Turn 13: The Bazaar.
Look for traces of where the others went.
I will... consider it.
[4] - You explore the nearby area and find some blood on the ground. By following the trail, you learn that it leads to somewhere behind the chapel. Since you haven't seen any pedestrians since you woke up, this must belong to Antioch.
You don't know what's behind, so you decide to wait for the rest to decide about what to do before going alone.
”Aha! Now we are having him right where we are wanting him!”
Josephi looks around for a second, like he’s searching for something.
”Has anyone been seeing ze gasoline or ze sources of fire? I am thinking that we should now be setting building on fire. Voice in head is telling me to not be wasting all of ze boolets.”
Look for a source of fire; a flint and steel, a cigarette lighter, anything. Then, if time allows, search for some gasoline.
[1] - You cut your hand with a piece of glass while checking one of the dumpsters of a nearby building. You didn't find anything that could be use to start a fire.
”Aha! Now we are having him right where we are wanting him!”
Josephi looks around for a second, like he’s searching for something.
”Has anyone been seeing ze gasoline or ze sources of fire? I am thinking that we should now be setting building on fire. Voice in head is telling me to not be wasting all of ze boolets.”
Look for a source of fire; a flint and steel, a cigarette lighter, anything. Then, if time allows, search for some gasoline.
"Hold it! What if our friend is inside? We might have a deal, but I am fairly sure burning to death is incredibly painful!" stop them from immediately committing arson to add to their existing probably charge of battery (for having shot someone unprovoked) and try to find another way in!
[2] - You try to stop Josephi and fail. After a while, he returns with a bleeding hand. Seems like you didn't need to stop him in the first place, as he didn't manage to find anything remotely useful.
"I doubt we'll be able to get througj that door. Let's try to find another way in."
Search for another way in [or/b]
[3] - You don't really manage to find anything by yourself, but you notice Nathaniel investigating those bloodstains from before that led you to the chapel. You try to follow them, but you just end going in circles after mistakenly following your own blood from the gunshot wound.
As long as it can be mutually understood that I'm not committed to giving up my only artifact unless the deal is very good, then I'd absolutely like to meet this trader.
[4] - You follow Nyarlathotep and before you know, you find yourself in a huge flea market. Many of the stands have very ood things on sale, but you don't pay them mind. After walking for what seems like an eternity, Nyarlathotep finally stops in front of a small building in the center of the market. You open the doors and enter, but Nyarlathotep doesn't follow you inside.
Inside, you see an old man waiting behind a counter with an assortment of various weapons, armour pieces, amulets and jewellry in many shelfs behind him. He offers you one of his artifacts in exchange of your knife. You won't know what the artifact is or what it does, but he will let you pick from a group.
Rants about young men not studying latin and ancient greek language
[5] - You rant to no one about latin. You can't hear your own words.
In other news, you recover your hearing.
"...Are we done with this place? I don't think this chapel is even large enough to hold a whole cult inside, so burning it is not a very good idea."
"Actually, it's not a very bad idea either. We could search the burnt remains without having to fight the guardian."
(Sorry for short and delayed turn, I was busy with important things and I didn't have time to update until now.)