Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 57

Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 55588 times)

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #195 on: June 10, 2018, 02:04:48 pm »

Notice how Cnidaros explicitly states "with most of the extra cost coming from the complexity of the synchronisation gear".

So we should be able to decrease the cost somewhat while fixing the synchronization gear with one revision. Also, keep in mind that this includes the Type-11.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #196 on: June 10, 2018, 02:10:04 pm »

Upkeep cost is what I'm worried about.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #197 on: June 10, 2018, 02:18:40 pm »

That's likely due to the synch gear. We solve the issues with that and that should likely go down too.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #198 on: June 10, 2018, 02:33:49 pm »

I'm concerned that it's both complex and crap, thus needing two revisions to deal with.
Logged

Cnidaros

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #199 on: June 11, 2018, 06:00:27 am »

Any suggestions or votes on what to do for your revision phase?
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #200 on: June 11, 2018, 06:13:03 am »

Quote from: Vote Box
(1) Decomplexify Syncronisation Gear: Kashyyk
(1) Fix Syncronisor Jamming: Kashyyk
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #201 on: June 11, 2018, 06:17:58 am »


Quote from: Vote Box
(1) Decomplexify Syncronisation Gear: Kashyyk
(1) Fix Syncronisor Jamming: Kashyyk
(1) Let the equilibrium live: Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #202 on: June 11, 2018, 11:15:46 am »

Let's get out of our three way tie, shall we.

At least partially.

Quote from: Votebox
(1) Decomplexify Syncronisation Gear: Kashyyk
(1) Fix Syncronisor Jamming: Kashyyk
(2) Let the equilibrium live: Rockeater, 10ebbor10
(1) Structural Wing Reinforcements : 10ebbor10

Structural Wing Reinforcement

The Equilibrium is a monoplane, but it's wings are build as if it were a biplane. The result is a fragile thing, prone to snapping it's wing at full deflection or when damaged. An extra reinforcement spar in the wing can keep the entire thing together.
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #203 on: June 11, 2018, 11:34:21 am »

The monoplane is faster than their biplane. We don't need to our manouver them if we can use boom-and-zoom tactics. We can fix it once it is actually an issue.

Quote
(2) Let the equilibrium live: Rockeater, 10ebbor10, Kashyyk
(1) Structural Wing Reinforcements : 10ebbor10

(1) Hold a die : Kashyyk
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #204 on: June 11, 2018, 11:36:28 am »

Quote from: Votes
(4) Let the equilibrium live: Rockeater, 10ebbor10, Kashyyk, Doomblade
(1) Structural Wing Reinforcements : 10ebbor10

(1) Hold a die : Kashyyk
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #205 on: June 11, 2018, 11:48:21 am »

Quote from: Votes
(5) Let the equilibrium live: Rockeater, 10ebbor10, Kashyyk, Doomblade, Taricus
(2) Structural Wing Reinforcements : 10ebbor10, Taricus

(1) Hold a die : Kashyyk
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #206 on: June 11, 2018, 11:49:41 am »

Quote from: Votes
(5) Let the equilibrium live: Rockeater, 10ebbor10, Kashyyk, Doomblade, Taricus
(3) Structural Wing Reinforcements : 10ebbor10, Taricus, Doomblade

(1) Hold a die : Kashyyk
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #207 on: June 11, 2018, 11:55:31 am »

Quote from: Votes
(5) Let the equilibrium live: Rockeater, 10ebbor10, Kashyyk, Doomblade, Taricus
(4) Structural Wing Reinforcements : 10ebbor10, Taricus, Doomblade, Rockeater

(1) Hold a die : Kashyyk
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #208 on: June 11, 2018, 12:03:19 pm »

Note: According to AnyDice, 4 or 5 dice should finish the fighter. 5 if you want to be safe.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Kolechia Thread
« Reply #209 on: June 11, 2018, 01:10:51 pm »

Note: According to AnyDice, 4 or 5 dice should finish the fighter. 5 if you want to be safe.
Anyway it's 2 turns at best
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
Pages: 1 ... 12 13 [14] 15 16 ... 57