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Author Topic: Gridhood: Aspects of the Divine!  (Read 140859 times)

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1140 on: July 08, 2018, 11:59:55 pm »

Turn 38 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 09, 2018, 08:13:50 pm by Zazmio »
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1141 on: July 09, 2018, 12:12:11 am »

Nagas tells Tiamat to wait patiently and opens Divine Project: The Hat at I6! The Hat is an artefact that doubles the amount of FP the wearer generates for Nagas. I don't know how long it will take to finish it, of course, but I'm starting it off with an investment of 5FP.
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1142 on: July 09, 2018, 12:38:00 am »

Dipnoi Republic

Praise Nagas! The Ziggurath of Serpents has been completed, as per the old promise our people made to the god who extended his hand toward us! Now we will finally be able to commune with the snaky deity!

[2] 2 Workers train to become Priests of Nagas at the [Mud Ziggurath to Nagas] at I6
[3] 3 Workers ranch at I6
[2] 2 Snake Tamers hunt at J6 with 2 Blowdarts and 2 Tame Giant Anacondas.
[3] 1 Worker, 1 Pygmy Charmer and 1 Python-style Master forage for Food at H7.
[3] 1 Mud Specialist and 2 Workers research Mud Thermae (Mud Baths in the likeness of Roman Thermae)
[3] 3 Workers forage for Wood at J7
4 Food is fed to the Anacondas.
« Last Edit: July 09, 2018, 12:41:38 am by Nakéen »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1143 on: July 09, 2018, 12:55:26 am »

I think that there is definitely an error this turn. Only three people butchered the snakes this turn, while the Animal Husbandry tech states that using more than 3 workers to butcher will deplete the herd. This turn three people butchered and one person ranched. (I wasn't intending to do that, but I'm not making that particular dispute because my post was clearly a mess and I didn't notice that two actions were in a single logistics slot in my post. My intended action was to have the bountiful gatherer collect stone.)

The turn also states that too many people ranched them this turn, but only one person ranched this turn and there have been no problems ranching with 3 people in previous turns.


Edit: Decided not to make a fuss about this one on the same turn that all my problems were solved.
« Last Edit: July 09, 2018, 04:25:27 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1144 on: July 09, 2018, 02:22:57 am »

Delta dwellers
Prised be Disci for the displine and knowledge he gave us
1 worker fish at E7 with the fish whistle
2 workers forage at E8 with 2 crude tools
2 workers reaserch crude spears
1 worker read  "Seafaring, Fishing and Mermaids. A Guide of the Oceans" for knowledge of long sea voyage
1 worker pray to Disci
Create 1 new worker
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TankKit

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Re: Gridhood: Aspects of the Divine!
« Reply #1145 on: July 09, 2018, 04:13:04 am »

This is kinda cool. Thinking of joining as a god, I'm assuming there is space for me to join?
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1146 on: July 09, 2018, 07:49:40 am »

"Okay that didn't work so I'm going to try some thing else."
Blarg spends some FP to add trees with lots of fruit to K2, and then he spends 5FP to create a Riot Shield it is a large black metal rectangle with a small rectangular window in it, it has the word swat panted in white on the front, it is resistant to small projectile and can withstand blunt and cutting attacks it appears on G7.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1147 on: July 09, 2018, 07:57:14 am »

This is kinda cool. Thinking of joining as a god, I'm assuming there is space for me to join?
You might have trouble finding a niche, since there are more gods than civilisations already.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1148 on: July 09, 2018, 08:34:35 am »

Mabel
Create a clan of Little People at D4, these tiny highly shy Fey delight in tending, cleaning, and maintaining people's homes in exchange for a small amount of food (befitting their tiny size), and allowing them to make their homes within the walls of the homes they adopt. If harassed or mistreated they tend to respond passive-aggressively, and if it continues then they will leave entirely and make their homes elsewhere. If treated well they can often help in a large number of support functions, like fixing tools, controlling pests, and managing household chores.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1149 on: July 09, 2018, 09:04:06 am »

Take over Izzith's Spot~ He was a God of Magic and has 22 FP leftover.

There's also Holo of the Harvest.


Other than that, God of Fire, God of Kukuku, God of Water. There are still things you can pick.



On that note, I thought Farms were an 8 research tech, unless I'm researching farms in general, which makes sense.
« Last Edit: July 09, 2018, 09:06:56 am by TricMagic »
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1150 on: July 09, 2018, 09:09:48 am »

Disci orders Tallamon to train the Deltadwellers.
« Last Edit: July 09, 2018, 01:17:38 pm by Detoxicated »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1151 on: July 09, 2018, 09:28:20 am »

Cait Sith

3 Worker Forages at K-2. Basket is used.
3 Workers pick up their spears and fish at J-1.

1 Disciplined D-H EM Philosopher asks the Nature Spirits this. "Would you consider being contracted to us?"(Seeking bonuses to Fire, Wind, Water, Earth, Light Magics. In that order of contract. Negima!~)
1 D-H EM Apprentice researches a new simple spell, Aero.
1 Disciplined D-H EM Apprentice and 1 Disciplined D-H EM Writer Apprentice Research Farms.
2 D-H EM Apprentice Forages for Spell Regents at K-2.


Aeroith uses the Arcanum Botanica to repeat her feat of growing houses.

The time is nearly upon us. Soon, the prophesied time shall come. I only hope I can hold them back alone.

2 turns until turn 40~
« Last Edit: July 09, 2018, 09:57:52 am by TricMagic »
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Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1152 on: July 09, 2018, 09:40:40 am »

Aglejo

Try as they might, the people of Aglejo are unable to conceive a concrete means of manipulating molten copper, in part due to the fact that they lack basic knowledge about relevant structural materials. They decide to focus their energy on simpler topics for the time being. The smaller of the two research groups begins to look into trends in seasonal crop production over the years in an effort to discover a means of enhancing farming efficiency.

1 expert farmer and 2 workers farm at B6 using 3 crude tools.
5 workers research Stone Gathering.
2 workers research Crop Rotation.


I think that there is definitely an error this turn. Only three people butchered the snakes this turn, while the Animal Husbandry tech states that using more than 3 workers to butcher will deplete the herd. This turn three people butchered and one person ranched. (I wasn't intending to do that, but I'm not making that particular dispute because my post was clearly a mess and I didn't notice that two actions were in a single logistics slot in my post)

The turn also states that too many people ranched them this turn, but only one person ranched this turn and there have been no problems ranching with 3 people in previous turns.

Going off the way the Animal Husbandry tech description is worded in your civilisation screen, I'd say that the terms "ranch" and "butcher" are synonymous in the context of actions at the ranch.
« Last Edit: July 09, 2018, 09:53:45 am by Prismatic »
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1153 on: July 09, 2018, 10:53:05 am »

The People
Action 1:
Ymar with a crude spear and the Armor of Purity and a boat
The trapper with a crude spear and a boat
The half-secretary bird with a crude spear and a boat
Fish at G4
Action 2:
The grandmaster farmer with a crude tool
2 workers with 2 crude tools
Harvest at H4
Action 3:
5 workers research Mathematics
Action 4:
3 workers forage for wood at G3 with 3 crude tools
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1154 on: July 09, 2018, 11:35:03 am »

Hm. I wanted to build an artifact casting mould, but the reminder that it will only be 2 turns until the undead apocalypse is worrying... the Aglejo might need a guardian, they don't have a military.

Keerim, would you be willing to pool our powers to craft a powerful creature to protect our followers from the terror that is coming?
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