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Author Topic: Council Of Villains: Deployment Phase  (Read 18157 times)

stabbymcstabstab

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Re: Council Of Villains: Project Phase
« Reply #240 on: March 30, 2018, 08:12:11 pm »

Quote
Metahuman Research (5) - Birdy51, NRDL, thatroleplayerGal, Flazeo25 Stabby
Might as well, the only idea I got is a henchman program but that can wait till we actually need them to be useful.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

piratejoe

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Re: Council Of Villains: Project Phase
« Reply #241 on: March 30, 2018, 09:30:54 pm »

This turn, revengance for both our new recruits, and maybe brain making some moves to replace the positions of the newly dead with people more favorable to us.
Quote
Metahuman Research (6) - Birdy51, NRDL, thatroleplayerGal, Flazeo25 , Stabby, Piratejoe
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

UristMcRiley

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Re: Council Of Villains: Project Phase
« Reply #242 on: March 30, 2018, 10:35:53 pm »

Probably not a research for the here and now but id like to put it out there for the future.

The Goon Squad
Spoiler (click to show/hide)

This turn, revengance for both our new recruits, and maybe brain making some moves to replace the positions of the newly dead with people more favorable to us.
Quote
Metahuman Research (6) - Birdy51, NRDL, thatroleplayerGal, Flazeo25 , Stabby, Piratejoe
The Goon Squad (1) - Urist Mc Riley
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Rockeater

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Re: Council Of Villains: Project Phase
« Reply #243 on: March 31, 2018, 04:47:45 am »


Quote
Metahuman Research (7) - Birdy51, NRDL, thatroleplayerGal, Flazeo2 , Stabby, Piratejoe,Rockeater
The Goon Squad (1) - Urist Mc Riley
[/quote]
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

birdy51

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Re: Council Of Villains: Project Phase
« Reply #244 on: March 31, 2018, 08:37:59 am »

On a side note, plan some ideas for Favors. We will need them to finish our supercomputer.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Rockeater

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Re: Council Of Villains: Project Phase
« Reply #245 on: March 31, 2018, 08:41:53 am »

We get them every round so we will be fine
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

birdy51

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Re: Council Of Villains: Project Phase
« Reply #246 on: March 31, 2018, 09:50:41 am »

The computer project will take 12 more favors while we only have about 7. We can expect about 2 more passively, but an operation of some kind will be needed.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Rockeater

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Re: Council Of Villains: Project Phase
« Reply #247 on: March 31, 2018, 09:52:32 am »

My mistake
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

birdy51

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Re: Council Of Villains: Project Phase
« Reply #248 on: March 31, 2018, 10:02:52 am »

Tis happens! I'm thinking that we might be able to send Harvestman and Dark Hand on missions to set about order in the local Shantytowns. By subduing the local population of thugs and brutes, we might secure for ourselves both a means of easy test subjects and perhaps a little scratch on the side.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

flazeo25

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Re: Council Of Villains: Project Phase
« Reply #249 on: March 31, 2018, 10:53:07 am »

Think we could send them on sort of joint operation to gain control of Dagos criminal underworld, have Harvestmen purchase good equipment and goons and then assassinate or blackmail and make examples of uncooperative and key gang members and low key influencers in Dagos while Dark Hand go diplomatic route using part of money and Brian reputation to go on news discussions, meet other business owners and form partnerships, while also helping Harvestmen bringing the cooperative criminal members under her wing.So a two point plan with them providing support for each other.
« Last Edit: March 31, 2018, 11:04:17 am by flazeo25 »
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piratejoe

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Re: Council Of Villains: Project Phase
« Reply #250 on: March 31, 2018, 12:50:49 pm »

Why cant we just send them on a roaring rampage of revenge and have Brian manipulate things behind the sceans to get people who would be allied to our cause to get into the newly opened positions in the government and corporation? Wouldn't that be better?
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

thatroleplayerGal

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Re: Council Of Villains: Project Phase
« Reply #251 on: March 31, 2018, 12:52:41 pm »

Why cant we just send them on a roaring rampage of revenge and have Brian manipulate things behind the sceans to get people who would be allied to our cause to get into the newly opened positions in the government and corporation? Wouldn't that be better?
We should really move Brian to Water City this phase.
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

flazeo25

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Re: Council Of Villains: Project Phase
« Reply #252 on: March 31, 2018, 12:58:28 pm »

Why should we move him?
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TamerVirus

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Re: Council Of Villains: Project Phase
« Reply #253 on: March 31, 2018, 01:06:56 pm »

I feel that's a waste of a turn, especially since its so early on. We need to be building up our resources
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What can mysteriously disappear can mysteriously reappear
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Rockeater

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Re: Council Of Villains: Project Phase
« Reply #254 on: March 31, 2018, 01:15:19 pm »

As long as the heros won't find where we are I don't have probelom with not moving
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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