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Author Topic: Gridhood: Aspects of the Divine!  (Read 140989 times)

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #570 on: June 16, 2018, 12:08:10 am »

Turn 20 - The Stone Age - Year of the Bird

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Zebras at G7 worship Blarg!  The Swamp god gains 1 FP!
The Year of the Bird has arrived!  Expect peculiar avian behavior!  Keerim gets 3 FP!

Godly actions of note:

For 3 FP, Keerim Zaps a worker of The People into a half-secretary bird!
For 5 FP, Nagas creates another Tame Giant Anaconda and places it at I6.
Mabel does not have enough FP to create the Fey Hair-Ribbon.  (+5 for makes demihuman, +5 for removes terrain restrictions, +5 for provides protection = 15 FP)

Civilization actions:

The Xekarni
The injured worker is healed using 3 reagents.
3 workers (armed with 3 crude spears) forage for food at I4 using 3 crude tools and get 8 food.
1 spear warrior and 2 workers (armed with 3 crude spears) hunt at J6 and get 7 food.
1 horse tamer and 1 worker research Equestrianism.
Goruk sentries at I4 with 1 crude spear.
1 spear warrior sentries at I5 with 1 crude spear.
The Xekarni are attacked by giant eagles at I5!  All warriors on sentry duty return to defend their settled tile!  The warriors fight off the attack with no injuries!  Several giant eagles are slaughtered for 5 food!  Malvol gets 2 FP!  Farsky gets 1 FP!  Keerim gets 1 FP!

Dipnoi Republic
1 Worker trains to become a Snake Tamer.  Disci gets 3 FP!
3 Workers hunt in I7 with 3 Blowdarts and get 10 food.
3 Workers forage for Food in I6 and get 10 food.
3 Workers forage for Food in H6 with 3 Blowdarts for self-defence and find 7 food.  One worker is injured by snakebite!  Nagas gets 1 FP!
1 Worker starts building a Ranch in I6.
2 food fed to the Tame Giant Anaconda.  Another Anaconda arrives!
A plague of crows descends on the Dipnoi's settled tile!  6 food is stolen by crows!  Keerim gets 2 FP!  Blarg gets 1 FP!

Cait Sith
1 Philosopher is ordered to bathe in the magic spring, but the philosopher argues that he is an idealist, and that through the application of Pure Thought, he has determined that uncleanliness as a concept is based on empirically-misguided materialism, and therefore does not really exist.  Izzith is amused, and gets 1 FP.
2 workers pick up crude spears and fish at J-1 and get 5 food.
2 workers pick up crude spears and fish at K-1 and get 5 food.
The other 5 (4 apprentices and 1 writer?  Please be explicit to help GM) research Magic Runes and the research is complete!  Izzith gets 5 FP!!!
Angry birds circle overhead but are repulsed by the philosopher's stench!!!

Orassan Empire
3 workers work at the farmland at B3 with 3 crude tools and 1 bountiful basket and get 15 food.  Holo gets 1 FP!
3 workers research wooden structures.
3 workers forage for wood with 2 crude tools at B3 and get 11 wood.
1 worker grabs a crude spear before fishing with it at B3 and gets 3 food.
Birds of Ill-Omen circle overhead!  Panic ensues, and 2 workers are injured! Keerim gets 2 FP!

The People
3 workers research Woodcutting.
Ymar with !*Rehield*! and the Armor of Purity and 2 workers with 2 crude spears fish at G4.  Ymar is not able to fish with !*Rehield*!.  The workers who have no boats must fish from shore, and get 3 food.
1 worker researches Primitive Furniture.
3 workers research Stone.
Crazed pelicans attack the party at G4!  Ymar repells them!  1 worker is injured!  Pelicans are butchered for 3 food.  Malvol gets 1 FP.  Keerim gets 1 FP.

Hidden Monastery
3 workers forage food on J8 and find 9 food.
3 workers forage wood on K8 but are not yet able to cut wood, so forage for food instead.  They get 4 food.
1 worker with cobra-style martial arts and 2 workers research Sensei Tradition.  They make a breakthrough, and the research is completed!  Disci gets 2 FP!
Birds of Paradise alight on the Monastery!  All research gets a bonus this turn!  Keerim gets 3 FP!

The Jotun Oligarchy
5 workers using no tools and 1 Greenthumb using the artifact "Bountiful Basket" Harvest from the orchard at C4 and get 33 food!!  Holo gets 4 FP!  The Aggressive Carnivorous Seagulls become crazed and attack with a furious bloodlust!  1 worker is injured and 1 worker is killed!  Malvol gets 3 FP!  Keerim gets 3 FP!
2 workers eat 2 bloodberries at C4.
1 worker and 1 Bountiful Gatherer (ate bloodberry) wields the artifact "Giant-sized Flint Sickle of Harvesting" and forages for Stone at C3 and gets 6 stone.  Izzith gets 1 FP!
5 workers research Stonecrafting.
1 Food is fed to the Tame Cobras.

The Merfolk Council stagnates.

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 16, 2018, 04:47:36 pm by Zazmio »
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #571 on: June 16, 2018, 12:42:18 am »

Dipnoi Republic
The fury of feathered Keerim is upon us! At least, it was not Keas, let us give our thanks to Keerim later for sparing us from a kea plague. And praise Nagas for blessing us with another of its great children!

Spoiler: Actions (click to show/hide)
« Last Edit: June 16, 2018, 01:02:19 am by Nakéen »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #572 on: June 16, 2018, 12:52:24 am »

Dipnoi Republic
1 Snake Tamer trains the Tame Giant Anaconda for Hunting
I made a mistake.  I wrote in your tech that you can train wild nonsentient snakes, but I meant to write tame wild nonsentient snakes.  I'm not sure if I'll allow training animals to do specific things, 'cause that would be yet more record keeping
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #573 on: June 16, 2018, 12:59:59 am »

Dipnoi Republic
1 Snake Tamer trains the Tame Giant Anaconda for Hunting
I made a mistake.  I wrote in your tech that you can train wild nonsentient snakes, but I meant to write tame wild nonsentient snakes.  I'm not sure if I'll allow training animals to do specific things, 'cause that would be yet more record keeping
No problem with that, that's actually a relief. I was worried Tame animals had to be trained before being able to be ordered. Editing my action!
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #574 on: June 16, 2018, 01:08:49 am »

Mabel
Wait
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #575 on: June 16, 2018, 03:09:23 am »

Hidden Monastery

Hm... Creatures of feathered god had helped. Noted.

3 workers forage food on J8
2 workers forage wood on K8
1 master cobra-style martial artist and 3 workers research Wood Cutting (Kicks) move that would enable foraging for lesser trees at least
3 food spent to create a worker
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #576 on: June 16, 2018, 03:19:46 am »

I'm loving the direction the Hidden Monastery is taking, haha. Also congrats to the Cait Siths for unlocking Magic Runes!
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SabbaticGoat

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Re: Gridhood: Aspects of the Divine!
« Reply #577 on: June 16, 2018, 03:48:58 am »

Holo contributes 5 FP to the Divine project, Titangate!
Holo spends some FP to teach the Jotun Oligarchy how to farm using sickles!

I didn't think I'd have to do that last one, but yet here I am.
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hehe i became a girl

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #578 on: June 16, 2018, 04:01:09 am »

Disci zaps a Cait Sith to be disciplined and uses 4fp to support titangate
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DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #579 on: June 16, 2018, 04:06:18 am »

Keerim
Well that was interesting. When in doubt, trust the random number birds I guess

Make the research boosting birds of paradise on J9 permanent, with a +0.1 bonus per worker
Improve the seagulls' (C4) intelligence and cooperation, so that they can hunt more effectively
4FP to the titangate
« Last Edit: June 17, 2018, 12:12:46 am by DAPARROT »
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I should probably introduce the actual plot soon
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Kimino394

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Re: Gridhood: Aspects of the Divine!
« Reply #580 on: June 16, 2018, 06:33:21 am »

Posting for interest, might join in at some point.
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #581 on: June 16, 2018, 07:45:59 am »

Orassan Empire
Come to think of it, we're actually a pretty sustainable civilization, ready in case of a famine!

3 workers work at the farmland at B3 with 3 crude tools and 1 bountiful basket.
1 worker researches wooden structures.
2 workers get bed rest to heal
3 workers forage for wood with 2 crude tools at B3
1 worker grabs a crude spear before fishing with it at B3
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it's over

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #582 on: June 16, 2018, 08:31:46 am »

Blarg spends some FP to teach the Zebras how to gather wood and how to do wood working and wood carving, then he puts 3FP towards the Titangate.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #583 on: June 16, 2018, 09:16:28 am »

Cait Sith

1 Philosopher argues.
The 4 Apprentices restart research on Advanced Magic Theory. The Disciplined Apprentice uses the Arcanum Botanica as reference.

2 workers grab crude Spears and fish at J-1.
2 workers grab crude Spears and fish at K-1.

The Writer bathes in the Fountain of Rebirth.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #584 on: June 16, 2018, 10:32:16 am »

The People
Action 1:
3 workers forage at H4 with 3 crude tools
Action 2:
3 workers forage at H5 with 3 crude tools
Action 3:
Ymar with !*Rehield*! and the Armor of Purity
The half-secretary bird with a crude spear
A worker with a crude spear
hunt at H4
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