Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 52 53 [54] 55 56 57

Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 55413 times)

Nirur Torir

  • Bay Watcher
    • View Profile

Our first plane was a monoplane fighter (EFM), with a single machine-gun that fires through the propellers, and we've only just researched bombers. Our fighters all have a single MG.

Their first plane was a larger biplane seating two people. (EMU) It has a forwards-mounted MG and a gunner with a dual MG turret. They then converted a bomber variant from it. They have now built a new fighter (Swallow), which is faster than ours, dual MGs, and has a steel body. They have revised their basic fighters to have two guns.

The EFM itself performed about as well in combat as their EMU. In practice, the EFM has out-performed them by having experienced crews able to switch to it more easily than they can switch to EMUs, and we've done more revisions for accuracy (tracer rounds, reflector sights). We do not yet have any combat data on EFM vs Swallow. I expect that the EFM is 1-2 points cheaper than the EMU and significantly cheaper than the Swallow.
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile

Okay, regarding the Aluminum project, With 4d6 we have a 44% chance of finishing next turn, 5 dice gives us a 77% chance.

Also, I was considering up-gunning to wing-mounted machineguns. We could increase caliber, too.
« Last Edit: August 20, 2018, 06:22:19 pm by Doomblade187 »
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Nirur Torir

  • Bay Watcher
    • View Profile

Also, I was considering up-gunning to wing-mounted machineguns. We could increase caliber, too.
I don't want to do that preemptively, since it will probably cost 3 to refit and I want bombers.
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile

Feels a bit odd to see a lack of plans; so I'll start off here; no deployment plans for now, though.

So; assuming we fork over responsibility of our balloons over to the Army/Navy, we'll have 15 PP to work with. A Levib costs 7, but bombs come separately at 1; so we can only reasonably afford one (don't feel that it's time to retire our feathers now); and then we'll have 7 PP. Enough for an Equilibrium with a Reflector sight; spending our last PP on upgrading the engines on the last Equilibrium squad that needs it.
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile

Feels a bit odd to see a lack of plans; so I'll start off here; no deployment plans for now, though.

So; assuming we fork over responsibility of our balloons over to the Army/Navy, we'll have 15 PP to work with. A Levib costs 7, but bombs come separately at 1; so we can only reasonably afford one (don't feel that it's time to retire our feathers now); and then we'll have 7 PP. Enough for an Equilibrium with a Reflector sight; spending our last PP on upgrading the engines on the last Equilibrium squad that needs it.
Sounds good. Would this allow us to roll on 5 done for the project next turn?
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile

Sounds good. Would this allow us to roll on 5 done for the project next turn?

Pretty sure we can't stockpile PP, and we already spent all of our dice for this turn; and as such our production plan has no bearing on what we can or cannot do next turn, so I feel that I'm misunderstanding what you're intending?
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile

Sounds good. Would this allow us to roll on 5 done for the project next turn?

Pretty sure we can't stockpile PP, and we already spent all of our dice for this turn; and as such our production plan has no bearing on what we can or cannot do next turn, so I feel that I'm misunderstanding what you're intending?
I'm making sure that we have enough after maintenance cost to spend 10pp on projects.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile

This plan currently assumes that we do not pass off the Observer squadrons to the Army/Navy. If we do so, we'll free up 4PP per turn.

Quote from: Operation Bomberman
Purchases (11PP available)
1x Levib Bomber Squadron (-7PP)
1x Equilibrium Fighter Squadron (-5PP)
1x Dogbark Bombs (-1PP)

Trade in Squadron 6's Feathers, plus attached MG (2PP)

Organisation
Create new Squadron 10, flying Levib Bombers and assigned Dogbark bombs
Assign new EFM planes to Squadron 6

Deployment (Split by Front)
North
Squadron 3 (EFM R9|Hawkeye) - Aerial Superiority (If no targets, trench strafing) along the Derboise-Demisonne Road
Observer 1 (Hykib) - Artillery Spotting along the Derboise-Demisonne Road

Central
Squadron 1 (EFM R9|Hawkeye) - Aerial Superiority at Dreidansk
Squadron 4 (EFM R9|Hawkeye) - Aerial Superiority at Dreidansk
Squadron 6 (EFM R9) - Aerial Superiority at Dreidansk
Squadron 2 (EFM R7|Hawkeye) - Escort Squadron 10 at Dreidansk
Squadron 10 (Levib|Dogbark) - Low-Level Bombing at Dreidansk
Squadron 7 (Feather|Oracle) - Photo-Recon at Dreidansk
Observer 2 (Hykib) - Artillery Spotting at Dreidansk

South
Squadron 5 (EFM R9|Hawkeye) - Aerial Superiority at Basselton
Squadron 8 (Feather|Oracle) - Photo-Recon at Basselton
Squadron 9 (Feather) - Escort Squadron 8 at Basselton
Observer 3 (Hykib) - Artillery Spotting at Basselton
Observer 4 (Hykib) - Assist Naval Raiding

Home
Crimson Eagles - Continue Aerial Displays
« Last Edit: August 24, 2018, 07:24:28 am by Kashyyk »
Logged

Khang36

  • Bay Watcher
    • View Profile

Cnidaros is it ok to ask how close we are to getting enough support to get a promotion?
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile

So, whilst people think about that plan, here are some finalised inter-departmental proposals (gathered and adjusted slightly from here):

Quote from: 1916 Armed Forces Council - KPAF Proposal 1 - Balloon Transfer
In light of their utility being primarily of interest to ground/naval forces, the Air Force propose that control over existing stocks of Hykib Observation Balloons be transferred to the Army and Navy (3 squads/1 squad respectively), along with their crews. Construction plans will also be handed over, in the event that either wishes to mobilise more balloon squadrons. Maintenance costs will be borne by the controlling agencies, but no cost will be incurred for the initial handover.

If the KPA or KPN inform the KPAF of their deployment plans for the Observation Balloons, the KPAF will endeavour to provide the appropriate levels of airborne defence.

Quote from: 1916 Armed Forces Council - KPAF Proposal 2 - Uniform Standards
Following the successful mass deployment of Tactical Escape Parachutes amongst KPAF airmen, we would like to suggest a joint petition by all branches of the armed forces to have standard uniforms augmented with helmets for the army, and life jackets for the navy. Before the KPAF's success, they had to pay for parachutes, just as the Army and Navy must pay for their own safety equipment now. The life-saving potential of both objects outweighs any cost concerns, and thus it is the clearly the responsibility of the Ministry of War to provide such items.

And here is a modified proposal based on their response to Number 3:

Quote from: 1916 Armed Forces Council - KPAF Proposal 3b - Naval Development
Instead of a generic fund, with generic parameters with no goal or end date, we propose developing towards a specified target to be achieved by next year (8 turns). We suggest one of the following:
- A Seaplane Bomber and cargoship-tender conversion. The Russian navy has already proven their effectiveness.
- A light, carrier-launched bomber and cargo ship carrier conversion. Deck-launched planes have been a thing since 1910, and are likely to be a significant boon to naval recon and power exertion.

What are your guys thoughts? I'd be happy to sign off on Proposal 1 & 2, and I'm naturally biased towards 3b.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile

1 & 2 sound fine. Not sure about 3b. I'd rather not lock us in to doing a specific thing.
Logged
Long Live United Forenia!

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile

I want us to get into ship-borne aircraft, so I'd be quite happy to get locked into doing that personally.
Logged

TopHat

  • Bay Watcher
    • View Profile

I'd rather keep the Navy fund generic for now; that leaves more wriggle room for side-projects such as Levib-carriable torpedos. Setting a 'review date' of a year seems wise, though. Speaking of which, if the Navy put in 3 PP, we match with another 3 PP, that leaves 6 PP total. Even accounting for one-off purchases such as a tender ship for naval testing, that has the potential for quite a lot of wastage.

Kashyyk's deployment plan seems fine to me. I would however recommend changing Squadron 10's mission profile to 'low-level bombing', if only so we can claim that it's a matter of doctrine, rather than due to faulty bombs, and possibly have Squadron 2 escort them solely rather than splitting up to cover both the bombers and reconnaissance squadron.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile

I've updated the plan so that the Levibs are Low-level bombing, with dedicated escorts from Squadron 2. I've also given Squadron 3 in the north the contingency order to strafe random trenches if there are no aerial targets.

Finally, are we happy to leave the Bombers squadrons using the same naming scheme as the other planes, or should they get a different one? Flight or Wing maybe?
Logged

Taricus

  • Bay Watcher
    • View Profile

It's fine. Maybe stick roles in front of the unit name like no.2 Bomber squadron or no.3 Fighter Squadron?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 ... 52 53 [54] 55 56 57