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Author Topic: Orbiter: The Coalition Sector  (Read 9629 times)

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #45 on: May 03, 2018, 10:41:01 am »

Arms Race

Stealth Auto Mobile

1,1,1 ( get to pick which tweaks afterwards.)

Based on the scouts descriptions of what they discovered. The crafters if the community. Found it hard to imagine. Yet in describing what they found. They claim to this conclusion. The owners of design, must already have auto mobiles and such so they knew what they were doing.

Having no idea how to properly assemble the damned thing as it would get loose, making wheels fall of.? And the material for good? Forget about it. Bones rattle too much and break. Wood literally catches on fire. And metal? It survives the heat but if left running too long It shuts itself off.

Will need revision, maybe some super vision, or something to get this working. It is a great idea. Just foreign to us at the moment.

Bright side is. Got a second treasure.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #46 on: May 03, 2018, 11:03:43 am »

...scrap the whole project. Not worth it to try to change anything.

Can I have people working on tinkering, to generate ideas for next turn, instead of using the +2?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #47 on: May 03, 2018, 11:06:41 am »

Yes. Can save over the extra two for a bonus next turn. So would be rolls + 4. As a trade off.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #48 on: May 03, 2018, 11:07:26 am »

Alright, thanks.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #49 on: May 03, 2018, 11:09:51 am »

I do believe in equalivent exchange. FMA fan and such. As well as fairness. Besides bad die should not dedicate progress at every turn. Always a better option.

Now, Only one tribe left before turn three.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #50 on: May 07, 2018, 08:13:26 pm »

So, does Pax finally figure out to contact us this time around?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #51 on: May 07, 2018, 08:25:12 pm »

I rolled for each. This time, the third time you are more likely to get as your the only side with two treasures.


So yes. You guys are up. Then the last.

Ic

The Sun rose as orbit made it say time again. And there was a message at the Lithosphere. Not because they knew the leader was there. But because it just turned online. Clearly smart, expanding people. The kind that could get a feed.

Answer?


Town folk:

What to do?

A: Finally promote guy as Officer?
B: Building a structure for stat boost?
C: Can craftbstriders And Odin patches. Do that?
D: Explore.


Oh and roll

5/6

The trade benefit you and the “ Sneaky Potatoes” works as you hand over fuel for the cars and got the technology. ( capable of four oil units so far. You say how many delivered. After all. You said fuel wvery turn but Lithosphere needs recharging. Meaning holding over/ration the precious life blood that is gas.)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #52 on: May 07, 2018, 08:28:08 pm »

We'll turn over 3 of the fuel. We don't need much of it right now.

The townfolk are going to promote an officer. I'm thinking Doctor and Family Man. I'll elaborate further soon, once I can get the full list of things officers can have.

Hell yes Leiden answers.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #53 on: May 07, 2018, 10:49:31 pm »

Officers can have same thing leaders have, just certain things cannot overlap. Like gifted and Research bonus are out. Get three picks.

Gun Slinger: Better rolls with ranged combat
Gladiator: this time melee
Doctor: Handy to have, can save lives if in area of a poison/infestation and such.
Family Man: Officer, gets their own Officer so two for one.
Transhuman: Yep can Go this route now. Just nothing too crazy.

Notice: Following do not improve clan traits but in condition they run into:
Explorer: Better Explore rolls and Search
Scholar: So Officer has better shot at reworking code.

And best part is now you have three votes/branches. Maximum amount of moves now seven. Anything else if “had a a lot” would be a plus modifier in clan event.


As for transmission

“ Hello? Hello! Hey someone picked up!”

Cue very well done and defined footage of the leader, in very fancy clothes and such. “ Hello! You just triggered the Lithospire. How are you! Yes, I represent Pax. The only current power of layer eight. Who are you sir. Your people? Oh yes. Our base has device to talk to all the specialist, bases. Contacted this one as it is newer triggers online. And layer nine is getting kind of full.” As it is apparently the most outer region and all.”

No options how to reply. Just respond and question naturally. Lasts four questions/responses.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #54 on: May 08, 2018, 06:40:20 am »

Ok, so, the officers:
Doctor, Explorer, Family man
Explorer (Family relics if that's still available), Gladiator, Transhuman (same kind as Leiden is, if that's ok)

SM should be joining the game soon; he'll name them.

I'll think of something for the transmission soon.

Hmn? Ah, hello? I would be Captain Leiden of the Adjilia Coalition.
You... you know the shape of the world? And what do you mean, "layer nine is getting kind of full"? We have only encountered one other tribe.
« Last Edit: May 08, 2018, 06:51:46 am by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Smoke Mirrors

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Re: Orbiter: The Coalition Sector
« Reply #55 on: May 08, 2018, 07:34:34 am »

The officers are Martin and Chris Wilder. I figured family ties meant related, so they are brothers. I'll write up some backstory for them later.

I also just joined this group.
Logged
Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #56 on: May 08, 2018, 11:18:32 am »

( nah only leaders have relics. Makes them a cut above rest. And yes liquid people still a option.)

As for transmission.


“ Ah, I do know the shape of this world. Hell it may come to a surprise. This, this is not a world. We are on some massive space ship our ancestors made to escape some great disaster. That massive thing in the “sky” that we see? That is met to be home. As for layers? Our home is a massive globe with see through ceiling. The surface is more akin to a halo.  Rings of them as layers. You never reached the edge of your sector. Our home is right next to one. As for sector nine? Only one treasure zone is not occupied. And sector nine has the most. Some of other layers have active too. We are looking to find those interested in leaving. Hell, we even invented something to beat the layers.

As for how we know shape? We hold possession of the Crystal Spire. Scanning the ship and talk to anyone occupying a treasure.”

As he then shuts up. Feels he is rambling.

Edit: Welcome onboard SM
« Last Edit: May 08, 2018, 12:03:12 pm by Tyrant Leviathan »
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Glass

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Re: Orbiter: The Coalition Sector
« Reply #57 on: May 08, 2018, 11:42:11 am »

O.O

This... if the ancients could build a whole world... what sort of disaster would have, could have forced them away from their home?
You said... you said there are others? Who are they? Can you tell me of them?
And you say there’s another Treasure? Would you be willing to tell me where it is?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #58 on: May 08, 2018, 11:51:56 am »

“ We come from a world called Earth. Our ancestors Sun was predicted to explode. To go “Nova” as the ancients claim. And nothing they could do about that. So chooses to take as much as they could and leave. That was five hundred years ago. This is the now. Cannot even tell what calendar it is anymore. Oh I tried contacting the Nano Factory. No answer. Meet, interesting people with Armory. Now your Coaltion. I have no idea of the names. Just wonder. And based on your map location. Would have to go around the layer border and go completely north west to snag it. It’s the Fortress. Basically a massive re enforced base already.


And yes I know where the gates are to go to sector nine and seven. Trying to open them. Also a extremely powerful weapon could do the job. Do not want to risk damaging our ship though.”

Glass

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Re: Orbiter: The Coalition Sector
« Reply #59 on: May 08, 2018, 12:09:42 pm »

The Armory... I believe that would be the Potatoes. Not sure why they call themselves that.
And... um...
If the ancients expected the sun to explode, and left, er, Earth to avoid that... why are we still up above said Earth?

And thank you. I’ll be looking forward to a meeting in person.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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