Turn 3
Noteworthy tiles:
C4: +A grove of large trees that forever bear fruit+
Godly actions of note:
For 5 FP,
Farsky creates a grove of large trees that forever bear fruit at C4!
Blarg creates a mangrove forest at J1, and a swamp at J2.
Malvol creates a plains at I4.
For 3 FP,
Nagas replaces the tundra at B3 with a desert! Then he creates a swamp at I7.
Farsky's and
Mabel's attempt at creating a tile fails with no loss of FP. However, it prods the GM into creating new rules!
New rules created!
Gods can now gift FP to other gods!
Gods can now do Divine Projects! A Divine Project is a tile, artifact, or creature that probably has a high FP requirement. Give the DP a unique name, describe it, and add at least 1 FP to the project. Other gods can add FP to the project if they want, and FP can be added on the same turn that the project is created. The project persists until it has the required FP to be created. Nothing is created in the world until the DP gets the required FP. You may ask the GM how much your project will cost, and the GM will give an approximate amount, if he's feeling generous! Attempts at spamming pointless projects might have unfortunate consequences!
Artifacts and creatures can be created with FP! The rules are similar to the creation of tiles. You must specify the tile where they are created.
Civilization actions:
The People2 workers forage for food at H4 and find 3 food.
2 workers research simple hunting traps.
1 worker prays to Nagas.
3 food is consumed to create one worker.
The Jotun Oligarchy3 workers forage for food at D4 and find 4 food.
3 workers forage for food at D3 and find 8 food.
The Xekarni3 workers research primitive weapons, and the research is completed!
3 workers forage for food at H5 and find 6 food.
Orassan Empire emerges at B3!
2 workers forage for food at the tundra at B3 and find 4 food.
1 worker forages for food at B4 and finds 3 food.
2 workers research Tool Usage.
Orassan Empire's homeland has been converted to desert! This is a traumatic event! Orassan Empire can now relocate their home to a tile within 2 tiles if they want, but will lose all their housing!
Dipnoi Republic1 worker prays to Nagas.
2 workers research Herbalism.
2 workers forage for food at I6 and find 4 food.
Blarg, god of Swamps gains 1 FP!
3 food is consumed to created 1 worker.
Cait Sith emerges at K1!
Blarg, god of Swamps is almost interested, but the tile is not quite a swamp.
2 researchers research Primitive Spear-Making.
3 workers forage for food at K1 and find 5 food.
Potato Pirates stagnate.
Civilization status:
The Jotun Oligarchy
Tile: D4
Trait: Giants
Housing: 10 primitive
Resources:
6 workers
8.5 food
Technologies:
Gigantic Structures, 1 of ? (incomplete)
Potato Pirates
Tile: E4
Trait: Sailing
Housing: 10 primitive
Resources:
5 workers
14 food
Technologies:
Sailing Boats, 1 of ? (incomplete)
Dipnoi Republic
Tile: I6
Trait: Mud
Housing: 10 primitive
Resources:
6 workers
5 food
Technologies:
Mud Survival, 1 of ? (incomplete)
Herbalism, 4 of 6 (incomplete)
The People
Tile: H4
Trait: Megaprojects
Housing: 10 primitive
Resources:
6 workers
7 Food
Technologies:
Wonder Construction, 1 of ? (incomplete)
Simple Hunting Traps, 4 of 6 (incomplete)
The Xekarni
Tile: I5
Trait: Raiding
Housing: 10 primitive
Resources:
6 workers
5 food
Technologies:
Raiding, 1 of ? (incomplete)
Primitive Weapons, 5 of 5 (You can now create simple spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many simple spears you are using. They provide a slight bonus to combat and to hunting, if that's been researched.)
Orassan Empire
Tile: B3
Trait: Eskimo
Housing: 10 primitive
Resources:
5 workers
12 food
Technologies:
Coldlands survival, 1 of ? (incomplete)
Tool Usage, 2 of ? (incomplete)
Cait Sith
Tile: K1
Trait: Magic
Housing: 10 primitive
Resources:
5 workers
10 food
Technologies:
Magic Theory: 1 of ? (incomplete)
Simple Spells: 1 of ? (incomplete)
Primitive Spear-Making: 2 of ? (incomplete)
Godly status:
Nagas (Snakes): 3 FP
Amastay (Construction): 5 FP
Blarg (Swamps): 6 FP
Mabel (Demihumans): 5 FP
Malvol (Slaughter): 1 FP
Farsky (Titans): 3 FP
Techs known to all:
Primitive Buildings: This allows primitive houses to be built. Each primitive house houses one worker. Primitive houses are made of mud and sticks and require no resources to make. They require only 1 worker to make. This tech also allows research into other primitive building types.