Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 21

Author Topic: Council Of Villains: Deployment Phase  (Read 18216 times)

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #150 on: March 20, 2018, 08:39:31 pm »

Fair. Part of what really convinces me though... Is that Brian's specialty is practical design. He works better when doing things other than just flat research, where his intellect isn't used to his full potential.

So I think I'll change my vote, for now.

Quote
Quote
Research into Metahuman Physiology (4): thatroleplayerGal,leodanny,TamerVirus, detox
Quiet Research into Metahumans (3): bloop_bleep, NRDL, Rockeater
Supercomputer Research (3): Taricus, Piratejoe, Birdy51
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #151 on: March 20, 2018, 09:04:49 pm »

Fair. Part of what really convinces me though... Is that Brian's specialty is practical design. He works better when doing things other than just flat research, where his intellect isn't used to his full potential.

So I think I'll change my vote, for now.

Quote
Quote
Research into Metahuman Physiology (4): thatroleplayerGal,leodanny,TamerVirus, detox
Quiet Research into Metahumans (3): bloop_bleep, NRDL, Rockeater
Supercomputer Research (3): Taricus, Piratejoe, Birdy51
The problem is, has anyone actually specified a gameplay purpose behind the supercomputer? So far, no one has actually said anything about what it does, and that confuses me. As well as this, a supercomputer is going to take more money and favors out of us than what's wise right now. It'll backlog the progress of the cerebral enhancer even further.

At least the metahuman physiology research will mostly cost favors, rather than money, and it'll open up entire avenues for us in anti-hero weaponry.
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #152 on: March 20, 2018, 09:20:22 pm »

Not everything is meant to instantly have effect. Most likely, it will maybe give us a passive bonus, but more importantly open up the gateways to plenty of other useful applications, such as a fully autonomous defense grid for our base to name one example.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

bloop_bleep

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #153 on: March 20, 2018, 09:25:34 pm »

Not everything is meant to instantly have effect. Most likely, it will maybe give us a passive bonus, but more importantly open up the gateways to plenty of other useful applications, such as a fully autonomous defense grid for our base to name one example.
But why make it sentient?
Logged
Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Taricus

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #154 on: March 20, 2018, 09:47:48 pm »

Makes it that much resistant to being hacked. You wander into cyberspace against an AI, you're fighting it on it's home territory.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #155 on: March 20, 2018, 10:01:42 pm »

But what's to prevent the AI from deciding that it likes Heroism more? Or that all humans should be eliminated?
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #156 on: March 20, 2018, 10:05:23 pm »

But what's to prevent the AI from deciding that it likes Heroism more? Or that all humans should be eliminated?
See, you get it. If this project fails, we straight-up give the heroes a decently powerful recruit. Far too risky. This is like Ultron accidentally creating Vision.
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

Taricus

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #157 on: March 20, 2018, 10:06:08 pm »

That's only a problem if we give it legs :P
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #158 on: March 20, 2018, 10:07:36 pm »

That's only a problem if we give it legs :P
right because it's not like it can download itself into an android body or anything like that
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

Taricus

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #159 on: March 20, 2018, 10:11:50 pm »

Where's it going to get an android body from though?

More to the point, if we educate it well and actually nurture it, it'll be a hell of a lot more willing to follow us and do so with pretty good loyalty to boot.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #160 on: March 20, 2018, 10:12:28 pm »

Or we can turn it into a Danger Room!
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #161 on: March 20, 2018, 10:19:55 pm »

Where's it going to get an android body from though?

More to the point, if we educate it well and actually nurture it, it'll be a hell of a lot more willing to follow us and do so with pretty good loyalty to boot.
Not if the project fails miserably before we get the chance to. I'm just saying, the risks here are tremendous, and the resources are going to take away from the CE.

And it could build an android body. It's a supercomputer, it can hack into robotics factories. Just saying.
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

Taricus

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #162 on: March 20, 2018, 10:29:59 pm »

It can only do it it if has a connection to the robotics factory, the machinery is able to manufacture the parts and it's able to get materials deliveries to the plant. And possibly having several factories to manufacture all the components as well.

Simply put, it's going to be pretty far-fetched to have it build a body and run off.

And while it's risky, we're team villain. We aren't meant to be the team being shy about risks when it comes to projects :P
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #163 on: March 20, 2018, 10:30:30 pm »

Indeed! If it hacks a robotics lab while we aren't looking, more power to it.
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains: Projects Phase
« Reply #164 on: March 20, 2018, 10:48:02 pm »

It can only do it it if has a connection to the robotics factory, the machinery is able to manufacture the parts and it's able to get materials deliveries to the plant. And possibly having several factories to manufacture all the components as well.

Simply put, it's going to be pretty far-fetched to have it build a body and run off.

And while it's risky, we're team villain. We aren't meant to be the team being shy about risks when it comes to projects :P
I just think an ultron is kinda lame. I mean I guess it'd have some good impact if the heroes went with John, since he'd be using and researching gadgets and an Ultron-type of character would be able to hack into those and counter them, but it's not much use if they went with P-Man. Plus, I was thinking it would make more sense if we went with the whole Norman Osborn, Avengers Academy type of setup.

I guess if we got a supercomputer, that'd be a good start to make a Metallo type of character. Plus, a malicious A.I is kinda fun. I still prefer my idea, though
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.
Pages: 1 ... 9 10 [11] 12 13 ... 21