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Author Topic: Council Of Villains: Deployment Phase  (Read 18200 times)

bloop_bleep

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Re: Council Of Villains: Projects Phase
« Reply #165 on: March 20, 2018, 11:28:17 pm »

Making it sentient is going to increase the cost of the project tenfold while not giving any valid benefit whatsoever, and also making it easier for it to defect against us. I can get behind a normal autonomous supercomputer that is incapable of making decisions by itself, but this project just doesn't make sense right now.
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Taricus

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Re: Council Of Villains: Projects Phase
« Reply #166 on: March 21, 2018, 01:53:52 am »

Well the project as is, it is just the hardware side. Software like an AI comes later.
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stabbymcstabstab

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Re: Council Of Villains: Projects Phase
« Reply #167 on: March 21, 2018, 08:00:40 am »

Quote
Research into Metahuman Physiology (4): thatroleplayerGal,leodanny,TamerVirus, detox
Quiet Research into Metahumans (3): bloop_bleep, NRDL, Rockeater
Supercomputer Research (4): Taricus, Piratejoe, Birdy51, Stabby



I say we go with this right know simply because we don't know that many Metahumans in the first place to actually figure something out, and having a supercomputer would probably help significantly in any research towards Metahumans.
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birdy51

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Re: Council Of Villains: Projects Phase
« Reply #168 on: March 21, 2018, 09:12:48 am »

If nothing else, we can definitely use the computer to help expand our business, which brings in money, which maybe brings in favors.

Our Superpower is 'creation', so whatever we want, we can build it!
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Rockeater

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Re: Council Of Villains: Projects Phase
« Reply #169 on: March 21, 2018, 09:15:34 am »

My problem is if the computer go rouge and hack the military we don't have any way to stop it.
« Last Edit: March 21, 2018, 09:22:14 am by Rockeater »
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birdy51

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Re: Council Of Villains: Projects Phase
« Reply #170 on: March 21, 2018, 09:21:04 am »

But that's a goooood thing! Anyways, after doing a bit of reading back, a super computer will make the acquirement of a Cerebral Enhancer a lot easier. If we are still going to try to create that, we may as well make it on our own, state of the art computing monstrosity.

Hell, why not even let it keep our old brain map and make use of it as the source of a new computer. It can't go rogue if it's also us!
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Rockeater

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Re: Council Of Villains: Projects Phase
« Reply #171 on: March 21, 2018, 09:24:43 am »

Maybe after we have the Cerebral Enhancer so we can outsmart him.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TamerVirus

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Re: Council Of Villains: Projects Phase
« Reply #172 on: March 21, 2018, 09:41:05 am »

You know what? We are villains. No risk, no reward. I change my vote


Quote
Research into Metahuman Physiology (3): thatroleplayerGal,leodanny, detox
Quiet Research into Metahumans (3): bloop_bleep, NRDL, Rockeater
Supercomputer Research (5): Taricus, Piratejoe, Birdy51, Stabby, TamerVirus
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UristMcRiley

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Re: Council Of Villains: Projects Phase
« Reply #173 on: March 21, 2018, 10:25:10 am »

+1 to the Super Computer

Quote
Research into Metahuman Physiology (3): thatroleplayerGal,leodanny, detox
Quiet Research into Metahumans (3): bloop_bleep, NRDL, Rockeater
Supercomputer Research (5): Taricus, Piratejoe, Birdy51, Stabby, TamerVirus, UristMcRiley
[/quote]
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bloop_bleep

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Re: Council Of Villains: Projects Phase
« Reply #174 on: March 21, 2018, 12:21:06 pm »

I say we go with this right know simply because we don't know that many Metahumans in the first place to actually figure something out, and having a supercomputer would probably help significantly in any research towards Metahumans.

I don't think you actually read our proposals for the research.

First proposal is we create an ad campaign to induce public curiosity on metahumans, and use that to put pressure on them to take tests at our research facility. Second proposal is we (or Dark Hand) will do some web-searching or other investigative activities in order to find out some basic information about metahumans, then call in some favors with government officials to get access to part of their metahuman records. We don't need to know any metahumans beforehand.

You know what? We are villains. No risk, no reward. I change my vote


Quote
Research into Metahuman Physiology (3): thatroleplayerGal,leodanny, detox
Quiet Research into Metahumans (3): bloop_bleep, NRDL, Rockeater
Supercomputer Research (5): Taricus, Piratejoe, Birdy51, Stabby, TamerVirus

But we're not getting any additional reward for the risk! This is what I've been saying. WHAT is the benefit of making our supercomputer sentient? No-one has told me that. We're creating the possibility of our supercomputer trying to overthrow us and/or defect to the other side, as well as increasing the cost of our project an order of a magnitude, for no reason whatsoever! I mean, seriously, what's the point behind this, other than "it would be cool to have a superintelligent computer."

Besides, we can always make it sentient later if we need to, but right now there's no reason for that.

I honestly feel like no-one's listening to me.
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birdy51

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Re: Council Of Villains: Projects Phase
« Reply #175 on: March 21, 2018, 02:07:45 pm »

Hrmm. I do think I might have missed one point, that being the computer is explicitly designed to be sentient. Well... We aren't building it yet. Perhaps we can get a quote on a normal super-computer vs. A sentinent one. If it is going to be sentient, it would be good to indeed wait on that until our brain-power is sufficient enough to out think our metal brother.
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thatroleplayerGal

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Re: Council Of Villains: Projects Phase
« Reply #176 on: March 21, 2018, 04:45:56 pm »

I say we go with this right know simply because we don't know that many Metahumans in the first place to actually figure something out, and having a supercomputer would probably help significantly in any research towards Metahumans.

I don't think you actually read our proposals for the research.

First proposal is we create an ad campaign to induce public curiosity on metahumans, and use that to put pressure on them to take tests at our research facility. Second proposal is we (or Dark Hand) will do some web-searching or other investigative activities in order to find out some basic information about metahumans, then call in some favors with government officials to get access to part of their metahuman records. We don't need to know any metahumans beforehand.

You know what? We are villains. No risk, no reward. I change my vote


Quote
Research into Metahuman Physiology (3): thatroleplayerGal,leodanny, detox
Quiet Research into Metahumans (3): bloop_bleep, NRDL, Rockeater
Supercomputer Research (5): Taricus, Piratejoe, Birdy51, Stabby, TamerVirus

But we're not getting any additional reward for the risk! This is what I've been saying. WHAT is the benefit of making our supercomputer sentient? No-one has told me that. We're creating the possibility of our supercomputer trying to overthrow us and/or defect to the other side, as well as increasing the cost of our project an order of a magnitude, for no reason whatsoever! I mean, seriously, what's the point behind this, other than "it would be cool to have a superintelligent computer."

Besides, we can always make it sentient later if we need to, but right now there's no reason for that.

I honestly feel like no-one's listening to me.
I'm listening, I just disagree that our metahuman research should be silent. It increases the risks and ramifications of getting caught when it's being performed sneakily and without consent, whereas if we made it public, it would put Brian into the public eye even further and make it harder for the heroes to dismantle our project without losing their renown.

But I definitely agree with your superhuman computer criticisms.
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helmacon

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Re: Council Of Villains: Projects Phase
« Reply #177 on: March 21, 2018, 05:44:54 pm »

Voting locked, update in the works
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thatroleplayerGal

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Re: Council Of Villains: Projects Phase
« Reply #178 on: March 21, 2018, 05:47:04 pm »

Well, we're fucked.
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helmacon

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Re: Council Of Villains: Projects Phase
« Reply #179 on: March 21, 2018, 11:12:24 pm »

Project: Supercomputer Research

Rolls*: Time (2) Cost (5)

Not one to be content with small steps, the council again prepares plans for a project that will truly revolutionize. They intend to create true, sentient artificial intelligence. The plan is to use the supercomputer intended for the cerebral enhancer, but as that particular computer has not been built yet that will have to become part of this project first. To make a sentient creature requires an understanding of sentience. The immediate proposed method is to acquire inconsequential people and more or less burn their brains out tracking what happens when certain parts of the brain are stimulated. Normal researchers have attempted similar, but with safe levels of stimulation the reactions are almost imperceptible and often difficult understand. This is again similar to the work for the cerebral enhancer, but one is intended to improve while the other attempts to understand and re-create. While a lot of the hardware is expensive, it's not the kind of expensive that leaves a mark on a millionaires budget. Most of the cost goes to bribes and favors to get your hands on what is currently classified equipment reserved for "National Defense". It will take a good amount of time to decode literal brains worth of information (and they must be scanned, sequenced and analysed one at a time since the raw data is literal orders of magnitude greater than the processed data) but Brian is confident that the project will be successful by the end. Even he has to admit that he is curious as to what this artificial intelligence might be like at the end.

Supercomputer Research and the Cerebral Enhancer use much of the same equipment. Whichever project is completed first will take 1 turn off the remaining time for the other project. Once complete, the project will provide you with a unique character that does not take up council capacity, among other effects.

Project Cost: 6 favors and 3 million $ per turn of work
Project Time: 3 turns of work to complete

*Initial rolls for the project are always unmodified. Modifiers affect the second set of rolls. (effect, price, bugs.)



Deployment phase

During the deployment phase, each character you control can take one (1) action. There are a number of different actions they can take.

Research:
Assign a character to one of you projects, if you have the money and favors available to fund it.

Recruitment:
Assign a character to recruit another hero or villain to your group, up to your current maximum. You can spend renown to modify the recruitment roll. 100 renown is a 1.0 modifier. (An unmodified roll) You can spend as much or as little as you like, but you cannot roll something outside of the 1-6 range.

Movement:
Move a character to another area on the map. They cannot perform other actions during this time. Unless special measures have been taken (ie. research or a project) a character cannot be intercepted or otherwise engaged during travel.

Engagement:
Send a character to influence the city they are currently in. If no plan is specified, they will take generic actions. Robbing banks or stopping muggers, depending on your side. It will produce about an even ration of $ and influence.

You can also create a specific plan for your characters engagement that will effect the outcome. There are no generic presets to these. You can do whatever you scheme up. For example, a terror bombing may produce no real money, but a lot of influence. You could also take on bigger targets. Instead of stopping muggers, you might try to break up an organized crime ring. This will see you facing a number of weak generic enemies, and might be dangerous for a lone or inexperienced character, but will provide greater rewards than generic action.

Battles occur when heroes and villains attempt to engage in the same city during the same turn. If either side has uninjured characters after the battle they will still attempt to carry out the original plan. (provided the character is not uninjured because of a retreat) If you were attempting a high value target, the little mooks will usually show up during the battle, so a lone surviving rookie will always succeed on a mission after a battle.
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