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Author Topic: Orbiter: The Coalition Sector  (Read 9624 times)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #15 on: April 29, 2018, 01:29:24 pm »

*shrug*
Ok. But this take on it is much more useful.

And yeah, if I meet him. But if we end up at war with his guys, Leiden is going to meet him eventually.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #16 on: April 29, 2018, 01:31:36 pm »

Who says Mon is going to start stuff though? Despite the fact they are people eaters does not mean they deliberately hunt people.

Hint- They would rather have as many people as possible and find a way off the ship to world Below. Their religion and common sense.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #17 on: April 29, 2018, 01:33:36 pm »

Fair enough.

It's mostly a "what-if" scenario, anyway. It just happens to be one that I think would be interesting to see.
Don't worry, I don't plan to start anything. I'm simply ready for if they do.

EDIT: And after all, Combat is one of his group's top stats. Second only to Explore.
« Last Edit: April 29, 2018, 01:37:22 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Screech9791

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Re: Orbiter: The Coalition Sector
« Reply #18 on: April 29, 2018, 02:44:48 pm »

I want in
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it's over

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #19 on: April 29, 2018, 02:47:09 pm »

You can gladly join. Next turn get to do votes/suggestions with Glass.

Officer training (which maxes out at four PCs aside Leader.) would mean multiple suggestions get taken.

This game is not a arrow, it’s a web of choices and results.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #20 on: April 29, 2018, 02:51:53 pm »

o/ Hi 0cra! Thanks for joining!
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #21 on: April 29, 2018, 06:10:43 pm »

Orca, Glass. You got your two bonus points in the research thing for head sets, should use them. Making things even greater no?

As for write up. Edit it in.

Eye of Odin Head Set:

5,4,2+2 so 5,4,4

The world is a dangerous place. Sometimes will be out at night, other times they enemy will use camouflage. This head set design allows for a scout to be a mobile scanner. Nothing gets by their sight. Has to be worn and button turned on.

The head set itself is really light and costs 3 spare parts to make a unit. It is very light and water proof.

The only bugs it has is a tedious battery life, so carry spare batteries. But it gets the job done. Including telescoping feature. Though it’s sight mods can be turned on once at a time. Meaning no long range enchantment/thermos read at same time.

Happy hunting commander.

+ 4 to start with. (Free.)
« Last Edit: April 29, 2018, 07:12:29 pm by Tyrant Leviathan »
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Glass

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Re: Orbiter: The Coalition Sector
« Reply #22 on: April 29, 2018, 06:25:48 pm »

...I'd kinda been thinking it would only cover one eye. Kinda like a techno-eyepatch. But yeah, this is fine.

Presumably, the "intense light" would be bright enough to blind anyway, and the "intense heat" would be dangerous regardless of whether they're using the headset or not.

My idea for the next Arms Race creation: batteries that last longer, or can be recharged.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #23 on: April 29, 2018, 06:29:07 pm »

True. The name makes sense in eyepatch, which is ok to do.

And I met for intense thermo to make static as you rolled two in bugs. If a 4 it’s nulled And just common sense things. As it would affect sensor or no.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #24 on: April 29, 2018, 06:34:02 pm »

And I met for intense thermo to make static as you rolled two in bugs. If a 4 it’s nulled And just common sense things. As it would affect sensor or no.
...
???
5,4,2. So use Forge Smith to alter the two I guess.
I thought we added a +2 to the glitches section? For a 4 total?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #25 on: April 29, 2018, 07:11:13 pm »

No. I do not alter what I’d roll. Give you choice of what to do with your points. Going to do 2+2 to defeat the static

Glass

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Re: Orbiter: The Coalition Sector
« Reply #26 on: April 29, 2018, 07:24:44 pm »

Yes. That is what I want to do.

I kinda thought you just wanted me to confirm that was what I wanted to happen the first time. Sorry.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #27 on: April 29, 2018, 07:26:24 pm »

It’s alright and yeah. I present what dice Gods give me and you the players add two points or I do it in what you want. Then description and turn two.

After Forge Patrol And Potatoes. Npc turns in Hub. Then turn two.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #28 on: April 29, 2018, 09:33:00 pm »

Just wondering, how long would it have to be without them finishing their turns to just skip them?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #29 on: April 29, 2018, 09:34:03 pm »

I give two days. If by Tuesday nothing happens. Turn skip.
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