Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 65 66 [67] 68 69 ... 119

Author Topic: Gridhood: Aspects of the Divine!  (Read 139171 times)

andrea

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #990 on: July 02, 2018, 12:19:40 pm »

Tellus encourages the Cait Sith to interact with the glitterleaf forest or work with the arcanum mineralis, so that more power will be generated to grant boons.

Meanwhile, he rests

DAPARROT

  • Bay Watcher
  • More parrots
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #991 on: July 02, 2018, 01:52:14 pm »

"Hey zebras, don't worry about having to live outside, I'll get you guys a new house as soon as I can, just get out of there before that jerk kills more of you."
Logged
I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

dgr11897

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #992 on: July 02, 2018, 07:21:52 pm »

Farsky acts
Two more FP for the titangate.
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #993 on: July 02, 2018, 08:15:29 pm »

Oh! You missed the Diplomacy tech in the Dipnoi Republic :P

Quote
Diplomacy, 3 of ? (incomplete)
Diplomacy, 5 of ? (incomplete)
Ok, fixed.  The tech was completed.

I also took at look at your Priesthood tech and modified it a little.  Priests are now able to do any worker vanilla actions with no malus.  Also, I don't like that the construction it gives is called a "church" as that seems Christian, and the Dipnoi don't strike me as being particularly Christian.  But I can't think of anything better to call it ("temple" is taken).  If you have a suggestion for a better name, feel free to suggest...

Cat Sith
GM, keep in mind that Spell Regent Gathering is more effective for Magical Regent Gathering, of which K-2 has plenty. Extra Effective for spells.
I decided that Spell Regent Gathering is identical to Herbalism, since you'd have to understand which herbs to gather to get reagents, anyway.  And yes, the lake will give a bonus to reagent gathering.

Quote from: Supernerd
But the sundial research should be 7/8 instead of 6/8 because 7 people total worked on it because you didn't provide a reason on why it wouldn't.
Fixed.


Logged

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #994 on: July 02, 2018, 08:18:34 pm »

Error: My civ inventory shows 5 regular workers instead of 6.
fixed
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #995 on: July 02, 2018, 08:35:37 pm »

I might recommend letting players tweak their terminology if it wouldn't negatively impact the game.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #996 on: July 02, 2018, 08:40:19 pm »

You would think the magical plants would make better regent for casting.


Well, Aeroith has an Arcanum, and she isn't afraid to use it.
Logged

Sarrak

  • Bay Watcher
  • Venit leger cerebrum amissa
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #997 on: July 03, 2018, 12:20:34 am »

Hidden monastery

1 cobra d.BMA with Fey-Hair Ribbon & 2 workers forage food on K10
1 BMA & 2 workers forage food on I8
Neheb, 1 seagull d.MMA, 1 seagull d.JMA, 1 cobra d.BMA & 1 woodpecker d.MA research Meditation (tech that would allow martial artists to contribute more research to martial arts related projects)
« Last Edit: July 03, 2018, 12:23:55 am by Sarrak »
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Nakéen

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #998 on: July 03, 2018, 01:31:00 am »

Dipnoi Republic

Change diplomatic state with the Xekarni to Neutral.
Change diplomatic state with the Pygmies to Friendly.

(3) 3 Workers ranch at I6
(3) 3 Workers forage for Food at I7
(3) 2 Snake Tamers and 1 Pygmy Charmer forage for Food at H7 with 2 Tame Giant Anacondas
(1) 1 Worker forages for Food at I6
(2) 1 Mud Specialist and 1 Worker upgrade a Primitive House into a Mud Brick House
Create 2 Workers using 6 Food
Feed 4 Food to the Tame Giant Anacondas
Logged

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #999 on: July 03, 2018, 04:05:59 pm »

I also took at look at your Priesthood tech and modified it a little.  Priests are now able to do any worker vanilla actions with no malus.  Also, I don't like that the construction it gives is called a "church" as that seems Christian, and the Dipnoi don't strike me as being particularly Christian.  But I can't think of anything better to call it ("temple" is taken).  If you have a suggestion for a better name, feel free to suggest...
Given that the Dipnoi are Nagasists, I submit that their churches be known as "dens".

Oh, right. Nagas begins work on a second dragon, Divine Project: Tiamat the Ocean Dragon, adding 5 FP to it. The mate of Apzu, Tiamat is fiercer and more aggressive than her counterpart, but more reclusive as well; together, the two can spawn lesser dragons, and Tiamat is very protective of her brood. Tiamat breathes corrosive salt-mist and poison.
« Last Edit: July 03, 2018, 04:15:20 pm by Maximum Spin »
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1000 on: July 03, 2018, 04:21:29 pm »

Why I get so little food
Delta dwellers
2 workers forage food at D8
2 workers forge food at E9
2 workers reaserch tool creation
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Nakéen

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1001 on: July 03, 2018, 05:05:07 pm »

Ziggurat for our temples!
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1002 on: July 03, 2018, 06:57:39 pm »

Dweller. Study spears and build boats. If you fish instead of forage you get more food.
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1003 on: July 03, 2018, 07:00:15 pm »

It actually looks like you got some bad rolls. A standard forage from my experience seems to yield around 1-3 food or so. It definitely varies from tile to tile though. I recommend experimenting. You have 5 logistics available, so you can forage a tile with a single person to get a better feel on what the tile probably will provide in the long term. Just don't come to a conclusion due to small sample sizes if you get a single 1 roll.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1004 on: July 03, 2018, 09:18:07 pm »

Turn 34 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Keerim faction of the Zebras move to G8.
Twisted creeping vines spread to C4 and A4!  Those tiles become Eldritch Nightmarescapes!!  The giant sized orchard at C4 becomes corrupted!

Godly actions of note:
Amastay spends 5 FP to make the ocean at G4 into a Bountiful Reef.
Blarg creates the Nine Iron at G7 for 5 FP.  Blarg waves the Nine Iron around and yells at all these goddamned kids to get off his lawn.
Mabel spends 5 FP to make the pixies at F11 forest custodians.
Farsky adds 2 FP to the divine project Titangate.
Nagas creates the divine project "Tiamat the Ocean Dragon" and adds 5 FP to it.  Nagas, however, needs to specify which tile it is in.

Civilization actions:

Cait Sith
1 Philosopher Argues.
2 D-H EM Workers pick up their spears and fish at K-1 and get 5 food.
1 D-H EM Worker forages at K-2 with a Bountiful Basket and gets 4 food.
1 Disciplined D-H EM Apprentice and 1 Disciplined D-H EM Writer Apprentice researches Spiritualism and the tech is complete!
3 D-H EM Apprentices and Aeorith the D-H EM Magus gather Magical Regents at K-2 and get 14 reagents.
Aeorith has the Arcanum Botanica, and uses it to increase the number of Magical Regents they can gather.  Aeorith considers spanking the philosopher just for the hell of it, but then remembers that she is disciplined.  But then Aeorith remembers that she gathered reagents this turn and she can't take more than one action in a turn.

Aglejo
1 expert farmer and 2 workers farm at B6 and get 11 food.
3 workers forage at B6 and get 7 food.
1 worker researches Toolmaking.
1 new worker is created.

The People
Ymar with !*Rehield*! and the Armor of Purity and the half-secretary bird with a crude spear Hunt at G3 and get 7 food.
The grandmaster farmer harvests at H4 with a crude tool and gets 6 food.
2 workers research Wooden Structures.
4 workers research Writing.
1 worker researches Boat Construction and the tech is complete!

The Jotun Oligarchy
1 Grand Priest of Amastay using a sling and the artifact "The Lens of Amastay" and 5 workers (BB1) using slings and 1 worker using a sling and 1 worker (BB1, LB1) using a sling Pray to Amastay at the Giant Temple of Amastay at E3 and generate 32 FP for Amastay!  1 Grand Priest of Amastay gets (lensbuff 1).  Izzith gets 2 FP.
1 Greenthumb worker using 1 crude tool and the artifact "Giant Flint Sickle of Harvesting" and 2 workers (BB1) using 2 crude tools Harvest at the Orchard at E4 and get 16 food.
1 Bountiful Gatherer (BB1) using a crude tool and the Artifact "Bountiful Basket" and 2 workers using crude tools Ranch at the ranch at E4 and get 16 food.
1 worker researches Sundials and the tech is complete!
5 workers using 5 crude tools upgrade the Orchard at E4 into a Giant Orchard.  Amastay gets 2 FP.
1 Food is fed to the Tame Cobras.
4 food is used to make a new worker.  Farsky gets 1 FP.  Mabel gets 1 FP.
1 Grand Priest of Amastay generates 3 FP for Amastay just for existing.
Sanitation decreases by 3 to 97.  Prayer at the temple keeps unrest at 0.

Hidden Monastery
1 cobra d.BMA with Fey-Hair Ribbon & 2 workers forage food on K10 and get 6 food.  Izzith gets 1 FP.  Mabel gets 1 FP.
1 BMA & 2 workers forage food on I8 and get 7 food.  1 worker gets a tropical disease in the rainforest!
Neheb, 1 seagull d.MMA, 1 seagull d.JMA, 1 cobra d.BMA & 1 woodpecker d.MA research Meditation.

Dipnoi Republic
3 Workers ranch at I6 and get 9 food.
3 Workers forage for Food at I7 and get 9 food.
2 Snake Tamers and 1 Pygmy Charmer forage for Food at H7 with 2 Tame Giant Anacondas and get 9 food.
1 Worker forages for Food at I6 and gets 4 food.
1 Mud Specialist and 1 Worker upgrade a Primitive House into a Mud Brick House.
Create 2 Workers using 6 Food
Feed 4 Food to the Tame Giant Anacondas.
Diplomatic state with Xekarni set to Neutral.
Diplomatic state with Pygmies set to Friendly.
1 worker grumbles about a lack of housing.

Delta Dwellers
2 workers forage food at D8 and get 4 food.  1 worker is injured by snakebite!  Nagas gets 2 FP!
2 workers forage food at E9 and get 5 food.
2 workers researches Tool Creation.
Tallamon the Hero Trainer trains one worker to be disciplined.  Disci gets 1 FP.

The Xekarni stagnate.

« Last Edit: July 03, 2018, 10:29:23 pm by Zazmio »
Logged
Pages: 1 ... 65 66 [67] 68 69 ... 119