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Author Topic: The Gaian Regime Empire Thread | Terrans | GalactiRace  (Read 46464 times)

Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #90 on: May 25, 2018, 11:09:00 pm »

"Firmament" Destroyer Warsphere
The Firmament is the Gaian Regime's first attempt at right up designing a ship built and meant for war from the first blueprint, not merely adapting an ancient ship to become an armed merchantman like the Trade Orders of old. It was designed as a sphere to maximize the available armor while minimizing the available surface, and is built around a powerful set of spinal mounted nuclear engines that make up the Warsphere's core. This allows the Warsphere to go very fast forwards or backwards, but it needs to use its set of eight maneuvering jet arrays, arranged in what would be a cube if you drew lines between where they were mounted on the hull, to point the engines in the right direction before firing them off. Meanwhile, wrapped around the ship in a vertical ring (compared to the alignment of the engine), lie all the medium turret mounts that the designers could fit on a Destroyer, with lesser small hardpoints scattered evenly across the hull to serve as supplementary firepower. Lastly, one of the new Eco-Bore drives is mounted somewhere within the sphere to allow the Firmament to operate without escorts.

"Glaive-Wurm" Drill Equipped Boarding Torpedo (Medium Slot)
The Glaive-Wurm is, well, a Drill Equipped Boarding Torpedo as its name suggests, being a self powered and guided projectile the size of a fighter drone, tipped with a drill designed and fit to pierce right through whatever armor is in its way and with a passenger compartment full of caterpillars. Very very hungry robot caterpillars equipped with little cutting saws, gnashing mandibles, and tiny blowtorches to spread throughout the enemy ship, working their way through the internal areas where people aren't supposed to be but all sorts of wreckable equipment is, shredding everything they find. Meanwhile, behind the 'passenger compartment', the Glaive-Wurm has a suicide charge for blowing up once it either runs out of power to drill further, runs into something it can't drill through, or is being counter-attacked by anti-boarding stuff trying to get the giant drill out of their ship.
« Last Edit: May 26, 2018, 01:16:04 am by Happerry »
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Chiefwaffles

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #91 on: May 25, 2018, 11:37:43 pm »

Gravity Drive
Now, this is unconventional, but what if we tore reality even less with the Bore drive? If what we're doing now is just taking a pencil to spacetime and punching a hole through it, what if we just blunt the pencil a bit and don't push as hard? Instead of making a hole, we just push down on spacetime.
Or, in other words, influence gravity.

The Gravity Drive is very similar to the Bore Drive. However, instead of barraging a single point with energized particles, we bombard a general area with slightly-less-energized particles. Thereby manipulating spacetime and thus gravity. We use small PEB-style particle-rated boreholes inside the Gravity Drive to change the direction of the particles and thus direction of the gravity well. The delivery of particles via boreholes allows for us to instantly change the orientation of particle venting in any direction, as we can just change where the Terminus goes. And the particles going through the ship is the same as the bore drive, which is allegedly safe. These particles then, not energized enough and too spread out to poke a hole through spacetime, just "push" spacetime. Thus effectively increasing gravity.

For now, the Gravity Drive is to be used as a reactionless maneuvering drive. We just create gravity wells in the direction we want to go and "fall" in that direction.

TL;DR: Make a bore drive that affects a wider area with less "PSI", so it just pushes spacetime instead of making a hole (Bore) through it. This should make gravity wells. Use this to move our ships.



Bore Shield
A module composed of numerous bore drives optimized to make tiny (not particle-level tiny, but like "ship projectile" tiny) 1-use bores with quick recharging between, and the necessary computational power. It's aided by sensors along the hull that provide it with a constant picture of spacetime just outside the hull to optimize bore calculations. It constantly updates calculations for its just-outside-the-hull range to ensure fast reaction times.
Now, when the Bore Shield detects any incoming projectile -- either via its own sensors or any other sensors on (or linked to) the ship -- it quickly generates a genesis to intercept the projectile's path. The borehole is at maximum viable unstability, to again ensure quick calculation times (and we don't care about the projectile surviving). The terminus is located by default directly adjacent to the gensis, pointed the other way. If the borehole were stable, it'd basically deflect the projectile, but it usually just mostly destroys it. In cases where the Bore Shield is overwhelmed, it'll generate bores for the biggest/dangerous projectiles first.

The result is an effective shield surrounding the ship. Projectiles -- lasers, bullets, shells, missiles, boarding pods, etc. etc. -- get redirected/destroyed before they hit the hull. We don't, however, expect nor hope that it'll keep a ship scratch-free in a heated battle. Instead, it should hopefully largely nullify the enemy's alpha strike and generally nullify a nice portion of their future projectiles (that get past point defense), letting our armor(/other shields) focus on the remant.

We also plan on a prototype testing at R&D HQ. Maybe it'll redirect the rocks those physicists are starting to throw at my windows.


Quote
Gravity Drive (1): Chiefwaffles
 - 3 Dice (1): Chiefwaffles
Bore Shield (1): Chiefwaffles
- 3 Dice (1): Chiefwaffles
I mentioned this in the Gravity Drive proposal, but by god am I glad for that PEB experience we just got this turn. Mmph.

Anyways, arguments:
Gravity Drive - A nice, straightforward, reactionless drive that should make a surprising amoung of consistent (in-universe) logical sense with the bore drive. May get (part) of our bore Terran bonus, too.
Bore Shield - A defensive measure that we've talked about, uses PEB experience now that we have it, and takes direct advantage of our racial bonus. Should significantly(/completely) lighten the load on our armor/hull/PD.
« Last Edit: May 26, 2018, 05:29:30 pm by Chiefwaffles »
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #92 on: May 26, 2018, 01:16:15 am »

Quote
Gravity Drive (2): Chiefwaffles, Happerry
 - 3 Dice (2): Chiefwaffles, Happerry
Bore Shield (2): Chiefwaffles, Happerry
- 3 Dice (2): Chiefwaffles, Happerry
"Starcannon" Directed Fusion Portal Gun (1): Happerry
- 3 Dice (1): Happerry
« Last Edit: May 26, 2018, 01:24:11 am by Happerry »
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Powder Miner

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #93 on: May 26, 2018, 02:35:22 am »

Is the Starcannon planned to be the gun that we put on our home system cannons when we eventually start putting those up?
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Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #95 on: May 26, 2018, 05:46:14 am »

Is the Starcannon planned to be the gun that we put on our home system cannons when we eventually start putting those up?
It could be, it's already a portal gun anyway, but I don't think we've planned those out to the details instead of to the 'oh shiny idea'.
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andrea

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #96 on: May 26, 2018, 08:00:38 am »

Bootstrap drive v.2 - space train

Once again, a simple concept to make the universe ( and physicists) cry.

The base of this system is 2 sets of wheels and a rail. A bore is opened and the first set of wheels (feeders) pushes the rail through the bore. When the rail reached the second set of wheels (motors), the motor wheels start pulling on the rail, and the feeders invert their movement and pull on their end as well. Before the borehole has to be collapsed, the feeders push the rail entirely past the borehole. motor and feeder wheel sets invert roles and the mechanism can start anew.

To assist in propulsion, wheels and rail are actually a rack and pinion system.

The drive consists of several propulsion units forming a single "block" mounted on pair of turntable to allow any orientation, which is then mounted on sleds to account for relative motion of bores to the ship. a pair of blocks can be used to provide a smooth jerkless experience.

for fine control and rotation, the drive uses the same arm and rail system of the Bootstrap v.1, which can be found here


Quote
Gravity Drive (2): Chiefwaffles, Happerry
 - 3 Dice (2): Chiefwaffles, Happerry

Bore Shield (3): Chiefwaffles, Happerry, Andrea
- 3 Dice (3): Chiefwaffles, Happerry, Andrea

"Starcannon" Directed Fusion Portal Gun (1): Happerry
- 3 Dice (1): Happerry

"Death Ray" Linear Particle Beam Accelerator (1): Andrea
- 3 Dice (1): Andrea

Bootstrap v.2 (1): Andrea
- 3 Dice (1): Andrea

Save 1 die (1): Andrea

I support making a drive, a shield and a gun this turn.
However, I like the Death ray more than the starcannon.
And while the gravity drive is nice, I shall stick to my mechanical contraptions
« Last Edit: May 26, 2018, 08:05:10 am by andrea »
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #97 on: May 26, 2018, 03:06:44 pm »

Quote
Gravity Drive (2): Chiefwaffles, Happerry
 - 3 Dice (2): Chiefwaffles, Happerry

Bore Shield (4): Chiefwaffles, Happerry, Andrea, Kashyyk
- 3 Dice (4): Chiefwaffles, Happerry, Andrea, Kashyyk

"Starcannon" Directed Fusion Portal Gun (1): Happerry
- 3 Dice (1): Happerry

"Death Ray" Linear Particle Beam Accelerator (2): Andrea, Kashyyk
- 3 Dice (2): Andrea, Kashyyk

Bootstrap v.2 (2): Andrea, Kashyyk
- 3 Dice (2): Andrea, Kashyyk

Save 1 die (2): Andrea, Kashyyk
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Jilladilla

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #98 on: May 26, 2018, 03:58:55 pm »


Quote
Gravity Drive (3): Chiefwaffles, Happerry, Jilladilla
 - 3 Dice (3): Chiefwaffles, Happerry, Jilladilla

Bore Shield (5): Chiefwaffles, Happerry, Andrea, Kashyyk, Jilladilla
- 3 Dice (5): Chiefwaffles, Happerry, Andrea, Kashyyk, Jilladilla

"Starcannon" Directed Fusion Portal Gun (1): Happerry
- 3 Dice (1): Happerry

"Death Ray" Linear Particle Beam Accelerator (3): Andrea, Kashyyk, Jilladilla
- 3 Dice (3): Andrea, Kashyyk, Jilladilla

Bootstrap v.2 (2): Andrea, Kashyyk
- 3 Dice (2): Andrea, Kashyyk

Save 1 die (2): Andrea, Kashyyk
[/quote]
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Powder Miner

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #99 on: May 26, 2018, 06:52:04 pm »

Quote
Gravity Drive (4): Chiefwaffles, Happerry, Jilladilla, Powder Miner
 - 3 Dice (4): Chiefwaffles, Happerry, Jilladilla, Powder Miner

Bore Shield (5): Chiefwaffles, Happerry, Andrea, Kashyyk, Jilladilla
- 3 Dice (5): Chiefwaffles, Happerry, Andrea, Kashyyk, Jilladilla

"Starcannon" Directed Fusion Portal Gun (1): Happerry
- 3 Dice (1): Happerry

"Death Ray" Linear Particle Beam Accelerator (4): Andrea, Kashyyk, Jilladilla, Powder Miner
- 3 Dice (4): Andrea, Kashyyk, Jilladilla, Powder Miner

Bootstrap v.2 (2): Andrea, Kashyyk
- 3 Dice (3): Andrea, Kashyyk

Save 1 die (2): Andrea, Kashyyk
Definitely need to get going on carriers soon though, guys...
Edit: not tying the vote :P
« Last Edit: May 26, 2018, 06:59:04 pm by Powder Miner »
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UristMcRiley

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #100 on: May 26, 2018, 06:52:18 pm »

PTW for now
Hail Gaia
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Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #101 on: May 26, 2018, 10:11:59 pm »

Gaian Regime Aerial Power Elite
The Gaian Regime's Aerial Power Elite units are meant to solidly seize control of contested planetary airspace as well as providing support for all local militia units or GREAT regiments. As such, each Aerial Power Elite unit operates three primary types of Squadrons, as well as an attached company of military engineers and their assistant droids for setting up and repairing airfields where needed. The first, and most famous, of the three types of Squadrons that make up are the air Superiority Squadrons, made up of swift "Michael" class needlejets armed with rapid fire magnetic cannons and air to air missiles, as well as less iconic ground to air defense batteries meant to defend the unit's airfields. Secondly come the ranks of the "Puriel" class heavy bombers, carrying vast loads of things that go boom and raining them down upon the enemies head. Third, and least famous, are the "Marmaroth" helicopter squadrons that are meant to operate in close support of local infantry units, striking down enemy assets with repeating cannons and anti-armor missile strikes. Each unit also operates a secondary fleet of "Reliever" aerial scout drones, unarmed flying robots meant to find the enemy so that the rest of the unit may destroy them.

"Michael" Interceptor Needlejet
The Michael is a high performance high speed nuclear pulse engined air superiority craft, with four independent internal loading bays for air to air missiles built into both its wings and the main body of the craft, and a nose mounted magnetic autocannon for use when direct fire is called for. The Micheal has room for two crew members, one a dedicated pilot and one a dedicated electronic warfare officer to take full advantage of the Michael's large amount of advanced integrated sensors and even larger ability to command and network with any local "Reliever" class scout drones, allowing it to achieve full electronic superiority over most enemies. Which soon enough leads to full air superiority, as is normal when you know where the enemy is and they don't have a clue where you are.

"Marmaroth" Multirole Combat Tiltrotor
The Marmaroth is the Gaian Regime's iconic combat support aircraft, being a sturdy twin-engined tiltrotor craft able to operate equally well in helicopter mode or as a low flying attack aircraft. The Marmaroth has, besides a copious amount of armor (well, for an aircraft) three separate weapon pods, one on each flank and one on the nose which can be given anything from bombs to autocannons to air to ground missiles in ample amounts. As well, it has a nose mounted targeting laser for use with any artillery assets within networking range, and four locations on the bottom of the craft where a cable may be securely attached, allowing it to act as a light transport helicopter (at least for anything you are willing to dangle below an aircraft as it flies around) when needed. Given that the Marmaroth's duty regularly requires it to not only fly right into the teeth of the enemy defenses but often to linger there, the craft was designed to have no actual pilot, and instead can either be operated by remote uplink or it's onboard dedicated command computer.

"Puriel" Strategic Bomber and "Rahab" Tactical Bomber
Deployed to translate dominance in the air into dominance over the ground, the Puriel and the Rahab are instantly identifiable as related designs with merely a glance, as the primary different between the two is that the Puriel is almost twice as big. This is because the Puriel is designed to fly high steady, over and above the distances enemy air defenses are designed to engage in, even able to scrap the edges of orbit while still providing a stable position for accurate bombing, while the Rahab is designed to fly low and fast, hitting it's target at high speed, dropping a load of booms over it, and then escaping before enemy AA can respond. Both craft normally just carry many variants on bombs, but the Puriel also has the ability to support and fire air launched cruise missiles, even the Apocalypse class nuclear cruise missiles when needed in extreme circumstances. The other main difference is that the Puriel is a human piloted aircraft, while the smaller and more at risk Rahab is either remotely piloted or used as a drone aircraft.

"Reliever" Aerial Scout Drones
Unarmed and small, the Reliever class drones are basically a stealth engine with a bunch of sensors, electronic warfare gizmos, and high quality communications gear attached. It lacks all but the thinnest layer of armor, depending on both active and passive stealth to survive, as well as the small profile that comes from actually being small. Relievers have no direct offensive abilities, baring at most some creative use of their internal destruction charges that are only meant to melt its innards upon capture, but between their abilities to jam, detect, or intercept enemy communications and sensors, as well as the use of their own advanced and wide ranging sensors, they can still shape the course of a war.
« Last Edit: May 27, 2018, 01:24:43 am by Happerry »
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Draignean

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #102 on: June 01, 2018, 01:45:51 am »

Gravity Drive
[Time: 2 Progress: 2 Cost: 3]
Work on the gravity drive promises to progress slowly, partially because it's a difficult problem, and partially because no one is really enthused about some half-assed machine that doesn't even have the stones to actually tear through the fabric of space and time, and can only sort of give it a pansy flower-child love-nuzzle.

Gravity Drive: 0/18 [2] |  155 Transplutonics + 225 Metal + 35 Synthetic | Rushed 0 Times | Nothing Invested

Prototype
[Efficacy: 3]
The drive works, though some parts are trickier than expected. The gravity well can be generated relatively freely around a vessel equipped with the drive, to within approximately the same range than it could normally place a genesis. The gravity wells created are stable, uniform, and hairless, but they don't have the strongest gradient in the world, and are more than a little power hungry. We can generate a field capable of affecting the entirety of a frigate sized vessel with an acceleration of about 7 m/s^2. Larger vessels that don't fit completely within the well will experience reduced acceleration, but additional drives can be stacked up to increase the effect. The limited gradient of the well is an artifact of how the Bore drives function, as amping the power up frequently causes the drive to 'slip' and create an actual bore a few inches forward in space instead of a well. We believe that we can improve this limit, but this method of space folding doesn't appear capable of generating singularity, or near-singularity, level wells.

However, being bore based, the more wells are in play, the harder it is to add a new well. In the same manner, while we can theoretically use this to accelerate to ridiculous velocity in deep space, rapidly changing environments will mean that the higher a ship's velocity, the harder it is to accelerate in any direction when the environment is comparatively 'rich'- such as the environment inside a system.

Gravity Drive:  | 70T 0O 100M 125E 20S | Capacity: -10 | Power: -45 | A bore-drive modified to create a well in space-time instead of a hole.  Capable of providing an acceleration of approximately 7 m/s*2 without requiring reaction mass or creating a radiation signature. Multiple drives can be stacked to provide increased acceleration, but each additional drive interferes with the calculations required by the others, reducing the efficacy of additional drives. Each new drive has approximately 75% of the last drive.


Bore Shield
[Time: 6 Progress: 5 Cost: 4]
This is more like it. Tearing holes in the universe, sending potentially lethal weapon's fire back at the enemy, and doing all the calculations on the fly- that's what real bore SCIENCE is about! Work on the project is enthusiastic, and more than one coffee mug is juggled at high velocity between the unstable prototypes that absolutely should not be operated around a human being within coffee mug juggling range.

Bore Shield: 0/11 [3] |  135 Transplutonics + 120 Metal + 20 Synthetic | Rushed 0 Times | Nothing Invested

Prototype
[Efficacy: 6]
The theoretical bore shield is the solution to any time where you can't take a hit. While the system itself is large, requiring the hull to be reworked with sensor packages and numerous bore drives installed, and all those bore drives are liable to tax the reactor, the effect is completely worth it.   

When active, the system can handle about a half dozen simultaneous short-range bores around the vessel, and nearly twice that when put into turbo for short periods of time.  Each individual bore isn't calibrated to expand beyond one meter in diameter, though a three meter dilation is possible under emergency strain. By default, the bores are too unstable to perform redirections with any accuracy- the redirected objects or energies are frequently damaged severely and given random velocity shifts- but the operator's can attempt to make called redirections when they can see a shot coming and aren't busy with other points.

There are still some weaknesses. The bore shielding can be saturated with heavy fire from multiple points, and large projectiles or clouds of projectiles (like from a shattergun) can bypass the defense. Continuous fire into a bore will also cause it to destabilize over time, but that will usually take long enough that the shield operators can open another bore behind the first. Within its limits, however, there is no single shot that the Bore Shield won't be able to stop.

Bore Shield:  | 50T 0O 170M 150E 15S | Capacity: -12 | Power: -30 | An integrated system of sensors and bore cores capable of generating approximately a half-dozen semi-stable bores for defensive redirection. Can also be used to reflect attacks if the crew has enough lead time. Each bore can expand to 1 meter diameter during normal operation, but can be pressed for three times that. Comes with a 'turbo' switch for short bursts that can nearly double the number of defensive bores and increases the speed with which new bores can be opened.


"Death Ray" Linear Particle Beam Accelerator
[Time: 5 Progress: 3 Cost: 3]
Telling a room full of scientists that they're going to be working on a 'death ray' provokes two general types of reaction. The ones with straws up their noses comparing mug-to-mug reaction times and taking anti-rad meds from working too close to naked and unstable bore apertures start exchanging high-fives. The ones with starched shirts and well-reasoned documents about the dangers of rapidly expanding the forefront of bore-science beyond our currently defined safe limits, well, they start hiding their eyes and crying a little harder. Still, initial estimates to getting production up are favorably, despite the crying.

"Death Ray" LPBA: 0/7 [2] |  75 Transplutonics + 100 Metal + 50 Energetics + 10 Synthetic | Rushed 0 Times | Nothing Invested

Prototypes
[Efficacy: 3]
When all is said and done, the 'Death Ray' is basically a PEB module with no backplate, better collimation, and much absolutely no intention of trying to use the projectile for anything other than a destructive purpose. The 'beam' isn't terribly long, a pulse only a few meters in length, but it carries a fearsome amount of energy along with it. The pulse is generally sufficient to cause the impact site to phase change with great vigor and fury, which would cause problems for a sustained beam weapon, but poses a lesser problem for the weapon's pulsed nature.

The primary issue with the weapon, particularly for the larger variant, is that it's designed to be fired and aimed with a bore-assist. The actual mounts are basically fixed positions, and while there is a built in bore module for redirecting the beam, it means that we're relying on fire-fights to be non-chaotic and predictable environments in order to achieve best accuracy and range.

"Death Ray" Linear Particle Beam Accelerator: | 70T 0O 100M 50E 5S / 150T 0O 220M 100E 10S | Native to Medium Mount/Large Mount | Capacity: -10/-22 | Power: -15/-40 | A weapon based on accelerating a particle beam through a bore pair until it begins to reach a non-containable velocity. Once primed, the shot it is then vented out into space, where it can either be fired directly using the objectively bad mounting, or redirected with greater precision by a secondary aiming bore. The medium variant is destructive, but requires time to charge up each bolt. The larger variant doesn't hit much harder, but carriers many more relays that alloy for much greater rapidity of fire.



Revision Phase of Year -4

Resources
Dice: 1
T: 4750 + 2500
O: 15000 + 7500
M: 14950 + 7500
E: 10000 + 5000
S: 855 + 500

Spoiler: Active Projects (click to show/hide)

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Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #103 on: June 01, 2018, 01:58:28 am »

"Firmament" Destroyer Warsphere - Gravity Engine Variant
The Firmament is the Gaian Regime's first attempt at right up designing a ship built and meant for war from the first blueprint, not merely adapting an ancient ship to become an armed merchantman like the Trade Orders of old. It was designed as a sphere to maximize the available armor while minimizing the available surface, and is built around a parallel array of one gravity engine, one Bore Shield and one of the new eco-bore drives built into the inner core of the vessel, as well as the trio of generators needed to power them. This allows the Warsphere to maneuver in any direction with a surprising degree of stealth (unless someone invents gravity sensors), as well as transit between systems under its own power, while being decently defended at the same time. The Warsphere also possesses a set of eight maneuvering jet arrays, arranged in what would be a cube if you drew lines between where they were mounted on the hull. These are for more precise maneuverings that don't need the ships main drive and to maintain the ability to spin around to point its weapons at people even at full thrust to somewhere else. Meanwhile, wrapped around the ship in a vertical ring, lie all the medium turret mounts that the designers could fit on a Destroyer. Lesser small hardpoints are scattered evenly across the hull to serve as supplementary firepower as the designers could fit them find space for them.

Messenger Tri-Hull Light Carrier - Gravity Engine Variant (Cruiser Sized)
The Messenger is a Trimaran style design, built with a single main hull and two secondary hulls. The main hull is, well, a fairly standard main hull. It has a bridge, buried deep within its core, a built in Bore Drive, facilities for the deployment, rearmament, maintenance, and storage of parasite combat drones, a pair of light turret arrays on the top and bottom for defensive weapons, and a single medium sized hard point mounted in the nose for worst case scenarios when enemy ships get close enough to be shot at.

Meanwhile, the Sub-Hulls run on independent (if still linked to the main hull) power systems, which support a Gravity Drive mounted in each of the secondary hulls, at least a pair of light hardpoints for self defense purposes, and all the drone hardpoints that could be fitted into them. This separation of hulls allows for the rest of the ship to keep fighting even when one hull gets pulverized, and hopefully escape to another day. Or just blow up whatever impudent attacker, well, attacked the ship.

Omen Catamaran Destroyer - Gravity Engine Variant (Cruiser Sized)
The Omen is a Catamaran hulled Destroyer adapted from an archived high speed racer design from an ancient association of space racers. While the original twin hulled was highly maneuverable and very fast, the addition of armor and weapons have decreased those two stats... but it's probably still faster then the average destroyer. Each of the two hulls are about the size of a single heavy frigate, and each has been specialized independently in the redesign that converted it from racing craft to combat craft. One hull, the 'Command Hull', is where the bridge, main computer core, living quarters, and so on are, with the back of the hull holding the Gravity Drive that replace it's original high performance fission pulse engines. The secondary maneuvering thrusters that once gave it its high maneuverability were carefully preserved in the combat retrofit, granting the ship a very high maneuverability rating. (Combined with tricks about how the Omen's center of gravity isn't actually in either of the hulls at least.) A single nose mounted medium hardpoint and a few small hardpoints for point defense rounds out the rest of the Command Hull.

The other hull, the 'Gun Hull' keeps the replacement Gravity Drive and the maneuvering thrusters, but everything besides those two things (and room for armor) has been replaced with a large spinal hardpoint, making the hull in question something of a flying gun. Really, that's usually enough. Big guns make nicely big booms after all.

Elite - Ground Action Direct Strikeforce (E-GADS)
In the end, it can not be denied. Drones are (at least currently) less effective soldiers then humans themselves. And sometimes you need the best of the best to be the tip of the spear. The Elite Ground Action Direct Strikeforces are formed by the simple measure of skimming the best of the best, the veterans that show themselves in combat and other harsh conditions, from the Gaian Regime Expeditionary Assault Teams and consolidating them into one unit with numbers sufficient that no drones are needed to fill out the unit. Instead, every single soldier in a Ground Action Direct Strikeforce is a living soldier, armed and armored with superior quality (and more expensive) gear then the soldiers of the Gaian Regime Expeditionary Assault Teams (because none of it has to be carried by drones so there's no point in limiting the quality for disguise purposes), and each and every soldier was sent back for a year long elite training course. This course takes the skimmed best of the best and trains them to be even better, the elite tip of the spear the Regime needs when the going gets really tough.

Reinforcement Legion - Attachment
There's a few simply issues with using drones up to keep people safe by expending the drones instead of the people. And that issue is that the drones are, in fact, expended. While this is all well and good for keeping people alive, it can be hard on an Expeditionary Assault Team's supply of drones. A Reinforcement Legion is simply enough drones to make at least another two legions (if the human manpower could be found at least), packed away and ready to be activated as replacements or reinforcements for critical battles as needed.
« Last Edit: August 03, 2018, 06:33:01 pm by Happerry »
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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #104 on: June 01, 2018, 03:06:53 am »

Quote from: Mk Ib Parasite Drone "Hornet"
10m long, 15m wide and 2m tall in the body, this chevron shaped combat drone presents a very small front and rear profile when in combat. The central section contains all critical systems, such as comms equipment, processors and the miniaturised gravity drive. In the front center is a weapons hardpoint, allowing for a single fighter-sized shattergun, a pod of eight anti-fighter missiles or a single anti-cap torpedo. Beyond the central body, the chassis thins out to no more than 30cm tall, leading to a set of omni-directional manoeuvring thrusters at the points, to mach those at the front. Placing the manoeuvring thrusters so far from the center of mass allows for much greater control of the craft. Despite its shape, it is not atmosphere capable.

Hornet Drones are intended to be deployed in large swarms to overwhelm defences. Their thin cross-section and AI allows them to be stored in huge racks allowing vast numbers to be deployed at a moments notice. Thanks to the gravity drive and manoeuvring thrusters, the Hornet can rotate and move independently, allowing it focus fire on a single point as part of a boom-and-zoom run, or to turn around a shoot a following fighter.

Quote from: Mk Ic Parasite Drone "Hornet"
10m long, 15m wide and 2m tall in the body, this chevron shaped combat drone presents a very small front and rear profile when in combat. The central section contains all critical systems, such as comms equipment, processors and the miniaturised gravity drive.  There are three weapon hardpoints, one at the front center and one on either side where the wings meet the body, each allowing for a single fighter-sized shattergun, a pod of eight anti-fighter missiles or a single anti-cap torpedo Beyond the central body, the chassis thins out to no more than 30cm tall, leading to a set of omni-directional manoeuvring thrusters at the points, to mach those at the front. Placing the manoeuvring thrusters so far from the center of mass allows for much greater control of the craft. Despite its shape, it is not atmosphere capable.

Hornet Drones are intended to be deployed in large swarms to overwhelm defences. Their thin cross-section and AI allows them to be stored in huge racks allowing vast numbers to be deployed at a moments notice. Thanks to the gravity drive and manoeuvring thrusters, the Hornet can rotate and move independently, allowing it focus fire on a single point as part of a boom-and-zoom run, or to turn around a shoot a following fighter.

Mod B has a single hardpoint, and is thus expected to be much cheaper and less effective. Mod C has three hardpoints, allowing much greater mission capacity, effectiveness and increased cost.
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