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Author Topic: Gridhood: Aspects of the Divine!  (Read 138746 times)

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #90 on: May 27, 2018, 12:25:58 am »

Amastay, the god of construction will use his 5fp to create a special tile.

He changes the planes at H4, smoothing out the geography and reinforcing the foundations so that anything built on the tile can be constructed quickly, easily, and with great effect. Any small rivers or creeks are forced into more geometrical routes, using easy to quantify angles and steps instead of organic curves and declines. 

Constructing anything here (for example, a mega project), or partitioning the land should be a much easier process now.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #91 on: May 27, 2018, 12:31:38 am »


I have a question. If primitive buildings only require "1 worker" to make, does that mean it always takes 1 worker's action to make one regardless of any tools or traits they may have that can increase labor output?
The tech should say "1 labor" to make.  So if you somehow get special workers that have 2 labor, 1 worker could make 2 primitive houses.
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #92 on: May 27, 2018, 01:52:38 am »

Nagas places swamps at H6, H7, and G7.

"Blarg, alliance? Swamp is good for snek."
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #93 on: May 27, 2018, 01:53:48 am »

Nagas places swamps at H6, H7, and G7.

"Blarg, alliance? Swamp is good for snek."
Dipnoi Republic: swampgasm
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #94 on: May 27, 2018, 02:46:35 am »

The Xekarni

3 forage at I4
1 forages at H5
2 create primitive weapons
« Last Edit: May 27, 2018, 10:07:44 am by Atomic Chicken »
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #95 on: May 27, 2018, 04:41:55 am »

Nagas places swamps at H6, H7, and G7.

"Blarg, alliance? Swamp is good for snek."
"I accept this alliance, we shall make a big snake filled swamp."

Blarg creates a swamp at K3 and J3.
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #96 on: May 27, 2018, 07:19:38 am »

Hey? What about us? We can't survive in these temperatures!

Also, please, for the love of all that is holy, I'm quitting this game if I have to put up with people ruining it for me as a civilization. That already happened once, and what the fuck did I ever do to you?
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #97 on: May 27, 2018, 09:23:19 am »

I forgot to indicate the Orassan and Cait Sith home tiles on the map.  Will do in the next update.

We're demihumans too.

Cait Sith

3 workers research primitive spear-making.
 2 workers gather food at J1.

« Last Edit: May 27, 2018, 09:31:13 am by TricMagic »
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #98 on: May 27, 2018, 09:47:35 am »

Hey? What about us? We can't survive in these temperatures!

Also, please, for the love of all that is holy, I'm quitting this game if I have to put up with people ruining it for me as a civilization. That already happened once, and what the fuck did I ever do to you?
From what I can tell, apparently you aren't getting counted as demihuman unless it's your trait. for example when you had to choose between cat and eskimoo and you chose eskimoo, that apparently made you not a demihuman after all.
however, there is still a Taiga next to you, and I can still support you despite lacking synergy, but quite frankly, Nagas (who made your tundra into a desert) has a number of active worshippers supporting them, and I have literally none. If I'm going to continue to try to support, I need to have FP to do it. So I have to prioritize projects that will net me FP over time over providing immediate support for you.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #99 on: May 27, 2018, 09:53:33 am »

The People

2 workers forage at H4
2 workers forage at H5
2 workers research simple hunting traps
Use 3 food to create a worker
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #100 on: May 27, 2018, 10:16:33 am »

To be fair, at the moment, the Cait Sith are interested in fish. Help out our fellow cats once we are sustainable. Just last 3 more turns Eskimo cats.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #101 on: May 27, 2018, 10:24:01 am »

...
...
I know what I'll do...
editing action now.

All that really took was changing the tile of my action, and putting one extra word at the front. so...

PLEASE be aware that I'm not going to be able to protect that tile unless I have additional FP. If Nagas decides to overwrite the tile again, I will be unable to do anything about it.
« Last Edit: May 27, 2018, 10:29:37 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #102 on: May 27, 2018, 12:47:24 pm »

Hey? What about us? We can't survive in these temperatures!

Also, please, for the love of all that is holy, I'm quitting this game if I have to put up with people ruining it for me as a civilization. That already happened once, and what the fuck did I ever do to you?
From what I can tell, apparently you aren't getting counted as demihuman unless it's your trait. for example when you had to choose between cat and eskimoo and you chose eskimoo, that apparently made you not a demihuman after all.
however, there is still a Taiga next to you, and I can still support you despite lacking synergy, but quite frankly, Nagas (who made your tundra into a desert) has a number of active worshippers supporting them, and I have literally none. If I'm going to continue to try to support, I need to have FP to do it. So I have to prioritize projects that will net me FP over time over providing immediate support for you.

Me and the GM agreed on the Orassans being cats as flavour text.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #103 on: May 27, 2018, 12:49:09 pm »

Yes, and that translates to you not falling under my purview. I'm looking out for you ANYWAY, but doing so costs me kinda bad.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #104 on: May 27, 2018, 12:59:58 pm »

Mabel Godess of Demihumans

Create a Frozen Enchanted Forest at B3 for 5FP, All those born there will have magic within them, making them hybrids of both their birth race and the species best pertaining to their personality. Granting them positive effects at whatever they choose to do in life and making them Blessed of Mabel.

Hey, this should put you under Mabel's purview. So rejoice and pray to her, she who is kind.

(I am going to be glad when I have enough food, then I can spend some prayer. Once I can Spear fish of course.)
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