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Author Topic: The Gaian Regime Empire Thread | Terrans | GalactiRace  (Read 46471 times)

Draignean

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #120 on: August 04, 2018, 06:52:00 am »

As our GREAT infantry was allowed to invent a set of small arms, it seems reasonable to assume that we can invent some basic fighter weapons to go with our fighters.

Confirming, this is true.

EDIT: Also, I'd like harder numbers for how many hardpoints you want on something other than "healthy" and "a few". We're still in negative numbered turns, so you can bug me over clarifications.
« Last Edit: August 04, 2018, 07:18:19 am by Draignean »
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Jilladilla

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #121 on: August 04, 2018, 07:51:24 am »

Right, as such I will begin by requesting you to clarify roughly how many 'Hanger Slots' a typical cruiser sized carrier can carry; making the assumption that said cruiser sized carrier sacrificed all other weapons hardpoints, except for maybe a few point defense guns, for said hanger slots.

It would be the simplest and most straightforward benchmark to get in order to get a baseline from, right everyone?
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Draignean

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #122 on: August 04, 2018, 08:12:27 am »

Right, as such I will begin by requesting you to clarify roughly how many 'Hanger Slots' a typical cruiser sized carrier can carry; making the assumption that said cruiser sized carrier sacrificed all other weapons hardpoints, except for maybe a few point defense guns, for said hanger slots.

It would be the simplest and most straightforward benchmark to get in order to get a baseline from, right everyone?

For small hangers, capable of launching one, maybe two, fightercraft at a time, refitting a similar number, and being able to hold dozen or fewer small fighters- but being unable to launch heavier fighters or refit large vessels, you could probably stick 20+ bays on if you sacrificed everything else.

Medium bays, capable of launching wings in quick succession and refitting in groups, with higher capacity and the ability to carry heavier fighters and special ordinance, probably around 10.

Large bays, capable of multiple synchronous launch and landing, able to refit large sections of the force at once and practically able to carry a couple frigates around, maybe 3 on a good day.
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #123 on: August 04, 2018, 09:15:45 am »

The Expedition-class should probably have 6 medium hangers or 2 large hangers then.
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Chiefwaffles

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #124 on: August 04, 2018, 01:05:55 pm »

2 large hangars definitely fits the Expedition, yeah. Though I'm not quite sure about the number of hardpoints.

Is 2 Large, 4 Medium, and 2 Large Hangars a reasonable set of specifications?
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Draignean

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #125 on: August 04, 2018, 01:12:25 pm »

2 large hangars definitely fits the Expedition, yeah. Though I'm not quite sure about the number of hardpoints.

Is 2 Large, 4 Medium, and 2 Large Hangars a reasonable set of specifications?

That's running very heavy, actually. Remember that 'maybe 3 on a good day' was the estimate I gave you for EVERYTHING being sacrificed to get hangars. That means structural integrity, other weapon mounts, speed- everything.

A pair of mediums and some smalls is more reasonable. One large gun and a couple smalls is a tougher sell, but I can see it.
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Powder Miner

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #126 on: August 04, 2018, 01:21:27 pm »

I would rather not sacrifice our carry capacity that much... maybe we could just also design artillery ships to hang way the fuck back and use our large guns.
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #127 on: August 04, 2018, 01:33:20 pm »

In that case, i think we should go with 6 medium hangers, 1 heavy mount, 2 mediums and 8 smalls.

Edit: What are we doing regarding C&C btw? Are we having a separate module or integrated?
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Chiefwaffles

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #128 on: August 04, 2018, 01:35:40 pm »

C&C is integrated into the Expedition class -- the super computer mentioned in the design.

Also I'm a bit confused about terminology now. In your post Draignean I don't know when you're referring to hardpoints or hangars. Mind elaborating a bit?
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Draignean

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #129 on: August 04, 2018, 01:39:26 pm »

C&C is integrated into the Expedition class -- the super computer mentioned in the design.

Also I'm a bit confused about terminology now. In your post Draignean I don't know when you're referring to hardpoints or hangars. Mind elaborating a bit?

The original question was for hangars, and so I stated 3 large was the best you would be lucky to achieve on a cruiser if you gave up a lot along the way.

Thus, two large hangars, two large hardpoints, and 4 medium hardpoints would be a stretch. The other two options I gave were for hardpoints under the assumption of two large hangars.

EDIT:
C&C is integrated into the Expedition class -- the super computer mentioned in the design.

Wait, you meant that to be an integrated command module for a full fleet, not just the ship and its drones?
« Last Edit: August 04, 2018, 01:42:13 pm by Draignean »
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Powder Miner

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #130 on: August 04, 2018, 01:47:43 pm »

Oh — with the clarification, 2 large hangars, 1 large gun, and a small gun or two is how I would prefer to see it done — if our carriers hang back, a large Death Ray would be more effective than 2 med Death Rays or >2 med Shatterguns
With the fighters, the small guns may not even be as necessary.
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #131 on: August 04, 2018, 01:50:36 pm »

A large Death Ray doesn't have greater range or damage, it just fires faster.
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Powder Miner

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #132 on: August 04, 2018, 01:54:41 pm »

Yes, I’m aware, but as far as I’m aware medium Death Ray RoF is pretty abysmal.
(Confirmation on Discord; two medium Death Rays don’t match the Rate of Fire of one Large one)
« Last Edit: August 04, 2018, 02:06:13 pm by Powder Miner »
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Jilladilla

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #133 on: August 04, 2018, 02:10:21 pm »

Large gun mount could also be used to mount a different big gun when we get it.

And I'm personally leaning towards Large + some mediums for hangers. If only to free up more internal space for modules. Make something that's primarily a carrier, but has enough flexibility in the hull to fill out a number of sub-roles.

Even if we want to send them out with a 'maximum fighter number' load out, we could likely design/revise a module that's effectively storage for disassembled fighters. Almost certainly won't help alpha strike capacity, but it would allow it better endurance as it could replace losses to its fighter wing in the field.
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Chiefwaffles

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #134 on: August 04, 2018, 02:16:01 pm »

Okay:
1 Large hardpoint, 2 Medium Hangars, 2 Medium Hardpoints. That's good, right?
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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