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Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 55408 times)

Khang36

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #780 on: August 19, 2018, 06:03:09 am »

Thinking about it now what caliber mgs does the army have it they already have something in the .50 cal range we can use a revision to make it better for our needs other wise we might want to just make a new mg rsther than ask the army to give us one of their HMG for requisition.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #781 on: August 19, 2018, 06:14:11 am »

We've got the reflective sights and the incendiary ammo. I'm sure the army would like those.
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Khang36

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #782 on: August 19, 2018, 06:19:04 am »

Yes but i was thinking we promise them stuff that we will be making soon anyways to sweeren the deal like for example better radios both for planes and ground installations for better co-operstion with the army and navy, and when ever we get to own our own airfields.
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Jilladilla

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #783 on: August 19, 2018, 08:55:52 am »

It may be a little too soon for this. Yes, a promotion would be great and everything; but can we afford all the promises that would be required of us to achieve that at this time? Give our Prestige and relations another year to mature. Another year for us to develop things and prove our worth.


Quote
Proposals
1916 Armed Forces Council - KPAF Proposal 3b - Naval Development
-For: (1) Jilladilla
-Against:

Design Votes (5 Dice)
2 Dice to Levib (-4PP) : (5) NUKE9.13, Kashyyk, Doomblade, Jilladilla,khang
A Shinier New World (3 dice) : (4) Doomblade, NUKE9.13, Jilladilla,khang

Requisition :
A heavier machine gun, with a firerate of 150 RPM: (3) 10ebbor10, Kashyyk,khang
 -Closed bolt! Open bolt MGs won't work neatly with synchronization gears: (1) Jilladilla
Hand over our Reflector sight and incendiary bullets to the navy/army if they're interested: (3) 10ebbor10, Kashyyk,khang
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Khang36

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #784 on: August 19, 2018, 09:13:01 am »

While you are right that we should be carefull on promising too many things the goal of my discussion is to find as many things that we will be making and be giving to the army and navy any ways. This way we can get support for promotion at the cost of some inflexibility for the next year of design work.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #785 on: August 19, 2018, 09:17:06 am »

Quote
Proposals
1916 Armed Forces Council - KPAF Proposal 3b - Naval Development
-For: (2) Jilladilla, Kashyyk
-Against:

Design Votes (5 Dice)
2 Dice to Levib (-4PP) : (5) NUKE9.13, Kashyyk, Doomblade, Jilladilla,khang
A Shinier New World (3 dice) : (4) Doomblade, NUKE9.13, Jilladilla,khang

Requisition :
A heavier machine gun, with a firerate of 150 RPM: (3) 10ebbor10, Kashyyk,khang
 -Closed bolt! Open bolt MGs won't work neatly with synchronization gears: (1) Jilladilla
Hand over our Reflector sight and incendiary bullets to the navy/army if they're interested: (3) 10ebbor10, Kashyyk,khang


It may be worth finding out how much pushback there is to a status promotion for the KPAF, even if it's just to gauge our progress rather than as a serious effort.
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NUKE9.13

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #786 on: August 19, 2018, 09:20:08 am »

No, Jilla's right. We shouldn't even try for a promotion. The sheer audacity will do us more harm than good. We just need to keep building up our prestige and relations for now.
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Khang36

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #787 on: August 19, 2018, 09:24:21 am »

Ok if we are only focusing on good will is there any projects we can offer for the army? For the navy it looks like we will be promising to work on a carrier with them.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #788 on: August 19, 2018, 09:30:06 am »

We could work on some Anti-Air, Paratroopers, Radio Recon planes or forecast our bomber.
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Khang36

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #789 on: August 19, 2018, 09:54:57 am »

I am leaning towards anti-air since we will need a new mg soon any ways to deal with all metal planes in the furture. We can probably put a dies or two into making some sort of aa mount for the navy and army.
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #790 on: August 19, 2018, 10:00:29 am »

No, Jilla's right. We shouldn't even try for a promotion. The sheer audacity will do us more harm than good. We just need to keep building up our prestige and relations for now.

Eh.

The problem is, if we don't try, and the enemy does and succeeds, then we be put at a serious disadvantage.
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Cnidaros

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Re: Knights of the Skies: Kolechia Thread - Early Summer 1916, Design Phase
« Reply #791 on: August 19, 2018, 01:20:36 pm »

Kolechia Design Phase, Early Summer 1916

Levib Bomber Biplane (2 dice spent)

Progress: 7+2+6 = 15/14. 4 PP spent.

The design blueprints for the Levib Bomber Biplane (sometimes referred to as the LBB) are completed this summer, marking several firsts for the KPAF: its first two-engine plane, first multi-seater plane, and first dedicated bomber. There continue to be some concerns about the lack of appropriate air-dropped ordnance for the Levib, but for now the bomber itself is fully operational and ready to be deployed to the front.

Project Complete! You can now deploy as many squadrons of the Levib Bomber Biplane as you can afford.



Project: A Shinier New World

A Shinier New World

For as long as we have known it, the world of aeroplanes has been one of wood and canvas. It's time for that to change. The recently cheapened metal "Aluminum" shows promise as a metal light enough to lift into the air (with some engine upgrades) but strong enough to truly surpass wood. Our goal is to order some samples from the captains of industry in whatever formulations they possess, and to generate a truly innovative airframe material.

The samples are to be accompanied by a shipment of stock aluminum. Our engineers have some ideas regarding possible designs, and would like to explore alloying it with Zinc, Magnesium, or Copper.

Once a metal with suitable material behavior has been selected, the engineering team will then attempt to apply the material to a new kind of airframe body, a Monocoque body. While the typically laminated skin will likely need some internal bracing to hold the weight of the metal and associated rivets, it shows promise for the line of aircraft to come.

Time: 1 | Progress: 4 | Expense: 4

For their next project, the KPAF designers decide on a purely theoretical project – exploring the possibilities of aluminium alloys and monocoque construction for aircraft construction. As it stands, the project is divided into two phases: the first phase dedicated to experimentation with various combinations of metals to find the optimum aluminium alloy with the best strength-to-weight ratios, and the second phase dedicated to improving the engineers’ knowledge of metal monocoque construction.

Unfortunately, a well-intentioned directive to parallelize these two phases seems to have misfired. The original intention of the bureaucrats was to get a few engineers started on theoretical considerations for monocoque construction while the majority worked on getting the alloy correct, but somewhere along the line this seems to have been twisted into a call for half the engineers to get started on wooden monocoque structures while waiting for the results of the first phase. Needless to say, the project will have a longer timetable as a result.

On the somewhat brighter side of things, progress gets off to a good start, with the KPAF acquiring several shipments of aluminium as well as booking time at a variety of industrial smelters to test alloy formulations. The cost of getting these shipments is also not too high, with the recent cost savings from the test pilot recruitment drive being used to subsidise this project as well.

A Shinier New World | 4/19 progress | 2 PP per die | Rushed 0 times | 1 PP invested



Effectiveness: 4 | Cost: 2 | Bugs: 3

After weeks of painstakingly tedious experimentation, Kolechian engineers finally arrive at what they believe to be optimum – Aluminium Alloy #247, prosaically named for the number of failed trials required to arrive at it. Alloy #247 is an aluminium-copper-zinc alloy, using precipitation heat treatment to improve both the hardness and strength of the resultant alloy. It offers a somewhat better strength-to-weight ratio over the zinc-aluminium alloys used elsewhere in Kolechian industries, and far better than that of traditional steel.

On the monocoque construction team, some engineers seemed to have gained aptitude in drawing up the structures and correctly computing the stresses and forces involved, but the true work here is still waiting for the production of enough Alloy #247 to commence building.

The downside of Alloy #247 lies in the very method of its manufacture: the precipitation heat treatment requires relatively precise control over the furnace temperature, and each batch of alloy must be age-hardened for a week, inconveniencing true mass production. The figures are still uncertain, pending an actual design proposal for an all-metal aircraft, but back-of-the-envelope calculations suggest that an all-metal equivalent to the Feather scout plane could cost from 7 to 9 PP per squadron. Nevertheless, the whole airfield is abuzz with excitement at the possibilities that Alloy #247 could bring – and some engineers believe that with its importance, it should be given a better name than ‘Aluminium Alloy #247”.

Heavy Machine Gun Requisition:
Quote
A heavier machine gun, with a firerate of 150 RPM

The army quartermaster, scowling, informs the design team that the Kolechian army does not currently have a machine gun in larger calibre than the Type 11. The Type 12 HMG, despite its name, is simply a Type 11 with an elaborate water-cooling system and heavy tripod mount, utilising the same 7.65x53 mm Argentine rounds as the Type 11. Some machineguns chambered for 8mm rounds were previously in use, but they have all been discontinued to simplify logistics. He does suggest, however, that you could always strap on bricks to the current Type 11s and fit the Equilibrium’s interrupter gear on a hand crank to get a heavier machine gun with a fire rate of 150 RPM.

The offer of the Hawkeye Reflector Sights and incendiary ammunition, however, causes the army generals to light up. The reflector sights, while a tad too expensive for issuing alongside all Type 11 LMGs, could be adapted to fit sniper rifles, which still use iron post sights. Incendiary ammunition, which in the KPAF’s terms are simply improved tracer rounds, could give machine-gun crews a distinct advantage in accuracy, as they do for pilots in the air. Relations with the army have improved because of the KPAF’s gift.

Meanwhile, the navy admirals are less enthralled by the offer. The navy has little use for reflector sights, and incendiary ammunition, while theoretically capable of setting enemy ships ablaze, is judged to be not worth of the logistical hassle of issuing it, given the rarity of machine-gun engagements in ship combat.



It is now the Production Phase, Early Summer 1916. You have no dice remaining to spend on Revisions, so the Production Phase has begun instead.

Spoiler: Projects (click to show/hide)

Spoiler: Designs and Technology (click to show/hide)

Spoiler: Squadrons (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: Statistics (click to show/hide)
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Khang36

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Ok i think we should promise the army that we will make a new HMG.

Edit: it is kind of dissapointing that we rolled a one on time for the aluminium that is going to take 4~5 dice to complete.


I agree with nuke on the promotion we have to at least try for a promotion we will be screwed if the other team manages to get a promotion while we didn't make the attempt.
« Last Edit: August 19, 2018, 01:49:32 pm by Khang36 »
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Imic

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I'm new to this, so if someone could give me a rundown on the current state of things and how much we've researched, I would give you a free mug of tea.
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Jilladilla

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I'm new to this, so if someone could give me a rundown on the current state of things and how much we've researched, I would give you a free mug of tea.

Well, you can open up the 'Designs and Technology' spoiler just a few posts up to see what we currently have right now.
The 'Squadrons' spoiler in that same post will list out the current state of our forces.

As for what we are doing right now? We are supposed to be arranging a deployment plan for said forces, and augmenting said forces with our spare Production Points. I believe we were going to deploy our shiny new bomber this turn. I was going to list some possibilities, but forgot we already spent some of our PP on projects; I don't feel like starting over on theorycrafting right now; maybe later.

If you have more specific questions, feel free to ask, I'll happily answer those.
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