((Lemme know if you need like...a unifying mission or something))
Alright, I think I'm done with songs for now. Dive into Telazch.
Name: AsHul
Description:Former human. Awful, ugly, indifferent.
Goal:To find God
Stats
Str:9 Dex:8 Spe:9 End:11 Awa:12 Cun:12 Kno:11 Ner:16
Skills (1 point unspent)
3 Diving
2 Animal Handling
1 Survival
2 Weapon skill: Guitar (leveled up through critical successes!)
Inventory
Relic Fragment
Black Book (Genuine)
Black Book (copy, strata 1,2,4)
2 Silent Night
4 Worm Blood
100 ft of rope
1 knife (cut/pierce 2)
2 Occult Junks
Firing Control Module (Brass Brain)
Sheet music (from Balaram) [stack of ~100 pages bound by 3 brass rings along the top. Contains ~15 songs - discovered songs are on wiki]
former bomb collar - demagnetized neodymium
1 Bone-fretted haunted electric guitar
1 mundane acoustic guitar with wave patterns in abalone and turquoise
1 Crystalline Clate Guitar (otherworldly)
175 Fathoms (+ One magnetically welded to the wall of his room in the Bore)
343 Fathoms (Team Account: 168 +175 for Vision.)
Notes:
Travellers' guild is offering a relic retrieval job. Local hazards ('living').
[19]
It feels as though someone hit you in the face with the flat side of a shovel. You sink to your knees and groan, holding your head.
I'll take the armor set, added to sheet. Also, go find Nyw.
Name: Kalagony
Description: Kalagony is a short but muscular Mole-man. He's a martial arts fanatic, and willingly replaced his healthy arm with a mechanical version just to improve his lethality in melee combat. He has a particularly large tentacled star-shaped snout and a small pair of black, beady eyes. His hair is dark brown.
Goal: His life goal is to challenge and fight against the best warriors in the world, to crush his opponents and claim the title of the strongest fighter.
Stats:
Str:15
Dex:11
Spe:9
End:13
Awa:12
Cun:10
Kno:10
Ner:12
Skills:
Unarmed: 3 (2+1 Mole-Man Claws)
Defense Skill: Mechanical arm Block: 3
Caving: 2
Inventory:
Mechanical arm (Right arm, claw weapon)
Grappling Hook
Silk Rope (100 feet)
Field Lighter
Martial Arts Gi
Chain and Lamellar Armor (Protect Cut 3, Protect Pierce 2)
30 fathoms
We'll assume you manage to find Nyw and are not participating in his hi-jinks.
Head back to the warehouse and try using the Voice on the bottle. Assuming I conclude it’s not unsafe, open it.
Name: Harmony “Harm” Li
Description: Lean and broody looking. This woman has short black hair and is partially covered in interlocking black tattoos. One of her eyes is covered with an eyepatch. She wears simple black clothes, with a knee-length Maggot Wool Coat overtop. She wears a mail shirt underneath her clothes.
Goal: Overall, Harm would like to find a place where refugees and travelers could seek refuge without dealing with the dogmatic influence of the church. Right now, though, she just wants to get away.
Stats
Str:11
Dex:11
Spe:11
End:10
Awa:11
Cun:13
Kno:10
Ner:12
Skills
Weapon smith (3)
Mechanical (2)
Occult (1)
Lucky Shot (1)
1 unassigned
Condition
Hand has been severed, then reattached (fully healed).
Inventory
Web of Lies
Eyepatch
Radio
Mail shirt (protect 3)
Small Obsidian Knife [cut, stab 3. Fragile]
Crystal cutting utility knife (free to borrow)
50 Obsidian Shurikens (cut 3, fragile)
Obsidian arrowhead (cut 4, fragile)
6 Octahedrons
Half a ton of obsidian
Structural junk (bone)
5 Large branches of crystalline lead
Lucky Shot (6/7)(14 rounds)
Short sword (cutting 3, pierce 2)
Voice in the Eyes (in eye socket)
Field Lighter
10 Path Markers
2 units mechanical junk
2 mechanical arms (belong to Kara and Vikkan)
6 sturdy glass bottles
174 fathoms
[3]
You focus on the bottle and listen.
DO NOT LOOK AT ME
Your head starts to hurt.
((Cleaver? Nyw's been fighting unarmed, he doesn't really need a weapon to fight normals...))
Nyw sighs as he looks down at the bleeding gangster. "Severing the limb was not my intention, but... erh. I heard your footsteps coming closer, and misinterpreted them as a sign of an additional aggressor, perhaps a bodyguard, and I decided nonlethal combat was no longer a safe option." he shakes his head. "Hopefully my mistake will not result in this poor fool's death. Do you have medical experience? Despite what you have heard, this man's life is supposedly worth a thousand fathoms, but neither my proportions nor my experiences leave me suitable for repairing injuries."
Ask Alex to heal John, then after he has a minute to work, pick the gangster up and rush him... either to the police, or the nearest hospital/clinic/witch doctor/church/place of healing, whichever Nyw thinks he can get to faster.
Name: Nyw'geuq Otin Sunam; calls himself "The Lords' Child"
Description:
((One murakumo!
))
Goal: Inscrutable, which is code for
"Talks like this.".
Stats:Str:14
Dex:8
Spe:11
End:14
Awa:14
Cun:8
Kno:7
Ner:11
Skills: (One unspent skillpoint)
Unarmed: +1
Defense Skill: +3 (Full Plate)
Vehicle Skill: +1
Caving: +1
Navigation: +1
Murakumo: +1
Inventory:
Full Plate Armor [Protective 4]
Ornamental Mask of the Child
Extremely crude harness, holding all Nyw's weapons:
Crystal Murakumo [Cut 6, Pierce 3]
----Enchanted to remove fragility.
Giant Guardian Hatchet [Chop 4,
]
A hooked cleaver [Cut 3]
Two knives [Cut 2, Pierce 2]
Guard rifle [Pierce 2] (?/?)
((Its on your person as far as the sheet says and fate rolls of 1 cause bad decisions~))
"There's no time to waste then. I'll try to stem the bleeding, you pick him up as soon as I'm done."
Tear some cloth from the unconscious gangster's clothes and use that to bandage his wounds. Grab the severed leg and follow Nyw once I'm done.
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:Str: 12
Dex: 11
Spe: 11
End: 12
Awa: 12
Cun: 12
Kno: 12
Ner: 11
Skills:Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
2 Skill points
Inventory:Dynamo Lantern
Field Lighter
4 TNT
Bladed Shovel (Cut 3)
3 Fathoms
Crystal box of golem limbsGolem buddy (flat disc and hooks)
Black Flame (Cut 3)
Rifle (Pierce 2) 4/10
8 Structural Junk
Grappling Hook
Moon bladed staff (Cut 4,
?)
Silk shirt (oversized and bloodstained red)
Gas mask
2 lenses
[20] (Also fate:1)
"Hold on! I know exactly what to do!" Alex says. "We have to stop the bleeding and the best way to do that is a tourniquet!"
He proceeds to tightly tie a tourniquet around the leg stump. This is not so bad. The problem is the one he ties around the gangster's neck to stop the bleeding from the head wound. The gangster turns ashy blue.
[10]
Nyw is a corpse and has been for a while, so his knowledge of anatomy might not be quite perfect; as such he doesn't see anything really wrong with the current arrangement of things. However, out of sheer luck, he remembers that Tourniquets shouldn't be TOO tight and carefully loosens the neck tourniquet a bit.
[3]
Luckily for them both Nyw is fast enough that he can get the unconscious criminal to the constabulary before the man suffocates. Thus delivered and immediately ministered to by them, it is what is known in the bounty hunting business as "No longer my problem".
The bounty is paid without incident.
As per layered armor...I think we have a rule against it? Hmm. I can't find anything specific in the rules...I'll say that in THIS case, because the rubber suit is insulation not protect, I'll accept it. I just don't want people stacking armor too much.
Ok, then I'll buy a rubber suit. Do let me know should you change your mind.
Depends on the specialty of the diver. There are offensive divers who wade into open combat, though they usually make preparations before hand by enchanting weapons and items and use them up over time, occasionally casting to deal with problems. There are likewise supportive or defensive divers and the like. What you want will depend on the role you intend to take.
Could you tell me about something about the type of stuff an offensive diver would use? Any sort of commonly used enchantments/items, or is every diver unique with what they use?
Finally, could you please give me the price for the following items:
- a standard bore cannon
- mechanism to retract said cannon and have the armor plating slide over it (to protect and hide the weapon)
- swivel mount of sorts for said cannon so that it has some degrees of freedom in aiming
- autoloader
- cost to hook up the cannon to the bore's brain so it can fire the cannon on targets we designate
- standard solid ammo
- armor piercing shells
- high-explosive fragmentation shells
Name: Adam Blavatsky Darvaza
Description: A young man of slightly pale complexion and eternal 9 o’clock shadow, he was raised in a small village. While the village priest and passing mystics droned with endless sermons of the Church and their teachings, what had always captivated young Adam’s attention more were the stories of his Granny.
Old stories of the world as it once was, before people were forced to flee to the caves and crannies of this damp hell. Of warm days where pleasant green plants tickled your feet as you walked through them and a cool breeze blew through your hair. Where food was plentiful, nature was benign and endless vistas reached as far as they eye could see.
Adam was nominally a card-carrying member of the church, though he mostly did it for the connections and perks that brought. They were powerful and had ancient lore, all things he would need to fulfill his true heart’s desire: to return to the surface, vanquish the madness that tainted their homeland and reconquer paradise.
After his encounter with a Word of God, the edges of his vision are flickering with black flame and his skin is extremely pale with what appear to be black veins instead of the normal blue ones. It also forced him to reevaluate his views on the cthonic church and god.
Goal: Plunge the secrets of the depths below to find an answer to the horrors above.
Stats Str: 10
Dex: 10
Spe: 12
End: 11
Awa: 11
Cun: 10
Kno: 10
Ner: 14
SkillsDiving: +3
Stealth: +2
Occult: +1
Flammenvision! InventorySoldier's chestplate
Clothing: simple priest robes, currently worn long to hide the black veins
Rubber Suit
1 ethral rifle [10 rounds] (pierce 3)
2x black flame
4 Silent Night
4 worm blood
1 minor artifact
1 beaker artifact (found in crystal ruins) => in locker
1 crystal construct
Transport mission papers
1 black book copy
1 black book
1 book "Artifacts of Faith"
1 empyrean city map
1 field lighter
1 radio
143 fathoms
-loaned 40 to Cara (Tiruin)
2 unspent skillpoints
Alright.
An offensive diver would basically work to enhance their active offensive capacities and passive defensive capacities in most cases. Ie pimp your weapons out to be as powerful as possible with as much utility as possible while also making yourself very resistant to damage, especially damage you can't actively counter, like damage taken while distracted in a dive. They can also store useful things like stopping blood loss, regrowing flesh, pushing things away, etc for instant activation in items.
Pricing
Hmm let me look at the posted costs and work from there.
250
20 if manual, 50 if powered
30
I assume for the cannon right? If thats the case are we talking like...a simple thing mounted to the gun itself or more like the complex elevator loading systems we see in battle ships?
200
standard cannon ball...5
AP shell... 15
Frag...15
"Then you shall have what you asked for." Kara said before making a swift bow. She then turned around and got out of there, with a brisk walk at first and a quick sprint once she was out of sight.
Search the literature on what would be the best bore weapon against Antediluvians. If I can't find anything due to stupid humans shouting "heresy" or something silly like that, try to guess. I know they are tough and can keep working with entire parts of them missing, so I need something that can cause massive damage repeatedly and/or in a large area.
Do note that I'm also open to melee weapons. I mean, if simply getting a tougher/deadlier boiler/drill would be better, or f we could add some overcharge/remove limiter mode where the drill eats fuel like crazy but has incredible power/causes massive damage, I'm all for it.
Also search for large personal weapons that could deal with tough targets, like whatever monster could be imprisoned by the Antediluvians. I don't care if it needs time to be set up and only has 5 bullets I just need it to be strong enough to deal with it.
Finally, search the literature on what is the best way to deal with bore-sized things with magical effects/protection. Could we purchase some sort of ammo that is more susceptible to diving that our divers can then modify on the fly to carry an effect that can deal with an enemy's magical nature? Or maybe there is some special bullet? Or are our divers better off attacking such a thing directly?
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time (eaten by giant Shluck-like thing). Bandaged and given spider venom for the pain.
StatsStr:10
Dex:13
Spe:13
End:8
Awa:12
Cun:10
Kno:12
Ner:11
SkillsRifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 2
Navigation: 1
InventoryRadio
3 fathoms
Ethral Rifle (scope+bipod) (rifle 3, pierce 3) 7/7
Ethral Rifle magazine 7/7
Ethral Rifle magazine 6/7
Field Lighter (Fire 2)
Grappling Hook + Ethral Silk rope 100 ft
Simple Clothes (with hood)
Metal Card with the address of the Gilded Crow (corven Gangsters of Goldshore)
Kara's DiaryIn StorageCrystal Tablets (diary about All-Eater and Great Destroyer, inventory, obedience rod instructions, construct assembly instructions)
Church Documents (document ownership and events, and recommend favorable treatment)
Cot
Book (Adventures of Pilgrim)
Deck of Cards
Mechanical Arm (not installed)
Crystal Friend
Bomb collar (unlocked)
All bomb collar remotes
A large number of shiny gold-like messenger path rocks
notes on messenger path and beast location
[16]
The literature doesn't really say anything in regard to fighting them, least not that you can find. Its clear that there are historical encounters and combat but nothing detailing the effective methods. However, judging by the info you found, you think that explosive weapons are probably best. The critters are enormously robust so putting a hole in one probably won't slow it down. But if you blow it apart, it might not kill it but it will at least make it less able to fight back.
Melee against an Antediluvian seems ill advised considering the info you found. They vary in power but that Red one you saw earlier was holding its own in a contest of strength against the bore
with one hand. Its probably possible to fight them one on one and win, but its the kind of fight where even one mistake will probably be deadly in a very messy way.
[14]
You can't find a lot...maybe Bore Piercers but the info you can find on these contained creatures is scattered and their forms seem extremely varied. You think that Maybe a custom made long range explosive rifle or recoilless cannon might be best. Alternatively trapping it.
Also, the only historical accounts of these fights you can find generally involve the use of bore weapons, highly destructive diving, specialized devices to counter the creature's nature, or all three.