You are the leader of a fledgling cult, and as its founder, you command the unconditional, fanatical loyalty of its sparse few members. Like all cult leaders, you are a staggeringly egotistical psychopath with a distinct deficit of morality, though whether you bare your true self proudly or hide it behind a benign facade is up to you.
Before the fate of your congregation can be determined, a series of questions must be answered to the best of your ability.
Choose One of the following:
What type of world does this cult exist in?
Primeval: The bulk of the mortals of this world have yet to advance beyond the stone age, though in the jeweled cradle of civilization, they pride themselves in their mastery of bronze. The titanic beasts of the distant past still prey on mortals, and the ancient ruins of a bygone era yet remain, waiting to be unearthed.
Antiquity: The majority of the mortal peoples have bent the knee to a magnificent empire which has come to subjugate most of the known world, their knowledge of architecture, agriculture, and artisanry is unparalleled and while the emperor's court rules with an iron fist, beyond their borders, only barbarism reigns.
Low Medieval: Following the collapse of an ancient glorious empire such as the world had never seen and will never see again, the victorious tribes have begun to settle and over the course of generations, adopt bits and pieces of the once-dominant culture, namely, the mastery of iron and the beginnings of siegecraft.
High Medieval: The days of squalor have ceased to be and a semblance of order has begun to exert itself, in the form of feudal dynasties, a centralized church, the completion of sturdy stone keeps, and perhaps greatest of all, the use of costly steel in weapons and armors.
Renaissance: The age of the sword and shield has come to pass and the age of pike and shot has established itself, the strength of the dynasties of old has begun to dwindle though they hold steadfast, and the discovery of new lands across the vast sea has sparked a new age of conquest.
Early Modern: The pike, musket, and cannon have fallen by the wayside and in their place, the six-shooter, carbine, and gatling have come into vogue, the old lands have begun to stagnate, though the frontier of new lands has yet to be fully tamed, and in many a thirst for manifest destiny has yet to be quenched.
Late Modern: The world has been colonized and settled to the fullest extent, and though poverty looms in many places, for the first time the promise of modernization has reached every man, woman, and child, but the legacy of the past has been forgotten, and with it, the purpose that drived their ancestors has been abandoned.
Near Future: With the full settlement of the world overpopulation was inevitable and in this day and age, thousands of vast cemented cities shelter the teeming masses of mortals from the polluted wastes beyond their walls. The advance of progress has yet to cease, leading to technological marvels unimaginable only a century ago, and though the dynasties of yore are long dead, the spirit of their rule lives on in corporate hegemony.
Far Future: The homeworld of the ancients has been destroyed by their negligent greed and in the present, their descendents dwell in a dozen fleets of unfathomably colossal ark-ships, and ply the stars in search of a new planet to call home. Not yet post-scarcity, some degree of hierarchy has begun to form within the hulls of the colonization vessels and as the centuries go by, the knowledge of the nature of the truly miraculous technology surrounding them begins to fade into superstition.