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Author Topic: Gridhood: Aspects of the Divine!  (Read 141046 times)

KittyTac

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Re: Gridhood: Aspects of the Divine!
« Reply #1605 on: August 07, 2018, 11:36:37 pm »

Well, can I join once I read 100+ pages? If not, PTW.
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1606 on: August 08, 2018, 12:11:04 am »

Am I the only one who doesn't read the entire game before joining?
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

KittyTac

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Re: Gridhood: Aspects of the Divine!
« Reply #1607 on: August 08, 2018, 01:02:48 am »

I'll read it later, anyways:

FELIUS, GOD OF CATS TEARS THROUGH A RIFT IN REALITY!!!!!!! HIS ASPECT IS CATS, OBVIOUSLY!!!!

Though he has yet to study the Divine Library for more information on the world.

Felius creates two perfectly normal Siamese cats of the opposite gender (creatures) on K1 for 1 FP each, for 2 FP in total.

Greetings, Cait Sith. Let this be a gift from me.
« Last Edit: August 08, 2018, 09:34:11 am by KittyTac »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1608 on: August 08, 2018, 08:59:11 am »

Cats!

I seriously hope it can hunt for itself. We only eat fish every other turn for now.

Also, what kind of cat? Is it big enough to be a companion? Or will it be a familiar..



Wonder if the forest is going to have an effect. It is Magical.
« Last Edit: August 08, 2018, 09:04:58 am by TricMagic »
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KittyTac

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Re: Gridhood: Aspects of the Divine!
« Reply #1609 on: August 08, 2018, 09:08:17 am »

Cats!

I seriously hope it can hunt for itself. We only eat fish every other turn for now.

Also, what kind of cat? Is it big enough to be a companion? Or will it be a familiar..



Wonder if the forest is going to have an effect. It is Magical.
"A fairly normal Siamese cat. It's part of my plan. Wait, let me change something."

"..."

"You know where this is going, right?"

This should produce quite a bit of FP for me in a few turns if I have set up everything correctly.
« Last Edit: August 08, 2018, 09:25:55 am by KittyTac »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1610 on: August 08, 2018, 09:33:10 am »

Quote
Siamese is very intelligent and able to learn to play fetch, walk on the leash and perform simple tricks.

So just about perfect for Taming Magic. Once the Magus Academy is running, I'll get right on that.


So much to do, I need my Arcanum Botanica back, or something for housing.


GM, remember they are perfectly normal Siamese cats. For now at least. Future Generations will be Magical.
« Last Edit: August 08, 2018, 09:35:31 am by TricMagic »
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1611 on: August 08, 2018, 06:40:33 pm »

GM, remember they are perfectly normal Siamese cats. For now at least. Future Generations will be Magical.
((Um, they're not just going to be magical...))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1612 on: August 09, 2018, 12:17:27 am »

Turn 54 - The Bronze Age


Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

A note about artifact books:  They usually have to be researched by 1 worker that is literate in order to learn their secrets.  If no one in your civ is literate in the script the book is written in, you will have to research the script first.  The average worker in the bronze age is illiterate.  More educated workers -- such as leaders, scholars, priests, mages -- are literate.  Gods can create books written in pictograms that everyone can read, but pictograms take many more pages to convey information which usually makes the book less powerful.

A note about gods with the same colors:  I would prefer it if one picks a different color, or keeps the same color but spiffs it up with glow, or something like that.  Lookin' at you, Disci and Felius.

Other Worldly Events:
There is a drought at tile J2.  Lack of rain causes the vegetation to dry up, increasing the risk of forest fire.

Godly actions of note:
Blarg gives 1 FP to Nagas.  Then Blarg explores the ruins of Willamette.  Within the location he discovers The Nine Iron.  It is corroded by the elements and the passage of time.  Tellus is intrigued and gets 1 FP.  Also in the ruins, Blarg finds an ancient poem etched in stone in what he recognizes as Zebra script.  It's hard to make out, but it's apparently an ode to Zebras and "how they came in the age of auld; hoofed of limbe, lacking of hand, and not so bauld."
Keerim zaps an Aglejo worker into a seagull language speaker for 3 FP.
Mabel creates the Pixie Avatar of Mabel at F11 for 15 FP!
Disci creates Sifu San Gan Feng at J9 for 15 FP!
Felius, god of Cats arrives!  Felius creates a Siamese cat at K1 for 1 FP.  Felius does not have enough FP to create a second Siamese cat.  (Gods start with 1 FP in the Bronze Age)

Civilization actions:

Delta Dwellers
3 workers with 3 boats and 3 fishing nets fish at F7 and get 10 food.
A worker with a crude tool forage wood in D8 and gets 3 wood.
A worker with a crude tool makes a fishing net. 
A worker with a crude tool make a crude spear.
4 workers research fish traps.  The research is completed!
4 workers research cotton.

Drecthul Commonwealth
3 workers train to become explorers.  Disci gets 2 FP!
4 workers continue work on the stone age farm at C9 with 3 crude tools and the construction is completed!  Amastay get 1 FP.
3 workers forage at C9 with 3 crude tools and get 7 food.
1 worker hunts at C9 with a crude spear and gets 2 food.  The hunter thinks he might have seen an island far away in the middle of the lake, but he might have imagined it.

Hidden Monastery
3 workers with 3 crude tools and Sense of Discipline farm on J8 and get 8 food.  1 worker becomes disciplined.  Disci gets 1 FP.
3 workers with 3 crude tools forage food on K10 and get 6 food.  1 worker is injured by snakebite!  Nagas gets 1 FP.
2 workers & 1 d.worker with 3 crude tools forage food on K8 and get 7 food.
3 workers meditate.
2 workers create 1 wooden cart.
2 workers & 1 cobra MMA (all meditated) research Deep Meditation, generating 7.5 research.
1 worker succumbs to a tropical disease!

Cait Sith
1 Disciplined Philosopher Argues. With Discipline!!
1 Disciplined Worker finishes Basic Mapmaking.  The research is complete.
1 Disciplined Scout further scouts J-1 with 1 spear.  The exploration level is raised 7%.  More skeletal warriors are observed.
1 apprentice, 3 workers, and 1 Disciplined worker research Mangrove Survival.  1 worker makes a breakthrough!  The research is complete!
1 Worker with the Hoe of Discipline and 2 workers with crude tools farm at K-2.  They get 12 food.  1 worker becomes disciplined.  Disci gets 1 FP.
2 workers research Sanitation.
2 workers forage at K-2 with crude tools. and get 6 food.

The Jotun Oligarchy
3 workers using 3 crude tools Farm at the stone age farm at E4 and get 11 food.
1 workers using 1 crude tools and the artifact "divine dousing rod" attempts to Forage at E3 but is driven away by 6 giant mountain bandits!
1 chief using a sling and a spear and 2 workers using 2 slings and 2 spears Hunt at D5.  They bring down a mammoth and get 10 food.
2 workers using 2 crude tools Forage at E4 and get 8 food.
3 workers Train to be Farmers.  Disci gets 2 FP.
1 worker attempts to Read the artifact "The Divine Cookbook", but the illiterate worker can't make heads nor tails of it.
1 worker recovers from injuries.
4 food is spent on the creation of a new worker.  Farsky gets 1 FP.  Mabel gets 1 FP.

The People
3 scouts explore at H4 with 3 crude spears.  The exploration level is raised 20%.  The tile is now fully explored. 
3 workers hunt at H4 with 3 crude spears and get 8 food.
3 workers farm at H4 with 3 crude tools and get 8 food.
3 workers forage at H4 with 3 crude tools and get 8 food.
4 workers research Mathematics.

Aglejo
1 worker presents 10 food to the Seagull delegation as a sign of goodwill.  The seagull folk accept the food, but it's hard to tell if they're grateful for the gift.  Mabel gets 1 FP.  Keerim gets 1 FP.
3 workers construct a brick house at B6 using 2 crude tools.
3 workers farm at B6 using 3 crude tools.  They get 13 food.
3 workers harvest at B6 using 3 crude tools. They get 13 food.
1 worker forages for stone at B6 using 1 crude tool and 1 wooden cart and gets 4 stone.
3 workers research Mathematics.
9 food spent to create 3 new workers.

Dipnoi Republic
3 Workers farm at I6 with 3 Crude Tools and get 7 food.
3 Workers farm at I7 with 3 Crude Tools and get 8 food.
3 Workers forage for Food at H7 with 3 Crude Tools and get 10 food.
3 Pygmy Scouts explore I6 with 3 Blowdarts.  The exploration level is raised 20%.
3 Pygmy Workers begin construction of a Mud Bathhouse at I7.  Let's not forget Mathematics.
1 Worker makes 5 Mud Bricks at the Mud Kiln (I6) using 1 Wood as Fuel.
Create 3 Pygmy Workers using 9 Food (or 8 if the Serpent Egg's power have an effect?).  Food cost changed to 7 for this turn to make up for me forgetting about Serpent's Egg last turn.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1613 on: August 09, 2018, 12:17:46 am »

Turn 54 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: August 10, 2018, 08:05:49 pm by Zazmio »
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KittyTac

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Re: Gridhood: Aspects of the Divine!
« Reply #1614 on: August 09, 2018, 12:35:12 am »

GM ERROR ALERT!

There should be two Siamese cats on K1!
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1615 on: August 09, 2018, 12:35:46 am »

GM ERROR ALERT!

There should be two Siamese cats on K1!
Read further.
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KittyTac

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Re: Gridhood: Aspects of the Divine!
« Reply #1616 on: August 09, 2018, 12:37:52 am »

Ok then.

Felius creates another Siamese cat of the opposite gender to the first on K1. 1 FP.
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Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1617 on: August 09, 2018, 01:12:08 am »

Aglejo

Error: +3 research points should have been added to Mathematics this turn.

1 seagull language speaker converses with the seagull spokesperson.
3 workers farm at B6 using 3 crude tools.
3 workers harvest at B6 using 3 crude tools.
3 workers construct a brick house at B6 using 2 crude tools.
2 workers forage for wood at B6 using 1 crude tool and 2 wooden carts.
2 workers research Mathematics.
3 workers create 3 crude tools.

2 new workers are created.
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1618 on: August 09, 2018, 01:27:24 am »

Hidden Monastery

Praise Disci! We'll return this godly favor for sure once our understanding advances

3 workers with 3 crude tools and Sense of Discipline farm on J8
3 workers with 3 crude tools forage food on K8
3 workers with 3 crude tools forage food on J8
3 workers (meditated) research Deep Meditation
2 d.workers, 1 cobra MMA & 1 worker learn under Sifu San Gan Feng (or last three meditate if he teaches one per turn)
1 injured worker recuperates
Create 1 worker with 3 food -- drop this if not enough logistics due to conditional above

PS. I used conditional due to uncertain status of how many students can divine construct teach per turn
« Last Edit: August 09, 2018, 01:51:39 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1619 on: August 09, 2018, 07:09:39 am »

"Out of all the things to still be here, it had to be the thing I wasn't looking for, hopefully the Nine Iron will be good for something this time around."
Blarg spends 5FP to create the big yellow wagon it's a long yellow rectangle that has four wheels, windows on all sides and two doors, on the inside there are more than twelve seats one of which has the controls in front of it, and it's self propelled and shall appear on G7 (if this costs more then 5 make it a project), then he  uses his physical body and the Binoculars of Exploration to pick up the Nine Iron and explore G7 some more.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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