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Author Topic: Gridhood: Aspects of the Divine!  (Read 141338 times)

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1185 on: July 10, 2018, 11:39:23 am »

GM! What has happened to K10? I've searched, but there is no mention the tile got depleted or something. Yet it gives '-3' food compared to another rainforest last three turns?
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1186 on: July 10, 2018, 11:54:07 am »

Do I need to spend FP to move the zebras? I told them to go south to their new home, but they're still at G8
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1187 on: July 10, 2018, 12:25:01 pm »

Keerim, it is time to build a mighty beast of protection. Here is my proposal:

« Last Edit: July 10, 2018, 02:03:03 pm by andrea »
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1188 on: July 10, 2018, 12:28:14 pm »

What did you have in mind? Nagas doesn't have the best record on this stuff, so I want to do just a little bit of vetting on the idea.
So mean! It's not anything special, and if I tell you there would no longer be any reason for me to even be involved, but, in general terms, I was just going to Zap them with a research boost.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1189 on: July 10, 2018, 12:48:46 pm »

Turn Link

Done with my turn. Chances are high this will destroy the Arcanum, but what can you do.

Maybe it will still be in good enough shape to read the Hogwarts entry later.
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DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1190 on: July 10, 2018, 01:33:48 pm »

Keerim, it is time to build a mighty beast of protection. Here is my proposal:

Yeah that look good
Keerim gives Tellus 8 FP. Also, tell the zebras to go south to the nice home I made for them.
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1191 on: July 10, 2018, 02:12:45 pm »

Tellus Draws copper and tin, and some of the finest iron from the Earth. Then he shapes them: sharp feathers of bronze, and cogs and wheels, machinery of all kind. Of steel, he makes strong talons and a piercing beak. From his work, a figure emerges of a massive bird, majestic, strong, hardy. And yet, still missing a spark of life. Being a bird, what could animate it better than a soul created by Keerim, the god of birds? Tellus takes this energy of life and breathes it in his creation; soon, it starts to move and awaken.

"Go, Stymphalus, guardian of bronze, mightiest of birds. Go to the floating islands, where the Aglejo live. Make your nest there, protect the islands and their inhabitants from danger and serve them to the best of your ability. This is your task, the will of your creators."

Tellus Creates Stymphalus, the bronze guardian in B6

Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1192 on: July 10, 2018, 02:23:20 pm »

Aglejo

The sky people continue their tranquil work, blissfully unaware of the impending cataclysm.

1 expert farmer and 1 worker farm at B6 using 2 crude tools.
6 workers research Stonemasonry.
2 workers research Crop Rotation.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1193 on: July 10, 2018, 04:35:38 pm »

REMINDER TO SELF: Check and update action instruction document

Jotun Oligarchy

I am now going to add a spoiler for "Passive tech effects" to make things a bit easier for the GM. And by that, I mean to ensure he doesn't forget about them.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1194 on: July 10, 2018, 08:37:55 pm »

GM! What has happened to K10? I've searched, but there is no mention the tile got depleted or something. Yet it gives '-3' food compared to another rainforest last three turns?
I don't know... bad rolls, perhaps?

Do I need to spend FP to move the zebras? I told them to go south to their new home, but they're still at G8
I must have missed that.  They'll move this turn.
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1195 on: July 10, 2018, 09:11:12 pm »

Dipnoi Republic

Mud Baths are sure to become a cornerstone of our society!

[2] 2 Priests of Nagas prays to Nagas at the [Mud Ziggurath to Nagas] of I6.
"O Great God of the Snakes! We come to you asking for a boon that could help us sustain our people more easily."
[3] 3 Workers butcher at I6
[2] 2 Snake Tamers hunt at H6 with 2 Blowdarts and 2 Tame Giant Anacondas.
[3] 1 Worker, 1 Pygmy Charmer and 1 Python-style Master forage for Food at I6.
[6] 1 Mud Specialist and 5 Workers begin construction of a Mud Bathhouse at I6.
Heal 1 Worker using 3 Reagents
4 Food is fed to the Anacondas.
« Last Edit: July 11, 2018, 12:45:42 am by Nakéen »
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1196 on: July 11, 2018, 12:17:07 am »

Hidden Monastery

1 cobra d.BMA with Fey-Hair Ribbon & 2 cobra d.BMA forage food on K10
1 worker, 1 d.BMA & 1 woodpecker d.MA forage food on I8
Neheb with Staff of Discipline trains 1 worker at Martial Arts School on I9
1 BMA (meditated) continues research Quarterstaff Creation
1 seagull d.JMA & 1 seagull d.MMA meditate
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1197 on: July 11, 2018, 11:26:43 pm »

Turn 40 - The Stone Age - Era of Entropy

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Keerim faction of the Zebras move to G9.
The Blarg faction of the Zebras, for some reason, are ignoring their responsibilities and are lazing about and just throwing parties!
The Shrine to Mabel generates 1 FP for Mabel.
The Shrine to Amastay generates 1 FP for Amastay.
The Era of Entropy is upon us!  But what does that mean?
Amidst a violent storm of thunder and red lightning, the Titangate opens!  Through the gate strides Bimpo, Colossal Undead Fool Harbinger of the Apocalypse!  Following Bimpo is a host of undead jesters!  Farsky gets 8 FP!!!

Godly actions of note:
Disci creates the Spike of Protection at E8 for 5 FP.  Then Disci zaps a Delta Dweller into a master spearwarrior for 3 FP.  (A teleportation Zap might be possible...)
Blarg gifts 2 FP to Nagas.
Mabel enchants the forest at F11 to be slightly animate and protective of itself for 5 FP.
Nagas puts 5 FP into the divine project "The Hat", completing the project!
Keerim gives 8 FP to Tellus.
Tellus creates Stymphalus the Bronze Guardian at B6 for 15 FP!

Civilization actions:

The People
3 workers with 3 crude tools forage for wood at G3 and get 10 wood.
Ymar with !*Rehield*! and the Armor of Purity, The trapper with a crude spear, The half-secretary bird with a crude spear Hunt at H4 and get 7 food.
6 workers use 6 wood to upgrade 2 primitive houses at H4 into wooden houses.
The grandmaster farmer with a crude tool, A worker with a crude tool Harvest at H4 and get 11 food.
6 food spent to create 2 workers.
A long dead worker returns from the dead one night!  He stares with an unblinking blank stare, but otherwise seems normal!  This creates discord in your settlement!  Unrest level is now at 15!
Workers grumble about a lack of adequate housing, raising unrest to 20.

Delta Dwellers
1 Master fisherman with the fish whistle fishes at E7 and gets 6 food.
2 workers with 2 crude tools forage food at E8 and get 6 food.
2 workers create crude spears.
2 workers research tree cutting.
1 worker prays to Disci.
Tallamon the Hero Trainer trains 1 master fisherman to be disciplined.  Disci gets 1 FP.

Cait Sith
3 workers research Metallurgy.
3 Workers create Crude Sickles.  Crude Sickles??  Explain.
5 Apprentices Research the Simple Spell: Aero.
1 Philosopher argues philosophy with nature spirits.
Aeroith manages to create a magically grown defensive palisade at the Cait Sith settlement using Arcanum Botanica and 7 reagents.  All primitive houses are destroyed.
Workers grumble over lack of adequate housing, raising unrest by 5.

Aglejo
1 expert farmer and 1 worker farm at B6 using 2 crude tools and get 9 food.
6 workers research Stonemasonry.
2 workers research Crop Rotation.

The Jotun Oligarchy
1 Grand Priest of Amastay using the artifact "Flaming Sword of Purity" and the artifact "The Lens of Amastay" Pray to Amastay at the Giant Temple of Amastay at E3 and generates 4 FP for Amastay.  The Grand Priest gets (lensbuff 7).
1 Greenthumb worker using 1 crude tool and the artifact "Giant Flint Sickle of Harvesting" and 1 Bountiful Gatherer (BB1) using a crude tool and the Artifact "Bountiful Basket" and 4 workers using 4 crude tools... (4 are BB1) Harvest at the Orchard at E4 and get 30 food.
3 workers using 3 crude tools and 3 slings... (2 are BB1 and 1 is BB1, LB1) Hunt at E4 and get 8 food.
5 workers using 5 crude tools... (3 are BB1) Construct a giant stone house at D4.
6 workers research Wood and the tech is complete!
1 Food is fed to the Tame Cobras.
1 Food is given to the Clan of Little People.
4 Food is spent to create a new worker.  Farsky gets 1 FP.  Mabel gets 1 FP.
1 Grand Priest of Amastay generates 3 FP for Amastay.
Sanitation decreases by 3 to 80.  The Little People raise sanitation by 10 to 90.  Sanitation tech increases sanitation by 5 to 95.  Unrest is increased by 5 to 9.
A worker long thought to be dead walks into town.  He is listless and unemotional, but otherwise seems normal!  Some are overjoyed, while others think he is an abomination!  This creates discord in your settlement, raising unrest by 15 to 24!

Dipnoi Republic
2 Priests of Nagas prays to Nagas at the [Mud Ziggurath to Nagas] and generate 2 FP for Nagas.
3 Workers butcher at I6 and get 8 food.
2 Snake Tamers hunt at H6 with 2 Blowdarts and 2 Tame Giant Anacondas and get 3 food.  Both Giant Anacondas dine on snakes and snake eggs and do not need to be fed this turn.  Nagas has mixed feelings about snakes dining on snakes.
1 Worker, 1 Pygmy Charmer and 1 Python-style Master forage for Food at I6 and get 9 food.
1 Mud Specialist and 5 Workers begin construction of a Mud Bathhouse at I6.
3 reagents spent to heal 1 worker.
0 Food is fed to the Anacondas.
2 Priests of Nagas generate 2 FP total for Nagas.
A long dead worker returns from the dead one night!  He stares with an unblinking blank stare, but otherwise seems normal!  This creates discord in your settlement!  Unrest level is now at 15!
Workers grumble about lack of adequate housing, raising unrest to 20!

Hidden Monastery
1 cobra d.BMA with Fey-Hair Ribbon & 2 cobra d.BMA forage food on K10 and get 6 food.  Mabel gets 1 FP.
1 worker, 1 d.BMA & 1 woodpecker d.MA forage food on I8 and get 7 food.
Neheb with Staff of Discipline trains 1 worker at Martial Arts School on I9 creating 1 disciplined beginner cobra-style martial artist.  Disci gets 1 FP.
1 BMA (meditated) continues research Quarterstaff Creation, generating 2.5 research for the tech.  The Birds of Paradise inspire!  Keerim gets 1 FP.
1 seagull d.JMA & 1 seagull d.MMA meditate.  Disci gets 1 FP.
Undead Polar Bears are spotted in the distance at J10!
« Last Edit: July 11, 2018, 11:40:51 pm by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1198 on: July 11, 2018, 11:27:07 pm »

Turn 40 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 12, 2018, 08:08:29 pm by Zazmio »
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1199 on: July 12, 2018, 12:19:57 am »

You gave me tree cutting as two separate reaserch projects
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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