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Author Topic: The Gaian Regime Empire Thread | Terrans | GalactiRace  (Read 46475 times)

andrea

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #105 on: June 01, 2018, 01:01:09 pm »

Chaos computation algorithms

Bore drives require complex calculations in which even a nanosecond can change the problem completely. A particle of dust in the wrong place can destabilize a bore. The slightest change makes it an entirely new problem.

In a word, the problem itself is chaotic. And we have been addressing it as a standard computational problem, with standard mostly linear and static algorithms. But as is most well known in the academic circles of Gaia, fire is best fought by fire. or bores, but lets go with fire this time. We developed chaotic algorithms that exhibit the same ever changing properties of the borehole calculations. Naturally, left unchecked they will just diverge: the key component of this is feeding the algorithms accurate real time sensor data on both ends of the borehole, so that they can be steered toward the same direction borehole calculations evolve.

The key point is, chaotic algorithms that use accurate genesis and terminus data in order to speed up calculations.

Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #106 on: June 01, 2018, 06:54:02 pm »

Gravity Engine Synchronization - Revision
Each Gravity Engine is effectively doing the same thing. Unfortunately, the reason that additional engines mounted on the same craft will interfere with each other is because they don't know that the other engine's exist. Each of them try to make their own gravity well, incidentally interfering with all the other engine's attempts to make gravity wells. The solution to this is simple, or at least simple to say. Network the engines together and teach them to work in harmony! That way, instead of interfering with each other, they can combine their collective computer power and bore generation power to make larger and 'deeper' gravity wells without accidentally overlapping as to make actual boreholes or screwing over the other engine's calculations for making their own gravity wells. When properly synched together, having multiple engines should be just as good as having one bigger engine, for all parts involved will work united into a single drive. Instead of the current situation where the second drive only works at 75% of how it should, and the third drive of 75% of the second drive's rating, and so on.
« Last Edit: June 01, 2018, 07:05:07 pm by Happerry »
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #107 on: June 02, 2018, 12:39:18 am »

Quote from: Revisions - 1 Die
(1) Gravity Engine Synchronisation : Kashyyk
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Khang36

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #108 on: June 02, 2018, 07:41:18 am »

Quote from: Revisions - 1 Die
(1) Gravity Engine Synchronisation : Kashyyk
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Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #109 on: June 02, 2018, 12:46:34 pm »

I'm going to assume Khang36 was trying to add his vote to the votecount, so if I'm wrong please tell me Khang.
Quote from: Revisions - 1 Die
(3) Gravity Engine Synchronisation : Kashyyk, Khang36 , Happerry
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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #110 on: June 02, 2018, 02:28:43 pm »

Yes that was my intention but seemed like i forgot to put my name in
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Draignean

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #111 on: August 03, 2018, 09:44:39 am »

Gravity Engine Synchronization
[Efficacy: 5]

Somewhere, when re-watching the video archives of Firefly, an engineer sees the clip of Kaylee rummaging through the junkyard and exclaiming about Synchronizers. In that moment, an idea occurs: Synchronizers are definitely a thing space ships should have.

And lo, so it occurred. The end result is a small additional part on all Gravity Engines, a dedicated computer that piggy-backs the bore-projection algorithm and keeps in contact with any and all other synchronizers that may by present on the ship. The net effect is that it allows a significant operating ceiling where gravity engines can work together without mutual interference. The good news is that five gravity engines can be networked before the math starts becoming too explosively complex for the synchronizers to handle and efficacy begins to break down again.

The bad news is that there appears to be a soft limit of approximately 25 m/s^2 maximum acceleration gradient before the space time depression becomes unstable and begins attempting to collapse into a bore.



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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #112 on: August 03, 2018, 06:39:18 pm »

Here's a copy of all the potential actual hulls I could find in the last few pages, for ease of reference and argument.

Ships

"Firmament" Destroyer Warsphere
The Firmament is the Gaian Regime's first attempt at right up designing a ship built and meant for war from the first blueprint, not merely adapting an ancient ship to become an armed merchantman like the Trade Orders of old. It was designed as a sphere to maximize the available armor while minimizing the available surface, and is built around a powerful set of spinal mounted nuclear engines that make up the Warsphere's core. This allows the Warsphere to go very fast forwards or backwards, but it needs to use its set of eight maneuvering jet arrays, arranged in what would be a cube if you drew lines between where they were mounted on the hull, to point the engines in the right direction before firing them off. Meanwhile, wrapped around the ship in a vertical ring (compared to the alignment of the engine), lie all the medium turret mounts that the designers could fit on a Destroyer, with lesser small hardpoints scattered evenly across the hull to serve as supplementary firepower. Lastly, one of the new Eco-Bore drives is mounted somewhere within the sphere to allow the Firmament to operate without escorts.

"Firmament" Destroyer Warsphere - Gravity Engine Variant
The Firmament is the Gaian Regime's first attempt at right up designing a ship built and meant for war from the first blueprint, not merely adapting an ancient ship to become an armed merchantman like the Trade Orders of old. It was designed as a sphere to maximize the available armor while minimizing the available surface, and is built around a parallel array of one gravity engine, one Bore Shield and one of the new eco-bore drives built into the inner core of the vessel, as well as the trio of generators needed to power them. This allows the Warsphere to maneuver in any direction with a surprising degree of stealth (unless someone invents gravity sensors), as well as transit between systems under its own power, while being decently defended at the same time. The Warsphere also possesses a set of eight maneuvering jet arrays, arranged in what would be a cube if you drew lines between where they were mounted on the hull. These are for more precise maneuverings that don't need the ships main drive and to maintain the ability to spin around to point its weapons at people even at full thrust to somewhere else. Meanwhile, wrapped around the ship in a vertical ring, lie all the medium turret mounts that the designers could fit on a Destroyer. Lesser small hardpoints are scattered evenly across the hull to serve as supplementary firepower as the designers could fit them find space for them.

Messenger Tri-Hull Light Carrier - Gravity Engine Variant (Cruiser Sized)
The Messenger is a Trimaran style design, built with a single main hull and two secondary hulls. The main hull is, well, a fairly standard main hull. It has a bridge, buried deep within its core, a built in Bore Drive, facilities for the deployment, rearmament, maintenance, and storage of parasite combat drones, a pair of light turret arrays on the top and bottom for defensive weapons, and a single medium sized hard point mounted in the nose for worst case scenarios when enemy ships get close enough to be shot at.

Meanwhile, the Sub-Hulls run on independent (if still linked to the main hull) power systems, which support a Gravity Drive mounted in each of the secondary hulls, at least a pair of light hardpoints for self defense purposes, and all the drone hardpoints that could be fitted into them. This separation of hulls allows for the rest of the ship to keep fighting even when one hull gets pulverized, and hopefully escape to another day. Or just blow up whatever impudent attacker, well, attacked the ship.

Messenger Tri-Hull Light Carrier (Cruiser Sized)
The Messenger is a Trimaran style design, built with a single main hull and two secondary hulls. The main hull is, well, a fairly standard main hull. It has a bridge, buried deep within its core, a set of rear mounted antimatter pulse drives, facilities for the deployment, rearmament, maintenance, and storage of parasite combat drones, a pair of light turret arrays on the top and bottom for defensive weapons, and a single medium sized hard point mounted in the nose for worst case scenarios when enemy ships get close enough to be shot at.

Meanwhile, each of the subhulls mount their own independent Bore Drive, able to transport either the Host itself or send/receive it's compliment of combat parasites, advanced computer arrays to support the use of the Bore Drives, twin primary long ranged sensor and communciation arrays to control their drones at long range... and a last pair of light hardpoints for defense purposes.

Omen Catamaran Destroyer - Gravity Engine Variant
The Omen is a Catamaran hulled Destroyer adapted from an archived high speed racer design from an ancient association of space racers. While the original twin hulled was highly maneuverable and very fast, the addition of armor and weapons have decreased those two stats... but it's probably still faster then the average destroyer. Each of the two hulls are about the size of a single heavy frigate, and each has been specialized independently in the redesign that converted it from racing craft to combat craft. One hull, the 'Command Hull', is where the bridge, main computer core, living quarters, and so on are, with the back of the hull holding the Gravity Drive that replace it's original high performance fission pulse engines. The secondary maneuvering thrusters that once gave it its high maneuverability were carefully preserved in the combat retrofit, granting the ship a very high maneuverability rating. (Combined with tricks about how the Omen's center of gravity isn't actually in either of the hulls at least.) A single nose mounted medium hardpoint and a few small hardpoints for point defense rounds out the rest of the Command Hull.

The other hull, the 'Gun Hull' keeps the replacement Gravity Drive and the maneuvering thrusters, but everything besides those two things (and room for armor) has been replaced with a large spinal hardpoint, making the hull in question something of a flying gun. Really, that's usually enough. Big guns make nicely big booms after all.

Omen Catamaran Destroyer
The Omen is a Catamaran hulled Destroyer adapted from an archived high speed racer design from an ancient association of space racers. While the original twin hulled was highly maneuverable and very fast, the addition of armor and weapons have decreased those two stats... but it's probably still faster then the average destroyer. Each of the two hulls are about the size of a single heavy frigate, and each has been specialized independently in the redesign that converted it from racing craft to combat craft. One hull, the 'Command Hull', is where the bridge, main computer core, living quarters, and so on are, with the back of the hull made up by a modernized fission pulse engine array descended from the powerful racing engine that once made the chassis a winner's favorite, with the secondary maneuvering thrusters that once gave it its high maneuverability carefully preserved in the combat retrofit. (combined with tricks about how the Omen's center of gravity isn't actually in either of the hulls at least.) A single nose mounted medium hardpoint and a few small hardpoints for point defense rounds out the rest of the Command Hull.

The other hull, the 'Gun Hull' keeps the large engine array and the maneuvering thrusters, but everything besides those two things (and room for armor) has been replaced with a large spinal hardpoint, making the hull something of a flying gun. Really, that's usually enough.

Dagger Class Drone Corvette
The Dagger Class is effectively the smallest possible hull that can still hold a Bore Drive and remain combat capable, and it manages that by having exactly no capabilities to actually have living people on board. Visually, the Dagger looks like three pods that were stacked together, with the back pod being an old fashioned but cheap Fission Pulse Engine, the middle pod being where the command computer rests as well as the Bore Drive, and the front pod being the combat module where the three light hardpoints are mounted. There's not really much to the Dagger, but then, there doesn't really need to be.

Fighters

Mk Ib Parasite Drone "Hornet"
10m long, 15m wide and 2m tall in the body, this chevron shaped combat drone presents a very small front and rear profile when in combat. The central section contains all critical systems, such as comms equipment, processors and the miniaturised gravity drive. In the front center is a weapons hardpoint, allowing for a single fighter-sized shattergun, a pod of eight anti-fighter missiles or a single anti-cap torpedo. Beyond the central body, the chassis thins out to no more than 30cm tall, leading to a set of omni-directional manoeuvring thrusters at the points, to mach those at the front. Placing the manoeuvring thrusters so far from the center of mass allows for much greater control of the craft. Despite its shape, it is not atmosphere capable.

Hornet Drones are intended to be deployed in large swarms to overwhelm defences. Their thin cross-section and AI allows them to be stored in huge racks allowing vast numbers to be deployed at a moments notice. Thanks to the gravity drive and manoeuvring thrusters, the Hornet can rotate and move independently, allowing it focus fire on a single point as part of a boom-and-zoom run, or to turn around a shoot a following fighter.

Mk Ic Parasite Drone "Hornet"
10m long, 15m wide and 2m tall in the body, this chevron shaped combat drone presents a very small front and rear profile when in combat. The central section contains all critical systems, such as comms equipment, processors and the miniaturised gravity drive.  There are three weapon hardpoints, one at the front center and one on either side where the wings meet the body, each allowing for a single fighter-sized shattergun, a pod of eight anti-fighter missiles or a single anti-cap torpedo Beyond the central body, the chassis thins out to no more than 30cm tall, leading to a set of omni-directional manoeuvring thrusters at the points, to mach those at the front. Placing the manoeuvring thrusters so far from the center of mass allows for much greater control of the craft. Despite its shape, it is not atmosphere capable.

Hornet Drones are intended to be deployed in large swarms to overwhelm defences. Their thin cross-section and AI allows them to be stored in huge racks allowing vast numbers to be deployed at a moments notice. Thanks to the gravity drive and manoeuvring thrusters, the Hornet can rotate and move independently, allowing it focus fire on a single point as part of a boom-and-zoom run, or to turn around a shoot a following fighter.
« Last Edit: August 03, 2018, 06:42:44 pm by Happerry »
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Powder Miner

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #113 on: August 04, 2018, 01:23:55 am »

Iiiiiit’s hull time! Let’s get those ships going. As for my vote choices: I’m not fully sure about the destroyers, but even though I do quite appreciate the Stellar Racers’ Society reference in the Omen I’m not fully sure that what we need to escort our carriers are super fast destroyers rather than tough ones, to hold the enemy ships off for a while. I don’t know much about space combat though, so feel free to correct me. As for the fighter choice, I worry about the space efficiency of the three-hardpoint model and if we want to really make a cloud of drones we should go with the one-hardpoint model... though maybe next turn we should design an anti-ship weapon for these drones.

Quote from: Vote Carrier
Messenger Tri-Hull Light Carrier (Grav Drive): (1) Powder Miner
—Use 3 Dice: (1) Powder Miner

“Firmament” Destroyer Warsphere (Grav Drive): (1) Powder Miner
—Use 3 Dice: (1) Powder Miner

Mk 1b Parasite Drone “Hornet”: (1) Powder Miner
—Use 3 Dice: (1) Powder Miner

Save 1 Die: (1) Powder Miner
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Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #114 on: August 04, 2018, 02:51:18 am »

The Warsphere is my preferred escort over the Omen, which is more of an attack ship then a defensive one. I mean, I still want to make the Omen eventually because we'll need attack ships too, but for defending Carriers and otherwise taking enemy attacks (while, granted, shooting back) I think the Warsphere will be better. We don't really have anything specifically designed for a Large weapon slot anyway, which is what the Omen wants if its to be at max effectiveness. (Yes, the Death Ray has a large version, but it focuses on firing rate over fire power, and I'd like to put something positively smashy in the Omen's big gun slot once it comes out.)

Quote from: Vote Carrier
Messenger Tri-Hull Light Carrier (Grav Drive): (2) Powder Miner, Happerry
—Use 3 Dice: (2) Powder Miner, Happerry

“Firmament” Destroyer Warsphere (Grav Drive): (2) Powder Miner, Happerry
—Use 3 Dice: (2) Powder Miner, Happerry

Mk 1b Parasite Drone “Hornet”: (2) Powder Miner, Happerry
—Use 3 Dice: (2) Powder Miner, Happerry

Save 1 Die: (2) Powder Miner, Happerry
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #115 on: August 04, 2018, 03:07:11 am »

I've modified the Dagger to use the grav drive, and added some specifics for armour.

How many dronebays and of what size does the Messenger have? It doesn't say.  I'd suggest treating thrm like a weapons hardpoint, but purely for fighters.

Further, I prefer the Mod c Hornet, as three hardpoints allow for true multi-purpose use, whereas one hardpoints limits it to a single role per deployment.


Quote from: Vote Carrier
Messenger Tri-Hull Light Carrier (Grav Drive): (2) Powder Miner, Happery
—Use 3 Dice: (2) Powder Miner, Happery

“Firmament” Destroyer Warsphere (Grav Drive): (2) Powder Miner, Happery
—Use 3 Dice: (2) Powder Miner

"Dagger" Class Drone Corvette Mod B: (1) Kashyyk
-- Use 3 Dice: (1) Kashyyk

Mk 1b Parasite Drone “Hornet”: (2) Powder Miner, Happery
—Use 3 Dice: (2) Powder Miner, Happery

Mk 1c Parasite Drone "Hornet": (1) Kashyyk
-- Use 3 Dice: (1) Kashyyk

Save 1 Die: (3) Powder Miner, Happery, Kashyyk
« Last Edit: August 04, 2018, 04:15:35 am by Kashyyk »
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Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #116 on: August 04, 2018, 03:52:56 am »

If you're going to do a new version of the Dagger, you might want to specify it uses the Eco-Bore, not the normal bore drive (which wasn't something done in the original schematics because the Eco-Drive wasn't invented when I wrote it up)

Anyway, the reason I didn't make a Gravity Drive engine version of it, unlike my other designs, was because I wanted to focus the expendable drone ship on being cheap, and Gravity Drives cost more exotics then normal drives, but it is true that the Gravity Drive works better. :Shrug:
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #117 on: August 04, 2018, 04:14:10 am »

 Ah yes, i forgot we made that. I've added it in. I also left the gravity drives as modular, so we could choose how fast we wanted the corvette to be.
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Chiefwaffles

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #118 on: August 04, 2018, 04:54:39 am »

So I think we need three primary ship types:
1.) Escort - a tiny ship, preferably without a boredrive, that we can easily mass-produce and use for combat, tactical ablative armor, or recon.
2.) Frigate - a small jack-of-all-trades ship that allows us to maintain a combat presence in areas without devoting large amounts of resources and bigger ships. Also good for general use in big fleets.
3.) Battlestar - a multi-purpose battleship/carrier to serve as the mainstay of our fleet for the time being, hosting drones and carrying a decent amount of weapons so it's not helpless on its own.

Dagger works fine for the Escort, the Frigate we can probably do later, and the Battlestar I have a design for here:

Design: Expedition-class Battlestar Cruiser
The "Official Media Engineering Program" wherein our engineers watch pieces of old-Earth sci-fi television shows together with popcorn and candy has been a huge hit. It's definitely productive. Honest. The Firefly thing wasn't a one time fluke. So when we asked one of the engineers what ideas they came up with, they got an expression on their face kind-of similar to the look the physicists get when we start talking about boreholes, then they rushed into their office and came out a few hours later with a new design:

The Expedition-class Battlestar-Cruiser. Based on the television show and its six reboots of similar name. It turns out that the primary expedition ships we originally came to Gaia in are surprisingly useful for combat! It already has extensive drone bays which we can tweak a bit and use for military drones, and scientific equipment can be removed for large amounts of weaponry.
Something we didn't remove, however, is the supercomputer mainframe originally used to crunch scientific data. With some adaptions, this computer can hopefully be very effective at calculating many bore trajectories at once (or piercing through a chaotic battlefield's interference on bore calculations) and managing the associated drone fleet. This should hopefully be effective when paired with borehole-utilizing weapons such as the Bore Shield, a theoretical borehole-weapon-range-extender, boring nearby corvettes and whatnot (though this would be limited by the boredrive), and more.
For what we assume are definitely rational reasons and not an engineer panicking due to time constraints, most of the space in the ship (coming from removed scientific equipment) is free to use for whatever we deem necessary. A single Borehole Shield, Boredrive, and four PEBs are integrated into the ship, but for everything else we can do whatever we want. The Expedition-class was originally designed to be easily adapted and retrofitted for whatever obstacles we encountered.

The ship itself has the primary drone bay going along underneath it, culminating in a large hangar opening ending about halfway across the ship. A "vague triangle" best sums up the shape (though it's by no means a triangle). It still has a raised flag bridge near the rear of the ship, but that has since been changed into an observation/recreation room with the actual bridge moved deep in the center of the ship, next to the most important bits of the ship's mainframe. It has a relatively small crew, with most mundane processes being automated.
Its main (Large) hangar is designed with the capability to optionally mount a Boredrive dedicated towards parasite ship operations inside. It has a medium hangar each on the starboard and port side.

Two large mounts, built into the side of the ship, allow for effective combat capabilities. Four small hardpoints cover the ship for defense against nearby and light enemy spacecraft.

Quote from: Vote Carrier
Messenger Tri-Hull Light Carrier (Grav Drive): (2) Powder Miner, Happery
—Use 3 Dice: (2) Powder Miner, Happery

“Firmament” Destroyer Warsphere (Grav Drive): (2) Powder Miner, Happery
—Use 3 Dice: (2) Powder Miner

"Expedition" Class Battlestar-Cruiser (1): Chiefwaffles
Use 3 Dice (1): Chiefwaffles

"Dagger" Class Drone Corvette Mod B: (1) Kashyyk
-- Use 3 Dice: (1) Kashyyk

Mk 1b Parasite Drone “Hornet”: (3) Powder Miner, Happery, Chiefwaffles
—Use 3 Dice: (3) Powder Miner, Happery, Chiefwaffles

Mk 1c Parasite Drone "Hornet": (1) Kashyyk
-- Use 3 Dice: (1) Kashyyk

Save 1 Die: (3) Powder Miner, Happery, Kashyyk

The Dagger-class I'm waiting on voting, since I want a version that has the bore drive optional to save on space+resources. I'm also really not a big fan of the Hornet inventing two new weapons (missiles and torpedos) for its use -- it should stick to a single small hardpoint that we can then stick whatever want on, instead of a hardpoint with three preset weapon choices, two of which we don't actually have.
« Last Edit: August 04, 2018, 07:08:37 pm by Chiefwaffles »
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #119 on: August 04, 2018, 05:26:52 am »

Quote from: Vote Carrier
Messenger Tri-Hull Light Carrier (Grav Drive): (2) Powder Miner, Happery
—Use 3 Dice: (2) Powder Miner, Happery

“Firmament” Destroyer Warsphere (Grav Drive): (2) Powder Miner, Happery
—Use 3 Dice: (2) Powder Miner, Happery

"Expedition" Class Battlestar-Cruiser (2): Chiefwaffles, Kashyyk
Use 3 Dice (2): Chiefwaffles, Kashyyk

"Dagger" Class Drone Corvette Mod B: (1) Kashyyk
-- Use 3 Dice: (1) Kashyyk

Mk 1b Parasite Drone “Hornet”: (3) Powder Miner, Happery, Chiefwaffles
—Use 3 Dice: (3) Powder Miner, Happery, Chiefwaffles

Mk 1c Parasite Drone "Hornet": (1) Kashyyk
-- Use 3 Dice: (1) Kashyyk

Save 1 Die: (3) Powder Miner, Happery, Kashyyk

As our GREAT infantry was allowed to invent a set of small arms, it seems reasonable to assume that we can invent some basic fighter weapons to go with our fighters. The Dagger has also been updated to use an optional eco-bore.
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