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Author Topic: Gridhood: Aspects of the Divine!  (Read 141419 times)

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #975 on: July 02, 2018, 02:57:59 am »

Mabel
no action
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #976 on: July 02, 2018, 05:33:05 am »

Turn 33 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Zebra Civil war rages on.  Blarg drives over some Zebras but this only angers the Keerim faction.
Twisted creeping vines spread to B4!  The Taiga at B4 becomes an Eldritch Nightmarescape!

Godly actions of note:
Amastay converts the mountain at E3 into the Holy Mountain of Amastay for 5 FP.  Then Amastay Zaps a worker of the Jotun 9 times into a Grand Priest of Amastay for 27 FP!  Then Amastay spends 10 FP to make the Wyverns at J4 into raiding toolusers!  Then Amastay Zaps a worker of The People 3 times into a Grandmaster Farmer for 9 FP.
Farsky puts 28 FP into the divine project "Titangate".
Blarg spends 5 FP to teach the Blarg faction zebras how to fish.
Nagas starts the divine project "Apzu the River Dragon" and puts 5 FP into it.
Disci puts 5 FP into the divine project "Apzu the River Dragon".

Civilization actions:

The Jotun Oligarchy
5 workers (BB1) using 5 crude tools and 5 slings construct a Giant Stone House.  Amastay gets 1 FP.
1 Greenthumb worker using 1 crude tool and the artifact "Giant Flint Sickle of Harvesting" and 1 worker (BB1) using a crude tools and 1 worker using a crude tool Harvest at the Orchard at E4 and get 16 food.
1 Bountiful Gatherer (BB1) using a crude tool and the Artifact "Bountiful Basket" and 2 workers using 2 crude tools Ranch at the ranch at E4 and get 19 food.
1 worker (BB1) prays to Amastay at the Temple of Amastay at D3 and generates 3 FP for Amastay.
1 worker (BB1, LB1) and 6 workers Begin research on Sundials.
1 Food is fed to the Tame Cobras.
4 food is used to make a new worker.  Farsky gets 1 FP.  Mabel gets 1 FP.
The Giants have reached a population of 20 workers!  They have gone from a sparsely populated tribe of hunter-gatherers to a densely populated agricultural civilization!  The increased population will bring with it problems such as unrest and sanitation!

Dipnoi Republic
3 Workers ranch at I6 and get 10 food.  Blarg gets 1 FP.
2 Snake Tamers hunt at J7 with 2 Blowdarts and 2 Tame Giant Anacondas and get 4 food.  Nagas gets 1 FP.
1 Mud Specialist and 1 Worker make 10 Mud Bricks at the Mud Kiln I6 using 2 Wood.  Amastay is intrigued and gets 1 FP.
1 Pygmy Charmer and 4 Workers research Diplomacy and the tech is completed.
4 Food is fed to the Tame Giant Anacondas.

Delta Dwellers
2 workers (one with The Fish Whistle) forage food at E8 and get 2 food.
2 workers forage food at D8 and get 4 food.  1 worker narrowly avoids being eaten by a python!  Nagas gets 1 FP.
2 workers research tool creation.
Tallamon the Hero Trainer arrives at your settlement.

Aglejo
1 expert farmer and 3 workers continue constructing the farm at B6 and the farm is completed!  Amastay gets 1 FP.
2 workers forage for food at B6 and get 4 food.
1 new worker is created.

Cait Sith
1 Philosopher Argues.  No breakthroughs.
2 D-H EM Workers pick up their spears and fish at J-1 and get 3 food.
1 D-H EM Worker forages at K-2 with the Bountiful Basket and gets 6 food.
1 Disciplined D-H EM Apprentice and 1 Disciplined D-H EM Writer Apprentice researches Spell Reagent Gathering at K-2.
2 D-H EM Apprentices and Aeorith the D-H EM Magus research Spiritualism.
1 D-H EM Worker trains as an Apprentice.  Disci gets 1 FP.  Izzith gets 1 FP.

The People
3 workers harvest at H4 with 3 crude tools and get 10 food.
3 workers forage at G3 with 3 crude tools and get 7 food.
1 worker forages at H4 with 1 crude tool and gets 5 food.
Ymar with !*Rehield*! and the Armor of Purity, The half-secretary bird with a crude spear, The trapper with a crude spear attempt to Hunt at G4, but G4 is an ocean.  Instead, they hunt at H4.  They get 8 food.

Hidden Monastery
1 cobra d.BMA with Fey-Hair Ribbon, 1 cobra BMA & 1 woodpecker d.MA forage food on K10 and get 6 food.
1 BMA, 1 seagull d.MMA & 1 seagull d.JMA forage food on I8 and get 5 food.
Neheb forages food on K8 and gets 3 food.
3 workers build a wooden house.
3 food spent to Create 1 new worker.

The Xekarni stagnate.

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 02, 2018, 08:34:47 pm by Zazmio »
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #977 on: July 02, 2018, 05:47:30 am »

Amastay uses 8?fp to turn G4 into a bountiful reef, full of fish and other edible aquatic wildlife.

The scepter of purity should help keep the giants healthy as sanitation becomes a worry.
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Science is Meta gaming IRL. Humans are cheating fucks.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #978 on: July 02, 2018, 05:52:12 am »

Oh! You missed the Diplomacy tech in the Dipnoi Republic :P

Quote
Diplomacy, 3 of ? (incomplete)
Diplomacy, 5 of ? (incomplete)
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #979 on: July 02, 2018, 07:02:12 am »

Disci orders Tallamon to trach the delta dwellers some discipline.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #980 on: July 02, 2018, 07:55:39 am »

Cat Sith

1 Philosopher Argues.
2 D-H EM Workers pick up their spears and fish at K-1.
1 D-H EM Worker forages at K-2 with the Bountiful Basket.
1 Disciplined D-H EM Apprentice and 1 Disciplined D-H EM Writer Apprentice researches Spiritualism.
3 D-H EM Apprentices and Aeorith the D-H EM Magus gather Magical Regents at K-2.
Aeorith has the Arcanum Botanica, and uses it to increase the number of Magical Regents they can gather.



GM, keep in mind that Spell Regent Gathering is more effective for Magical Regent Gathering, of which K-2 has plenty. Extra Effective for spells.

Glad that Magical Lake can finally pay off.
K2:  +Meadow with lake and magical plants+

I kept expecting a research bonus from that.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #981 on: July 02, 2018, 08:31:19 am »

"Hay when did that white tower show up, does that mean that I'm no longer the only god with a house?"

"What part of get the hell of my land don't you guys get!"
Blarg spends some FP to create an artifact it's a chrome shaft that on one has a rubber like substance as a grip and on the other end it has a small metal wedge with a number nine engraved on it as the head, he calls this item a Nine Iron it appears at G7 and appears in his hands, then he waves it around and threatens the Keerim worshiping zebras and runs some of them over with his wagon, then uses some of his FP to try and make the Keerim worshiping zebras leave G7.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #982 on: July 02, 2018, 08:34:33 am »

Error: My civ inventory shows 5 regular workers instead of 6.

Aglejo

The sky-dwellers rejoice as the last patch of designated land is cleared and made fit for farming. The future looks bright, and the little island civilisation begins to slowly expand in anticipation of a plentiful yearly harvest.

1 expert farmer and 2 workers farm at B6.
3 workers forage at B6.
1 worker researches Toolmaking.
1 new worker is created.
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #983 on: July 02, 2018, 09:05:46 am »

"Indeed Blarg. Why don't you consider coming to visit. I got some swamp herb teas in the brew."
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #984 on: July 02, 2018, 09:08:02 am »

Mabel
spend 5FP teaching the pixies how to care for the forest.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #985 on: July 02, 2018, 09:09:27 am »

We have pixies?
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #986 on: July 02, 2018, 09:11:18 am »

We have pixies?
Yep. See turn 29.
They aren't in your tile if that's what you mean.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #987 on: July 02, 2018, 09:17:43 am »

"Indeed Blarg. Why don't you consider coming to visit. I got some swamp herb teas in the brew."
"I would but I'm currently trying to get some duck worshiping morons off of my land."
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #988 on: July 02, 2018, 10:17:06 am »

Could've sworn I said G3. Sorry, GM!

The People
Action 1:
Ymar with !*Rehield*! and the Armor of Purity
The half-secretary bird with a crude spear
Hunt at G3
Action 2:
The grandmaster farmer harvests at H4 with a crude tool
Action 3:
2 workers research Wooden Structures
Action 4:
4 workers research Writing
Action 1:
1 worker researches Boat Construction
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #989 on: July 02, 2018, 11:41:35 am »

Oh my gosh did I really forget to use the lens? Thats it. I'm going to make a checklist for myself now because making a Jotun Oligarchy post is now so complicated it needs an instruction manual. (helmacon, please send me a PM or something if it looks like I ever forgot the lens again)

Jotun Oligarchy

The Jotun Oligarchy continues their work. Realizing that the monstrosity "One Eye Screaming" needs to be dealt with sooner rather than later, the Jotun Oligarchy finds the manpower to pray to Amastay properly this turn. With the temple now being on a holy mountain tile and a Grand Priest capable of using the Lens of Amastay to its full potential, Amastay would be powerful enough to dispose of even the greatest of monsters.

Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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