Gravity Drive[Time: 2 Progress: 2 Cost: 3]
Work on the gravity drive promises to progress slowly, partially because it's a difficult problem, and partially because no one is really enthused about some half-assed machine that doesn't even have the stones to actually tear through the fabric of space and time, and can only sort of give it a pansy flower-child love-nuzzle.
Gravity Drive: 0/18 [2] | 155 Transplutonics + 225 Metal + 35 Synthetic | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 3]
The drive works, though some parts are trickier than expected. The gravity well can be generated relatively freely around a vessel equipped with the drive, to within approximately the same range than it could normally place a genesis. The gravity wells created are stable, uniform, and hairless, but they don't have the strongest gradient in the world, and are more than a little power hungry. We can generate a field capable of affecting the entirety of a frigate sized vessel with an acceleration of about 7 m/s^2. Larger vessels that don't fit completely within the well will experience reduced acceleration, but additional drives can be stacked up to increase the effect. The limited gradient of the well is an artifact of how the Bore drives function, as amping the power up frequently causes the drive to 'slip' and create an actual bore a few inches forward in space instead of a well. We believe that we can improve this limit, but this method of space folding doesn't appear capable of generating singularity, or near-singularity, level wells.
However, being bore based, the more wells are in play, the harder it is to add a new well. In the same manner, while we can theoretically use this to accelerate to ridiculous velocity in deep space, rapidly changing environments will mean that the higher a ship's velocity, the harder it is to accelerate in any direction when the environment is comparatively 'rich'- such as the environment inside a system.
Gravity Drive: | 70T 0O 100M 125E 20S | Capacity: -10 | Power: -45 | A bore-drive modified to create a well in space-time instead of a hole. Capable of providing an acceleration of approximately 7 m/s*2 without requiring reaction mass or creating a radiation signature. Multiple drives can be stacked to provide increased acceleration, but each additional drive interferes with the calculations required by the others, reducing the efficacy of additional drives. Each new drive has approximately 75% of the last drive.
Bore Shield[Time: 6 Progress: 5 Cost: 4]
This is more like it. Tearing holes in the universe, sending potentially lethal weapon's fire back at the enemy, and doing all the calculations on the fly- that's what real bore SCIENCE is about! Work on the project is enthusiastic, and more than one coffee mug is juggled at high velocity between the unstable prototypes that absolutely should not be operated around a human being within coffee mug juggling range.
Bore Shield: 0/11 [3] | 135 Transplutonics + 120 Metal + 20 Synthetic | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 6]
The theoretical bore shield is the solution to any time where you can't take a hit. While the system itself is large, requiring the hull to be reworked with sensor packages and numerous bore drives installed, and all those bore drives are liable to tax the reactor, the effect is completely worth it.
When active, the system can handle about a half dozen simultaneous short-range bores around the vessel, and nearly twice that when put into turbo for short periods of time. Each individual bore isn't calibrated to expand beyond one meter in diameter, though a three meter dilation is possible under emergency strain. By default, the bores are too unstable to perform redirections with any accuracy- the redirected objects or energies are frequently damaged severely and given random velocity shifts- but the operator's can attempt to make called redirections when they can see a shot coming and aren't busy with other points.
There are still some weaknesses. The bore shielding can be saturated with heavy fire from multiple points, and large projectiles or clouds of projectiles (like from a shattergun) can bypass the defense. Continuous fire into a bore will also cause it to destabilize over time, but that will usually take long enough that the shield operators can open another bore behind the first. Within its limits, however, there is no single shot that the Bore Shield won't be able to stop.
Bore Shield: | 50T 0O 170M 150E 15S | Capacity: -12 | Power: -30 | An integrated system of sensors and bore cores capable of generating approximately a half-dozen semi-stable bores for defensive redirection. Can also be used to reflect attacks if the crew has enough lead time. Each bore can expand to 1 meter diameter during normal operation, but can be pressed for three times that. Comes with a 'turbo' switch for short bursts that can nearly double the number of defensive bores and increases the speed with which new bores can be opened.
"Death Ray" Linear Particle Beam Accelerator[Time: 5 Progress: 3 Cost: 3]
Telling a room full of scientists that they're going to be working on a 'death ray' provokes two general types of reaction. The ones with straws up their noses comparing mug-to-mug reaction times and taking anti-rad meds from working too close to naked and unstable bore apertures start exchanging high-fives. The ones with starched shirts and well-reasoned documents about the dangers of rapidly expanding the forefront of bore-science beyond our currently defined safe limits, well, they start hiding their eyes and crying a little harder. Still, initial estimates to getting production up are favorably, despite the crying.
"Death Ray" LPBA: 0/7 [2] | 75 Transplutonics + 100 Metal + 50 Energetics + 10 Synthetic | Rushed 0 Times | Nothing Invested
Prototypes[Efficacy: 3]
When all is said and done, the 'Death Ray' is basically a PEB module with no backplate, better collimation, and much absolutely no intention of trying to use the projectile for anything other than a destructive purpose. The 'beam' isn't terribly long, a pulse only a few meters in length, but it carries a fearsome amount of energy along with it. The pulse is generally sufficient to cause the impact site to phase change with great vigor and fury, which would cause problems for a sustained beam weapon, but poses a lesser problem for the weapon's pulsed nature.
The primary issue with the weapon, particularly for the larger variant, is that it's designed to be fired and aimed with a bore-assist. The actual mounts are basically fixed positions, and while there is a built in bore module for redirecting the beam, it means that we're relying on fire-fights to be non-chaotic and predictable environments in order to achieve best accuracy and range.
"Death Ray" Linear Particle Beam Accelerator: | 70T 0O 100M 50E 5S / 150T 0O 220M 100E 10S | Native to Medium Mount/Large Mount | Capacity: -10/-22 | Power: -15/-40 | A weapon based on accelerating a particle beam through a bore pair until it begins to reach a non-containable velocity. Once primed, the shot it is then vented out into space, where it can either be fired directly using the objectively bad mounting, or redirected with greater precision by a secondary aiming bore. The medium variant is destructive, but requires time to charge up each bolt. The larger variant doesn't hit much harder, but carriers many more relays that alloy for much greater rapidity of fire.
Revision Phase of Year -4ResourcesDice: 1
T: 4750 + 2500
O: 15000 + 7500
M: 14950 + 7500
E: 10000 + 5000
S: 855 + 500
Perpetual Energy Borehole: 8/14 [3] | 100 Transplutonics + 50 Metal + 25 Synthetic | Rushed 0 Times | 100 Transplutonics + 50 Metal + 25 Synthetic Invested
Pacemaster: 6/15 [3] | 150 Organic + 300 Metals + 150 Energetics | Rushed 0 Times | Nothing Invested
BOSS-E: 9/22 [3] | 150 Transplutonics + 120 Synthetic | Rushed 0 Times | 150 Transplutonics + 120 Synthetic Invested
'Shattergun': 2/4 [2] | 20 Transplutonic + 150 Metals + 75 Energetics | Rushed 0 Times | Nothing Invested
GREAT Regiment: 2/6 [2] | 100 Organic + 200 Metals + 75 Energetics | Rushed 0 Times | Nothing Invested
"Death Ray" LPBA: 0/7 [2] | 75 Transplutonics + 100 Metal + 50 Energetics + 10 Synthetic | Rushed 0 Times | Nothing Invested
Bore Shield: 0/11 [3] | 135 Transplutonics + 120 Metal + 20 Synthetic | Rushed 0 Times | Nothing Invested
Gravity Drive: 0/18 [2] | 155 Transplutonics + 225 Metal + 35 Synthetic | Rushed 0 Times | Nothing Invested