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Author Topic: Gridhood: Aspects of the Divine!  (Read 141371 times)

DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1095 on: July 06, 2018, 09:58:35 pm »

"The time has come zebras, your new home awaits in the south, you will be safe there"
Keerim creates Mount Thrushmore at G9, it;s like Mount Rushmore, but with birds instead of presidents. The tile provides protection against bad weather and repels anyone who intends to harm residents of the area. Also add 2 points of protection to the tile.

"Let's see, anything else? Oh, right. Aglejo! The seagulls to the north of you seem to be leaving you alone, I think that means that they like you, so I like you. If you need anything, talk to my secretary, she'll make sure I know."
Then make a duck at B6, on the islands.
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I should probably introduce the actual plot soon
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1096 on: July 07, 2018, 04:07:20 am »

I will point out that apparently the corruption thing can corrupt a tile, move, corrupt a second tile AND attack all in a single turn. That seems like a GM error to me because of how ridiculous that is.
Though Amastay had changed all the Eldritch Landscapes the turn before, the twisted vines and the One Eye Screaming were still there.  The changing of the tiles delayed their expansion for a turn.  They were left unmolested, so they converted the tiles they were in and then expanded.  I generously decided that I would refrain from having each vine expand once, since that kind of exponential expansion would quickly engulf the map.

30 FP is a lot.  For 20 FP, a god could make an extremely powerful creature like an elder dragon or a named demon.  Gods have immense power in this game.  For a mere 5 FP, a god could create an active volcano on someone's settled tile that would wreak quite a lot of havoc.

I mean, vines, no matter how evil they may be, are a part of the ecosystem. Destroying a tile and replacing it with another would destroy the present ecosystem and replace it with another. I assumed that all the vines would be obliterated and I would just have the Eye thing left to deal with since it was the only independent entity present.

Anyways, Amastay spends 50fp to create "The Avatar of Amastay". It is a large winged humanoid figure in a hooded cloak, wreathed in flames and carrying a sword of shining blue metal. It acts as a direct manifestation of Amastay, allowing him to interact directly with the mortal realm. He places it at B5. Then, acting as the Avatar, he moves to B4, burning all corruption in his path with fire and light.
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Science is Meta gaming IRL. Humans are cheating fucks.

Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1097 on: July 07, 2018, 04:31:21 am »

"We are working on this"
Delta dwellers
1 Worker create one crude tool
2 workers reaserch fishing
1 worker reaserch tree cutting
3 workers fish at E7 with the fish whistle
« Last Edit: July 07, 2018, 07:18:02 am by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1098 on: July 07, 2018, 04:48:35 am »

Tellus descends on B6  and sees the Aglejo, remarkable people with an inventive mind but stuck on their floating islands, with little access to resources. So much potential, but they need some help unlocking it.

Tellus therefore creates a new artifact. He takes the finest granite from the depths of Earth and shapes it in a polished bowl, engraved with pictures of tools and people performing amazing tasks with them (no mechanical effect intended). It is shaped in such a way to facilitate pouring liquid. Then he erects a 1 meter high pillar in the Aglejo settlement and places the bowl on top of it, at which point it starts to fill with a molten, dense, hot liquid, in quantity large enough to make a tool.

"Behold, Aglejo: this is copper. It is a metal, born in the depths of Earth. When removed from the bowl it will cool down turning into something more resilient, sharp, durable than you could imagine. Find a way to use it and you will begin the path of unlocking your potential. This so I promise, that this crucible will serve you well.
Don't be afraid of using it: the metal inside will slowly refill and never run out."

Tellus creates the Promised Crucible in B6, an artifact bowl which produces 1 unit of molten copper per turn.


Keerim, The Aglejo have attracted my attention as well. Depending on what they ask, perhaps I could help you in granting them aid. They probably will need food, but I can hardly grant that. If they ask for a way to explore beyond the islands, however, they will need a flying steed of great size, more than bone can sustain. We could, therefore, make a creature of meat and metal, a stymphalian bird, big enough to carry an Aglejo. I could pool whatever strength I have toward that goal.


« Last Edit: July 07, 2018, 04:55:30 am by andrea »
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #1099 on: July 07, 2018, 05:37:23 am »

Hey, why isn't my god, Gilbert, existing?

In Gridhood Bay12 edition, the GM let me play a god after I got my ass handed to me as a civilization.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1100 on: July 07, 2018, 05:46:18 am »

Probably because of how you acted when you left the game in the first place.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1101 on: July 07, 2018, 06:43:06 am »

Dipnoi Republic

While we would rather perfect our building techniques a little more before raising a Ziggurath to Nagas, we believe that we waited enough.

[3] 3 Workers ranch at I6
[3] 2 Snake Tamers and 1 Pygmy Charmer forage for Food at H7 with 2 Tame Giant Anacondas.
[2] 1 Worker and 1 Python-style Master forage for Food at I7
[6] 1 Mud Specialist and 5 Workers begin construction of a Ziggurath to Nagas [12 Labor, 12 Mud Bricks, 6 Wood] using Mud instead of Wood
[2] 2 Workers research Mathematics
4 Food is fed to the Anacondas.
« Last Edit: July 07, 2018, 06:46:06 am by Nakéen »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1102 on: July 07, 2018, 06:45:42 am »

I will point out that apparently the corruption thing can corrupt a tile, move, corrupt a second tile AND attack all in a single turn. That seems like a GM error to me because of how ridiculous that is.
Though Amastay had changed all the Eldritch Landscapes the turn before, the twisted vines and the One Eye Screaming were still there.  The changing of the tiles delayed their expansion for a turn.  They were left unmolested, so they converted the tiles they were in and then expanded.  I generously decided that I would refrain from having each vine expand once, since that kind of exponential expansion would quickly engulf the map.

30 FP is a lot.  For 20 FP, a god could make an extremely powerful creature like an elder dragon or a named demon.  Gods have immense power in this game.  For a mere 5 FP, a god could create an active volcano on someone's settled tile that would wreak quite a lot of havoc.

I mean, vines, no matter how evil they may be, are a part of the ecosystem. Destroying a tile and replacing it with another would destroy the present ecosystem and replace it with another. I assumed that all the vines would be obliterated and I would just have the Eye thing left to deal with since it was the only independent entity present.

Anyways, Amastay spends 50fp to create "The Avatar of Amastay". It is a large winged humanoid figure in a hooded cloak, wreathed in flames and carrying a sword of shining blue metal. It acts as a direct manifestation of Amastay, allowing him to interact directly with the mortal realm. He places it at B5. Then, acting as the Avatar, he moves to B4, burning all corruption in his path with fire and light.
The vines were independent creatures and not part of the tile.  As I told Supernerd a while ago when he asked the difference between tiles that have creatures as a part of their description, and tiles with independently made creatures in them:  The difference is when the tile is changed, creatures that are part of the tile go away, but independent creatures might remain.  It depends on what you change the tile into.  If you had changed the tiles to plains of fire instead of normal forests, maybe the vines would have burned away.

The Avatar of Amastay is interesting.  You say it's a direct manifestation of Amastay.  I'm wondering what you expect that to mean in game terms.

---

Also, Delta Dwellers:
Did you know that you don't have to research fishing in order to fish?
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1103 on: July 07, 2018, 07:11:30 am »

Note, should have 4 Ex-Mag-DH workers, not 3 out of 10. Also, you'd think the first normal birth would peak some of the gods interest. It's been a while after all.

We also just finished our Fishing research in one turn, which should be helpful. Expansion time.
« Last Edit: July 07, 2018, 07:22:21 am by TricMagic »
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1104 on: July 07, 2018, 07:18:53 am »

Are you sure, I thought I need spears
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1105 on: July 07, 2018, 07:20:55 am »

"The Avatar of Amastay".
It acts as a direct manifestation of Amastay, allowing him to interact directly with the mortal realm.
"Why do you need a fancy thing like that to mess with the mortals, I've been living with the Zebras for awhile now and haven't needed anything like that."

Blarg helps the Zebras rebuild the houses that were destroyed, then he wonders around G7 with the Zebras.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1106 on: July 07, 2018, 07:21:56 am »

Aglejo

Life on the floating island is calm and idyllic, and the Aglejo are content to spend their days planting crops and tending to the fields. The harvests remain plentiful, and this simple lifestyle leaves much time to spare for deep thought and scientific exploration. Once in a while, a brave soul ventures to the far edges of the island to gaze at the mysterious world beneath, and questions about the inner workings of the universe start being asked. Despite this, it is decided that thanking the gods for their benevolence should take precedence over formal research at this time.

[Next turn will be devoted to worshipping Keerim. I'll think up a response to the offer for divine aid in the meantime.]

1 expert farmers and 2 workers farm at B6 using 3 crude tools.
7 5 workers pray to Tellus.
2 workers research Engineer's Mindset.


« Last Edit: July 07, 2018, 07:52:28 am by Prismatic »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1107 on: July 07, 2018, 07:25:57 am »

Note, should have 4 Ex-Mag-DH workers, not 3 out of 10. Also, you'd think the first normal birth would peak some of the gods interest. It's been a while after all.

We also just finished our Fishing research in one turn, which should be helpful. Expansion time.
Somehow your worker creation escaped my notice.  I will add a worker and add FP to Mabel.

Are you sure, I thought I need spears
You need a spear or some kind of fishing tool.  The whistle counts as a fishing tool, allowing one worker to fish.  The worker could fish right in the river at your home tile, no boat needed.
edit:  Actually, the fishy coastline at E7 is a better choice for fishing.  I see that you have 3 workers fishing there, though, and just one fishing tool.  2 of those workers will not be able to fish.
« Last Edit: July 07, 2018, 07:47:43 am by Zazmio »
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andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1108 on: July 07, 2018, 07:39:13 am »

Aglejo, I am overwhelmed by your prayers. However, you shouldn't forget to finish refining your mindset. A proper engineering mindset will be essential to exploit the gifts I provide, more than a couple extra prayers now.
(as in, feel free to send a couple workers to complete engineering mindset, 5 prayers are already more than enough to act next turn)

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1109 on: July 07, 2018, 07:51:22 am »

Cait Sith

1 Worker forages at K-2. Basket is used.
3 Workers pick up their spears and fish at J-1.

1 worker is created for 3 food.


1 Philosopher argues.

3 D-H EM Apprentices Research Farms.

1 Disciplined D-H EM Writer Apprentice and 1 Disciplined D-H EM Apprentice researches Book-making Harvest.


Aeroith uses the Arcanum Botanica to repeat her feat of growing houses.{Same action as last time this was done.]
[At K-1, Simple Treehouse Number Two}


Yeah, it would. How many turns since the last new worker joined us? I have enough regents to bring my worker count total to 16.

Also, does Stone or Wood count as a crude tool if I use my Arcanum to make it? I mean, it's 1 or two a turn, but the basics are there in crude tools. I will need sickles.

We actually have those mineral plants/trees at Glitterleaf Grove to work with, so it should work to make a Glitterwood Sickle.


Well, at least I should be able to copy Arcanum spells soon.

Spoiler: Worker Count/Type (click to show/hide)
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