Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 21

Author Topic: Council Of Villains: Deployment Phase  (Read 18160 times)

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains: Deployment Phase 2-2
« Reply #225 on: March 26, 2018, 07:41:52 pm »

I gotta go with Slippy. If there's one thing we're missing, it's a melee character, something that could really come in handy depending on if the heroes have recruited someone or not. Plus his Strange Mutations power isn't a guaranteed thing, and I really think we can find a solution to it through a project. He's also just generally more versatile.

Quote
Slippy (1): thatroleplayerGal
Harvestman (2): piratejoe, Taricus
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Council Of Villains: Deployment Phase 2-2
« Reply #226 on: March 26, 2018, 08:10:48 pm »

"Shotgun Joe, the guy with a shotgun"
Added to characters file.

That being said, for being limited by the 1, your recruits still rolled pretty well on their stats and all.
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Council Of Villains: Deployment Phase 2-2
« Reply #227 on: March 26, 2018, 08:36:44 pm »

We have a melee character, their name is darkhand, because they melee at range...if that makes sense...
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: Council Of Villains: Deployment Phase 2-2
« Reply #228 on: March 26, 2018, 09:29:41 pm »


Quote
Slippy (1): thatroleplayerGal
Harvestman (3): piratejoe, Taricus, Stabby
While Slippy seems kinda enticing I don't think a mutating cannibal obsessed with the occult is going to end well for us, considering the occult might very well be real here. I'm also starting to see a trend when it comes to the Mafia in the world.
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Rockeater

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Deployment Phase 2-2
« Reply #229 on: March 26, 2018, 11:10:19 pm »

Now that I think on it, we could have recuted the Rat and keep him in bay with some technology from clock work orange or battle royal.

Quote
Slippy (1): thatroleplayerGal
Harvestman (4): piratejoe, Taricus, Stabby, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

flazeo25

  • Bay Watcher
  • Nightmare Eater
    • View Profile
Re: Council Of Villains: Deployment Phase 2-2
« Reply #230 on: March 27, 2018, 08:16:12 am »

Quote
Slippy (1): thatroleplayerGal
Harvestman (5): piratejoe, Taricus, Stabby, Rockeater, Flazeo25

Seems every ex mafiaso tends to be problematic.
Logged

Failbird105

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Deployment Phase 2-2
« Reply #231 on: March 27, 2018, 08:39:39 am »

Quote
Slippy (1): thatroleplayerGal
Harvestman (5): piratejoe, Taricus, Stabby, Rockeater, Flazeo25

Seems every ex mafiaso tends to be problematic.
Presumably that would be why they're ex mafia.
Added to characters file.
Well, now you're getting my hopes up.
Logged

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Council Of Villains
« Reply #232 on: March 30, 2018, 05:18:43 pm »

The Outside World
The winds of change are beginning to blow, and the the world shivers.
 Blue government programs in water city have largely been a bust, and the local government has begun to switch gears to a more "public works" related approach. Shantytowns are growing on the outskirts, and abandoned warehouses and factories are rusting from the inside out. To the east, government relief efforts in the north have largely met with success. Apparently, state sponsored super-humans have even been seen helping out with the rebuilding process, and the public reception of them has been very positive. By the end of the year, the government considers the situation stable enough that it is no longer classified as a humanitarian emergency. 
Super humans it seems, have began to catch the worlds attention as well. What was once considered a rare phenomenon is becoming more and more frequent, and rumors swirl that the world governments have started their own research into supers. Public opinion is varied on the subject. Religious groups claim that they are a sign of the end-times, angels and demons walking the earth among us. Trans-humanists claim we are witnessing a punctuation in the equilibrium of human evolution. Other, less agreeable types claim that the "freaks in the streets" are the results of secret government projects, or the aftermath of experimental bio-weapons detonated during the recent wars. The governments themselves have yet to take an official stance on the existence of super-humans, but are widely expected to do so soon.   

You have recruited Lisa Kane, AKA the Harvestman to your council.

Matters.inc performed about as expected this year. you have gained 2 million $ and 2 favors.


It is currently the Project and Research phase.

You may describe one project or research project you would like to perform. You will receive a quote for the baseline cost of the action in money and influence. If it is a project you may receive some details about the end effects, but the full effect will be dependent on the project rolls upon completion. Example: Your new Headquarters will increase the total Villain cap for the Council. (Rolling a (1) in effect might increase the cap by just 1. Rolling a (6) might increase the cap by (3)). The project will then become available for work during the deployment phase. *Do note that you do not have to assign anyone to work the project, and it will stay open indefinitely. There is no maximum number to the amount of projects or research you can have active at once.


State of the Council:
Spoiler (click to show/hide)

Villian List:
Spoiler: Brian Matter (click to show/hide)
Current Reputation - 100
Location - Dagos

Current Reputation - 0
Location - Dagos

Spoiler: Lisa "HarvestMan" Kane (click to show/hide)
Reputation - 0
Location - Dagos

Current Projects:
Spoiler: Projects List (click to show/hide)



Check out this lovely new high quality map, courtesy of your resident Villain, PirateJoe! AKA Kyuu.
Spoiler (click to show/hide)
« Last Edit: March 30, 2018, 05:30:59 pm by helmacon »
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Council Of Villains: Project Phase
« Reply #233 on: March 30, 2018, 05:27:03 pm »

Metahuman Research - Where World Governments fail, citizens step up. Brian Matter prepares himself to fund new research into the discovery and development of these emerging meta-humans, so as to enhance the world's understanding of these extraordinary individuals and develop their talents for the greater good. The future of mankind is today.

Quote
Metahuman Research - Birdy51
« Last Edit: March 30, 2018, 05:33:09 pm by birdy51 »
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Council Of Villains: Project Phase
« Reply #234 on: March 30, 2018, 05:51:22 pm »

Quote
Metahuman Research - Birdy51, NRDL
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Council Of Villains: Project Phase
« Reply #235 on: March 30, 2018, 05:57:17 pm »

This research is all just a scheme to find weaknesses and vulnerabilities in our foes, yeah?
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Council Of Villains: Project Phase
« Reply #236 on: March 30, 2018, 06:14:08 pm »

i am for researching that computer..
Logged

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Council Of Villains: Project Phase
« Reply #237 on: March 30, 2018, 07:19:47 pm »

i am for researching that computer..

That's a project. Now that it's started, we can't really effect it. So we can research what we wish!
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains: Project Phase
« Reply #238 on: March 30, 2018, 07:39:31 pm »

This research is all just a scheme to find weaknesses and vulnerabilities in our foes, yeah?
I believe so, yes. Birdy is suggesting the same project I suggested last Project and Research phase, to my knowledge.

Quote
Metahuman Research (3) - Birdy51, NRDL, thatroleplayerGal
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

flazeo25

  • Bay Watcher
  • Nightmare Eater
    • View Profile
Re: Council Of Villains: Project Phase
« Reply #239 on: March 30, 2018, 08:10:20 pm »

Quote
Metahuman Research (3) - Birdy51, NRDL, thatroleplayerGal, Flazeo25

Lets get experimenting.
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 21