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Author Topic: Gridhood: Aspects of the Divine!  (Read 141520 times)

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #105 on: May 27, 2018, 01:00:40 pm »

Flavor text is by definition meaningless. Also, cats are more of a feline than a demihuman.

If I was 0cra_tr0per, I would have picked a trait which exemplified both cold and cats with a single word. Probably a long haired cat species name or a portmanteau. Probably "Siberian", which is a kind of cat that is well adapted to cold weather native to Russia.

Edit: And now I feel silly because I also thought of a better trait I could have picked for myself. Ettin! Ah well. Giant is still pretty neat despite the crippling 1.5X food costs.
« Last Edit: May 27, 2018, 01:31:53 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Nirur Torir

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Re: Gridhood: Aspects of the Divine!
« Reply #106 on: May 27, 2018, 02:18:51 pm »

Malvol creates plains at C2.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #107 on: May 27, 2018, 02:47:14 pm »

Mabel Godess of Demihumans
regions, but I need to spend my energy on projects pertaining to my own domain.[/i]
Create a Frozen Enchanted Forest at B3 for 5FP, All those born there will have magic within them, making them hybrids of both their birth race and the species best pertaining to their personality. Granting them positive effects at whatever they choose to do in life and making them Blessed of Mabel.
I think this would require more than 5 FP.  You could have the tile make workers be magic/their trait hybrids for 5 FP.  "Granting them positive effects at whatever they choose do to..." and making them blessed would add another 5 or 10, depending on if Blessed of Mabel is just flavor text or does something.
edit:  You appear to be trying to have the tile make workers be both magical and demihumans.  That right there would be 10 FP.
« Last Edit: May 27, 2018, 02:49:14 pm by Zazmio »
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #108 on: May 27, 2018, 02:49:19 pm »

In that case do you mind adding the Hybrid trait to them instead of the full effects?

action post edited to match the above request.
« Last Edit: May 27, 2018, 02:51:09 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #109 on: May 27, 2018, 02:53:48 pm »

Now, about flavor text.  It's possible that flavor text might impact the game.  However, I have to draw the line at flavor text impacting Aspects.  If I didn't. we'd have players making walls and walls of flavor text, hoping it would trigger their favorite god's aspect.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #110 on: May 27, 2018, 02:56:39 pm »

that's fair, wasn't trying to complain about it. Just letting the civ know why I have to prioritize projects that have a return benefit.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #111 on: May 27, 2018, 02:56:57 pm »

Mabel Godess of Demihumans

Create a Frozen Demihuman Forest at B3 for 5FP, All those born there will be hybrids of both their birth race and the species best pertaining to their personality.
Ok, I think I will allow this for 5 FP.

Edit:  The intent is to make them into demihumans, right?  That's not exactly clear from the description.  You might want to reword that
« Last Edit: May 27, 2018, 03:04:58 pm by Zazmio »
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #112 on: May 27, 2018, 03:34:40 pm »

Done.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #113 on: May 27, 2018, 07:37:12 pm »

A thought occurs. If this game keeps updating daily... I'll have to stop claiming that my game updates more frequently than the next leading brand!

Well, either that or start updating daily myself. Hmm...
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #114 on: May 27, 2018, 07:59:29 pm »

Orassan Empire
2 forage B3
1 prays to Mabel
2 research tool usage
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #115 on: May 28, 2018, 04:34:23 am »

Turn 4

Noteworthy tiles:
Spoiler (click to show/hide)

Godly actions of note:
For 5 FP, Mabel creates a Frozen Demihuman Forest at B3!
Farsky tries to create Divine Project "Mecha Robot Factory" and fails.  (Let's be reasonable.  The civs are in the stone age.  Giving them mechs would make them invincible.)
For 5 FP, Amastay creates the Plains of Planes at H4!
Nagas creates swamps at H6, H7, and G7.
Blarg creates swamps at K3 and J3.  The world seems to be getting taken over by swampland!
Malvol creates plains at C2.

New rules created!
Civilizations can now hunt!  Workers must be armed with some kind of weapon to hunt.  Example order:  "1 worker hunts at A1 with 1 crude spear."  Hunting does not reduce efficiency of foraging taking place in the same tile.  Fishing can also be done at tiles with water, such as rivers, swamps, beaches, or mangrove forests.  Workers must have a spear or some kind of fishing tool.

Zap now costs 2 and 3 FP instead of 3 and 5 FP!

Civilization actions:

Dipnoi Republic
1 worker prays to Nagas.
2 workers research Herbalism, and the research is completed!
1 worker forages for food at I6, and finds 3 food.
2 workers forage for food at I7, and find 3 food.  Foraging taking place in swamps is getting to be old hat.  Blarg gets 1 FP total.

The Jotun Oligarchy
6 workers forage at C4, and find 16 food.  Workers report foraging is less efficient with more than 3 workers there.
4 food is consumed to create 1 worker.  Farsky gets 1 FP!  Mabel gets 1 FP!

The Xekarni
3 workers forage for food at I4, and find 7 food.
1 worker forages for food at H5, but is driven away by 2 strange workers!
2 workers create 2 crude spears.

Cait Sith
3 workers research Primitive Spear-Making.
2 workers forage for food at J1, finding 4 food.

The People
2 workers forage for food at H4, and find 4 food.
2 workers forage for food at H5, and find 5 food.  They encounter 1 strange worker, which they drive away!
2 workers research Simple Hunting Traps, and the tech is completed!
3 food is spent to make 1 worker.

Orassan Empire
2 workers forage for food in the desert at B3, and miraculously find 2 food.
1 worker prays to Mabel.
2 workers research Tool Usage.

Potato Pirates stagnate.

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)

Check your food and FP's and all!  I feel like I forgot something, or made a mistake somewhere!
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #116 on: May 28, 2018, 05:15:47 am »

Dipnoi Republic
1 worker researches Mud Survival
2 workers research Blowdarts
3 workers forage for Food at H6
Use 3 Food to create 1 worker
« Last Edit: May 28, 2018, 05:43:06 am by Nakéen »
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #117 on: May 28, 2018, 05:37:10 am »

B3:  +Frozen Demihuman Forest+
Blarg looks at B3 and wonders why anyone would want to live in a frozen forest.

Blarg places a Boreal Demihuman mangrove forest on B3 for 5FP, All people born there will be hybrids of both humanity and the species best pertaining to their personality.
"But look at this, with this you get Mabel's magic stuff, water, trees, and a little summer, its got all kinds of good stuff."
« Last Edit: May 28, 2018, 10:43:15 pm by King Zultan »
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #118 on: May 28, 2018, 07:20:58 am »

"Blarg, we're cold-dwelling felines."

Orassan Empire

2 people forage B3
1 person researches Coldlands Survival
2 people finish working on Tool Usage
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #119 on: May 28, 2018, 07:29:20 am »

Cait Sith
"We've almost ready!"

1 worker researches Primitive Spear-Making.
2 workers forage for food at J1.
2 workers forage for food at K1

6 food is used to create 2 workers.



OoG(I hope the fact that we researched something specific gets us better spears than The Xekarni. Or is it jsut their trait that makes it take that form of 5/5?)
(Ah, well, we were planning on spearfishing anyway.)
« Last Edit: May 28, 2018, 07:31:40 am by TricMagic »
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