor sap is reloading. Risking a chance, you jump up and sprint forward, with both of your combatants disarmed. You make a daring leap, firing downwards with your shotgun and hitting the trader square in the back. He screams in pain, but soon quiets down.
You son of a bitch! DIE! the guard screams in a fury, raising his shotgun to blast you open. Your guess didn’t work out, and only a dangerous second leap saves you from most of the bullets. You take some buckshot to your leg, causing you to sprawl on the ashes and slide for a few moments, streaking blood against the pale ground. The guard reloads in a flash, and moves to finish you off…
*POW*
His head explodes. Only partially, mind you. His left eye has been replaced by a massive, bloody hole, leaking blood and brain matter equally. He falls forward, launching the remains of his grey matter into the ashes. Breathing hard, you look at who could have made that shot.
Damn! That was fucking close! Are you alright? Ellis calls out, rushing towards you. You make a sarcastic remark as you cradle your leg. It’s definitely crippled, god-damn it. Hell, you’d be crippled for life if you weren’t wearing those kneepads. But you’re still bleeding a lot.
Shit. Alright. I don’t think it hit the artery, or you’d probably be way worse off, but you need to get some medical help, man… I’ll get Shaky to help you back to the cave while we go get that brahmin, might be some medical supplies with it. Alright, fffffuck. F-fine. Yeah. Go fucking do that. T-thanks. Don’t mention it, I like to keep my employers alive. Now, keep pressure off that leg. I’ll send nubsy along, too, he knows his way around injuries. I’m on it captain! I’ll fix ‘im right up! Nubsy says, perhaps a little too enthousiastically. He and Shaky support you as you limp back to the cave. Tenderloin gives you a nod as you go, complimenting you on your sheer balls. Looking at where some of the pellets landed, you count yourself lucky as having kept them. Just a few inches more…
Alright, so, that could have gone better. But Nubsy quickly gets to work on your wound, taking off your pants to take a closer look.
Well, boss, looks like you’re in luck. It’s mostly flesh wounds from the look of things. Uh, couple of these wounds look like they mighta struck bone, but, I can pull those out… after we get some stims, and preferably a little Med-X. Ah, wait, we’ve got some of that. Of course, if you don’t want to, I can pull out them pellets like this, but shit… it’s gonna hurt. Pain like that affects you for a while, man, saps at that endurance. Oh, and we’re going to need a lot of rest before you stop walking funny. Or a doctor’s bag, that’d work too. Medical bracer and some minute amounts of pre-hydra goes a long way. Alright, so, it could have gone better, and you’ll only know about the loot when they get back with the brahmin. How are you going to deal with your injuries, and how are you going to deal with the live brahmin and the corpses of the caravan?
Statistics and inventory.
Combat Stats
HP: 80/215
Limb health: LEG CRIPPLED
Weapons: .357 revolver (Six shots) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
9mm pistol (kind of alright) (13 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Grenades
Ammo:
30 .357 bullets
28 12-gauge shotgun shells
4 20-gauge shotgun shells
33 9mm bullets
24 .22 rounds
Inventory
Comfy Bloodstained Raider Rags (1 DT) (Light armor) (equipped)
Box of drugs
Two Water bottles
Six empty water bottles
Awkward backpack
Five doses of Jet
Seven leather arm scraps
Massive spiked shield
Two units of Nuts and Bolts
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
649 caps
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 35
Energy Weapons: 15
Explosives: 15
Guns:38
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:25
Survival: 27
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
Tanooki Perks
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz: wields 9mm pistol. Magazine is 12 bullets. 13 with the chambered round.
Varmint Rifle (5 shots) (Requires 1 second to fire) (Reloading takes 7 seconds to fire) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Quest log
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status: You're shaking slightly
EXP 'till next Level-up: 165/600 (armed opponent: 20XP) (melee opponent: 10XP)