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Author Topic: Gridhood: Aspects of the Divine!  (Read 141096 times)

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1575 on: August 06, 2018, 01:04:33 am »

So they are not demihumans, and I can simply ignore them as not relevant until and unless shown otherwise, rather than spending FP looking out for them and helping them prosper. got it. thank you.

Mabel
No action.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1576 on: August 06, 2018, 01:10:57 am »

Some mistakes with the Republic! We should have 3 Food instead of 36, and our population should be 11 Workers, 3 Pygmy Scouts and 1 Pygmy Worker.
Lots of mistakes this turn...
All fixed, thanks.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1577 on: August 07, 2018, 12:19:00 am »

Turn 53 - The Bronze Age


Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Worldly Events:
There is a drought at tile E4.  Jotun farmers look to the sky, praying for rain, but it doesn't come.  All food production there is halved this turn!

Godly actions of note:
For 15 FP, Amastay creates the Divine Cookbook, an artifact book written in hieroglyphs, at tile D4!
For 5 FP, Blarg creates the Binoculars of Exploration in his hands at tile G7.  The artifact will not take effect until next turn.  Then Blarg continues exploring G7.  The exploration level is raised 4%.  Blarg discovers the ruins of Willamette.  There are no zebras to be seen.  In the distance, Blarg can see a black and white striped spire, just like he saw in his dream/vision.
Keerim continues exploring tile G9.  The exploration level is raised 3%.  Keerim discovers the location Mount Thrushmore.  There is a long abandoned zebra settlement nearby.  From atop Mount Thrushmore, Keerim can see very far, raising exploration another 10%.  Far in the distance there appears to be a tower of some kind.

Civilization actions:

Drecthul Commonwealth
1 worker researches Yearning for Answers, and the research is complete!
3 workers forage at C9 with 3 crude tools.  They get 8 food.
3 workers begin construction of a stone age farm at C9 with 3 crude tools.
2 workers explore C9.  The exploration level is raised 7%.  The workers discover that the tile has a vast freshwater lake in the middle.
1 worker hunts at C9 with a crude spear and gets 2 food.
1 worker is created for 3 food.

The Jotun Oligarchy
3 workers using 3 crude tools Farm at the stone age farm at E4 and get 7 food.  Food yield was halved by drought!
1 workers using 1 crude tools and the artifact "divine dousing rod" Forage at D4 and get 2 food.  The dowsing rod points somewhere.  The worker forages in that direction and discovers the Easter Egg, which promptly disappears.
1 chief using a sling and a spear and 2 workers using 2 slings and 2 spears Hunt at D5.  Hunting mammoth proves to be perilous; 1 worker is injured in a stampede!  They get 10 food.
2 workers using 1 crude tool Forages for wood at F5 and get 7 wood.
2 workers using 2 crude tools Create 3 crude tools.
2 workers Research Farming Profession.  The tech is complete!
4 food is spent on the creation of a new worker.  Farsky gets 1 FP.  Mabel gets 1 FP.

Hidden Monastery
3 workers with 3 crude tools and Sense of Discipline farm on J8 and get 8 food.  1 worker becomes disciplined.  Disci gets 1 FP.
3 workers with 3 crude tools forage food on K10 and get 6 food.  1 worker contracts a tropical disease!
3 workers with 3 crude tools forage food on K8 and get 7 food.
3 workers create 1 wooden house.
2 workers & 1 cobra MMA meditate.  Disci gets 1 FP.
9 food spent to create 3 workers.

Aglejo
3 workers farm at B6 using 3 crude tools.  They get 18 food.
2 workers make bricks at B6.  They spend 2 wood and 2 clay to make 10 bricks.
5 workers research Bronze Age Farming.  The research is complete!
2 workers forage for wood at B6 using 2 crude tools and 2 wooden carts.  They get 5 wood.
2 workers assemble 2 wooden carts using 2 crude tools.  Kel gets 1 FP.
3 Seagull folk fly into your settlement.  2 are armed with bronze-tipped spears, and the third wears fancy clothing and a fancy hat.  Though you can't understand their language, you get the impression that the fancy one is some kind of spokesman.  Keerim gets 2 FP.  Mabel gets 2 FP.  Tellus is intrigued by the bronze spears, and gets 1 FP.

Cait Sith
2 workers with crude tools and 1 worker with the Hoe of Discipline Farm at K-2.  They get 12 food.  1 worker becomes disciplined.  Disci gets 1 FP.
3 workers use Crude Spears to fish at K-1.  They get 9 food.
1 Philosopher argues.
1 Disciplined Scout Scouts J-1 for enemy routes.  The exploration level goes up 8%.  While hidden in a tree, the scout observes a patrol of 8 skeletal warriors pass by.
1 Disciplined Worker, 2 workers, and 1 Apprentice research Basic Mapmaking.  1 worker makes a breakthrough!
2 workers with crude tools, and 1 worker without forages stone from K-2.  They get 4 stone.

The People
3 scouts explore at H4 with 3 crude spears.  The exploration level goes up 30%!  Your scouts discover the location Lair of the Pillar Cultists!
3 workers research Mathematics.
3 workers farm at H4 with 3 crude tools.  They get 10 food.
2 workers try to forage for wood at G3 with 2 crude tools but are driven away by 5 armed warriors!
3 workers attempt to hunt at G3 with 3 crude tools but wisely retreat from 5 better armed warriors!
6 food spent to create 2 workers.

Delta Dwellers
3 workers with 3 boats and 3 fishing nets fish at F7 and get 14 food.
1 worker with 1 crude tool forage food in D8 and gets 2 food.
2 workers reaserch Sundials.  The tech is complete.
4 workers reaserch fish traps. 
4 workers reaserch cotton.

Dipnoi Republic
3 Workers farm at I6 with 3 Crude Tools and get 9 food.
3 Workers farm at I7 with 3 Crude Tools and get 8 food.
3 Workers forage for Food at H7 with 3 Crude Tools and get 8 food.
1 Worker and 1 Pygmy Worker build a Wooden Cart using 2 Wood.
3 Pygmy Scouts explore I6 with 3 Blowdarts, and try to avoid hostile contact.  The exploration level goes up 26%.  The scouts find a giant ancient statue of a colossus with a sword battling a giant anaconda!  Blarg gets 2 FP!  Farsky gets 1 FP.  Mabel gets 1 FP.  Nagas gets 1 FP.
1 Worker make 5 Mud Bricks at the Mud Kiln (I6) using 1 Wood as Fuel.
Used 3 Food to create 1 Pygmy Worker.
« Last Edit: August 07, 2018, 07:10:03 pm by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1578 on: August 07, 2018, 12:19:22 am »

Turn 53 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: August 07, 2018, 07:10:50 pm by Zazmio »
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1579 on: August 07, 2018, 12:47:21 am »


Delata Dweller
3 workers with 3 boats and 3 fishing nets fish at F7
A worker with a crude tool forage wood in D8
A worker with a crude tool make a fishing net
A worker with a crude tool make a crude spear
4 workers research fish traps
4 workers research cotton

Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

RulerOfNothing

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Re: Gridhood: Aspects of the Divine!
« Reply #1580 on: August 07, 2018, 01:48:40 am »

Drecthul Commonwealth

A possible error: I had 10 food last turn, harvested 10 food and consumed 13 food (10 sustenance and 3 for the new worker) so I should have 7 food instead of 5.

3 workers train to become explorers
4 workers continue work on the stone age farm at C9 with 3 crude tools
3 workers forage at C9 with 3 crude tools
1 worker hunts at C9 with a crude spear
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1581 on: August 07, 2018, 08:08:55 am »

"It took so long to get here and it turns out theirs no one's here, and now I have to walk all the way to some lighthouse looking thing, these Zebras better recognize me when I get there or I might have to slap one of them."
Blarg uses his physical body and the Binoculars of Exploration to explore G7 and the ruins of Willamette to try and see if I can find my wagon, then I give Nagas 1FP.

I think at some point Nagas gave me some FP for something, but I don't remember if I gave it back, so I'm gonna give it back now.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1582 on: August 07, 2018, 12:39:30 pm »

Keerim zaps one of the Aglejo to give them the ability to speak the seagull people’s language
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1583 on: August 07, 2018, 01:50:02 pm »

Hidden Monastery

3 workers with 3 crude tools and Sense of Discipline farm on J8
3 workers with 3 crude tools forage food on K10
2 workers & 1 d.worker with 3 crude tools forage food on K8
3 workers meditate
2 workers create 1 wooden cart
2 workers & 1 cobra MMA (all meditated) research Deep Meditation
1 worker with tropical disease recuperates
« Last Edit: August 07, 2018, 07:17:41 pm by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1584 on: August 07, 2018, 02:50:11 pm »

Ah, to see a slight mistake. Discipline Worker count should be 2.

Cait Sith
1 Disciplined Philosopher Argues. With Discipline!!
1 Disciplined Worker finishes Basic Mapmaking.
1 Disciplined Scout further scouts J-1.(Has a Spear)
1 apprentice, 3 workers, and 1 Disciplined worker research Mangrove Survival.
1 Worker with the Hoe of Discipline and 2 workers with crude tools farm at K-2.
2 workers research Sanitation.
2 workers forage at K-2 with crude tools.
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andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1585 on: August 07, 2018, 03:15:29 pm »

The power is flowing... I guess it will be time to do some miracles soon.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1586 on: August 07, 2018, 04:19:35 pm »

Mabel
Create Mabel's pixie avatar at F11 for 15FP
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1587 on: August 07, 2018, 04:39:57 pm »

Jotun Oligarchy

The Jotun Oligarchy now realize that the "Easter Egg" was actually intended to be malicious. Has Nagas not caused enough damage already?

Spoiler: Action Post (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
« Last Edit: August 07, 2018, 11:37:45 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1588 on: August 07, 2018, 04:55:37 pm »

The People
Action 1:
3 scouts explore at H4 with 3 crude spears
Action 2:
3 workers hunt at H4 with 3 crude spears
Action 3:
3 workers farm at H4 with 3 crude tools
Action 4:
3 workers forage at H4 with 3 crude tools
Action 5:
4 workers research Mathematics
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1589 on: August 07, 2018, 05:07:04 pm »

The Jotun Oligarchy now realize that the "Easter Egg" was actually intended to be malicious. Has Nagas not caused enough damage already?
You say "intended to be malicious", I say "intended to counteract Mabel's favoritism and keep that stupid lens hidden where it belongs for a little longer".
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