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Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 54650 times)

Chiefwaffles

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Re: Knights of the Skies: Kolechia Thread
« Reply #195 on: June 10, 2018, 02:04:48 pm »

Notice how Cnidaros explicitly states "with most of the extra cost coming from the complexity of the synchronisation gear".

So we should be able to decrease the cost somewhat while fixing the synchronization gear with one revision. Also, keep in mind that this includes the Type-11.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #196 on: June 10, 2018, 02:10:04 pm »

Upkeep cost is what I'm worried about.
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Taricus

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Re: Knights of the Skies: Kolechia Thread
« Reply #197 on: June 10, 2018, 02:18:40 pm »

That's likely due to the synch gear. We solve the issues with that and that should likely go down too.
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We sided with the holocaust for a fucking +1 roll

Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #198 on: June 10, 2018, 02:33:49 pm »

I'm concerned that it's both complex and crap, thus needing two revisions to deal with.
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Cnidaros

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Re: Knights of the Skies: Kolechia Thread
« Reply #199 on: June 11, 2018, 06:00:27 am »

Any suggestions or votes on what to do for your revision phase?
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #200 on: June 11, 2018, 06:13:03 am »

Quote from: Vote Box
(1) Decomplexify Syncronisation Gear: Kashyyk
(1) Fix Syncronisor Jamming: Kashyyk
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Rockeater

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Re: Knights of the Skies: Kolechia Thread
« Reply #201 on: June 11, 2018, 06:17:58 am »


Quote from: Vote Box
(1) Decomplexify Syncronisation Gear: Kashyyk
(1) Fix Syncronisor Jamming: Kashyyk
(1) Let the equilibrium live: Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #202 on: June 11, 2018, 11:15:46 am »

Let's get out of our three way tie, shall we.

At least partially.

Quote from: Votebox
(1) Decomplexify Syncronisation Gear: Kashyyk
(1) Fix Syncronisor Jamming: Kashyyk
(2) Let the equilibrium live: Rockeater, 10ebbor10
(1) Structural Wing Reinforcements : 10ebbor10

Structural Wing Reinforcement

The Equilibrium is a monoplane, but it's wings are build as if it were a biplane. The result is a fragile thing, prone to snapping it's wing at full deflection or when damaged. An extra reinforcement spar in the wing can keep the entire thing together.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #203 on: June 11, 2018, 11:34:21 am »

The monoplane is faster than their biplane. We don't need to our manouver them if we can use boom-and-zoom tactics. We can fix it once it is actually an issue.

Quote
(2) Let the equilibrium live: Rockeater, 10ebbor10, Kashyyk
(1) Structural Wing Reinforcements : 10ebbor10

(1) Hold a die : Kashyyk
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Doomblade187

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Re: Knights of the Skies: Kolechia Thread
« Reply #204 on: June 11, 2018, 11:36:28 am »

Quote from: Votes
(4) Let the equilibrium live: Rockeater, 10ebbor10, Kashyyk, Doomblade
(1) Structural Wing Reinforcements : 10ebbor10

(1) Hold a die : Kashyyk
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

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Re: Knights of the Skies: Kolechia Thread
« Reply #205 on: June 11, 2018, 11:48:21 am »

Quote from: Votes
(5) Let the equilibrium live: Rockeater, 10ebbor10, Kashyyk, Doomblade, Taricus
(2) Structural Wing Reinforcements : 10ebbor10, Taricus

(1) Hold a die : Kashyyk
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Doomblade187

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Re: Knights of the Skies: Kolechia Thread
« Reply #206 on: June 11, 2018, 11:49:41 am »

Quote from: Votes
(5) Let the equilibrium live: Rockeater, 10ebbor10, Kashyyk, Doomblade, Taricus
(3) Structural Wing Reinforcements : 10ebbor10, Taricus, Doomblade

(1) Hold a die : Kashyyk
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

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Re: Knights of the Skies: Kolechia Thread
« Reply #207 on: June 11, 2018, 11:55:31 am »

Quote from: Votes
(5) Let the equilibrium live: Rockeater, 10ebbor10, Kashyyk, Doomblade, Taricus
(4) Structural Wing Reinforcements : 10ebbor10, Taricus, Doomblade, Rockeater

(1) Hold a die : Kashyyk
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doomblade187

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Re: Knights of the Skies: Kolechia Thread
« Reply #208 on: June 11, 2018, 12:03:19 pm »

Note: According to AnyDice, 4 or 5 dice should finish the fighter. 5 if you want to be safe.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

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Re: Knights of the Skies: Kolechia Thread
« Reply #209 on: June 11, 2018, 01:10:51 pm »

Note: According to AnyDice, 4 or 5 dice should finish the fighter. 5 if you want to be safe.
Anyway it's 2 turns at best
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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