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Author Topic: Gridhood: Aspects of the Divine!  (Read 141395 times)

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1005 on: July 03, 2018, 09:19:04 pm »

Post size exceeded 40k character restriction!!
Turn 34 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 03, 2018, 09:28:34 pm by Zazmio »
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Detoxicated

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  • Urist McCarpenter
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Re: Gridhood: Aspects of the Divine!
« Reply #1006 on: July 03, 2018, 09:44:08 pm »

Disci heals a dweller and zaps one worker to know how to create shrines.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1007 on: July 03, 2018, 09:44:37 pm »

REMINDER TO SELF: Check and update action instruction document

Jotun Oligarchy

The Jotun Oligarchy... Finds themselves unable to continue work as per usual due to the encroaching Nagas-induced problem. The giants make an attempt to ward it off using the Light Lamps granted to them by Mabel. The Jotun Oligarchy requests the assistance of Amastay to resolve their eldritch nightmarescape related problems. Construction and research come to a halt due to the immediate crisis.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
« Last Edit: July 03, 2018, 11:09:38 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1008 on: July 03, 2018, 10:43:07 pm »

Dipnoi Republic

How marvelous to see our population grow!

(8 ) 1 Mud Specialist, 1 Pygmy Charmer and 6 Workers upgrade 1 Primitive House and 3 Fine Mud Houses into 4 Mud Brick Houses
(3) 3 Workers ranch at I6
(2) 2 Snake Tamers hunt at J6 with 2 Blowdarts and 2 Tame Giant Anacondas
(1) 1 Python-style Master forage for Food at I7
Create 2 Workers using 6 Food
4 Food is fed to the Anacondas
« Last Edit: July 04, 2018, 12:29:26 am by Nakéen »
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1009 on: July 04, 2018, 12:17:41 am »

What discipline does?
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1010 on: July 04, 2018, 12:30:19 am »

Action edited slightly
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1011 on: July 04, 2018, 12:37:01 am »

Huhh, did I forget to say the tile? It's supposed to be at F6.


Nagas puts 5 more FP into Apzu and glares at the Xekarni for a while.
« Last Edit: July 04, 2018, 12:43:31 am by Maximum Spin »
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1012 on: July 04, 2018, 04:52:19 am »

"Glad the whole civil war thing is over, hopefully things will get back to normal. Okay Zebras we should start rebuilding and repairing everything that was damaged during the fighting and bury all of the dead."
Blarg Helps take all the dead zebras out of the area with the palisades and bury them, then he teaches the Zebras how to read and write.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1013 on: July 04, 2018, 08:30:20 am »

Cait Sith



The Magus Aeroith uses the Arcanum Botanica, twisting one of the Large Luminous Trees.
Wood shifts, a path grows out of the tree's bark circling the trunk. From the branches and leaves, a floor and roof is formed.
Rooms and walls form within it's branches, and the entire structure is covered in a wood flooring, walls and and open rooms on the edges.
It all connects together into a Simple Treehouse, free from rain inside, and complete with it's own light...

Cost is 4 Regents.(6-2=4)


1 disciplined demihuman extramagical apprentice uses the Arcanum Mineralis to Bring Forth/Transmute Stone from beneath the Water and Earth.
(12 for how many reagents?)
[This is a spell to bring the stone needed out of the earth.]
{This should be a simple spell, if on a larger scale than normal. Repeat' Repeat' Till you have enough Stone}

2 D-H EM Workers pick up their spears and fish at J-1.
1 D-H EM Worker forages at K-2 with a Bountiful Basket. He also has his Spear with him.

1 Philosopher Argues

1 D-H EM Apprentices and 1 Disciplined D-H EM Writer Apprentice Research Fireball.
2 D-H EM Apprentices begin Research into Basic Elemental Magic.
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Oblivion2007

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Re: Gridhood: Aspects of the Divine!
« Reply #1014 on: July 04, 2018, 09:20:13 am »

Yeah, I'm officially dropping out of this game now. I've been regretting choosing to play as a god basically ever since I joined. I originally chose a god because there were more civs than gods and not much room when I joined but at this point I just can't work up the ability to care anymore. Playing has just started to feel like a chore to me for awhile now. Sorry for dropping out so suddenly and everything but it is what it is.

Izzith appears at F5 and begins to vibrate violently, glowing with a blinding light. With a final scream of frustration all of his remaining power is released at once in a massive arcane explosion devastating the landscape.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1015 on: July 04, 2018, 09:27:21 am »

Um? Izzith..

Not to say anything, but.. Can you at least just create the Yggdrasil Divine Project before you go?


Here's hoping you are reborn as a Civ someday.
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1016 on: July 04, 2018, 09:35:11 am »

Delta dwellers
2 workers forage food at E8
worker and disciplined worker forge food at E9
2 workers reaserch tool creation

Ask Tallamon how to solve the snake problem
Create new worker
« Last Edit: July 05, 2018, 03:03:28 am by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1017 on: July 04, 2018, 10:00:52 am »

The People
Action 1:
2 workers research Wooden Structures
Action 2:
3 workers forage for wood at G3 with 3 crude tools
Action 3:
The Grandmaster Farmer harvests at H4 with a crude tool
Action 4:
2 workers
And the half-secretary bird
research Writing
Action 5:
Ymar with !*Rehield*! and the Armor of Purity
And the trapper with a crude spear
Hunt at H4
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #1018 on: July 04, 2018, 10:26:42 am »

The spirits of a long-gone feline civilization start merging, almost as if a new god is forming from them!

Gilbert, god of Felines has risen!
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it's over

Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1019 on: July 04, 2018, 11:57:04 am »

Aglejo

1 expert farmer and 2 workers farm at B6.
3 workers forage for food at B6.
2 workers research Toolmaking.
2 new workers are created.
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