Turn 12: I'm slowly running out of things to put on these titles.
"Ow! What the hell are you doing? I'm on your team"
Rip a piece of my shirt off and attempt to bandage up the wound
[6] - You manage to bandage the wound and stop the bleeding, but you also completely ruin your shirt and stain your clothes with blood.
You see Mallo and Josephi trying to fight the cultist inside the chapel and lure him outside, but it just closes and locks the door. Since that way is now closed, you might want to find an alternate way. Maybe from a window or a backdoor?
"Maybe we should try breaking the door down? Or we could search for an alternate route."
Eh, I'm sure this will be fine. I should probably just get some more sleep.
[5] - Yeah, the party's fine. Everyone is wearing strage oriental clothes and speaking in arab, but the food is nice. Why would you want to go sleep?
Okay, you admit the music of the drums and flutes is making you sleepy, but before you can leave the sultan's throne room to find a bed, a man in a black suit stops you.
"Hey. Back so soon? Did anything go wrong?"
Now that hastur has calmed down, ask him if he knows where the others are. If he does:
Go to the others
If not:
Try to find some other person
"I'm pleased that you liked that, but recruiting me might be a bad idea, I've not fought in earnest ever."
[4] - Hastur guides you to Josephi, as he also has a part of him and shares a connection with you. You manage to regroup with the rest of the team jus as the doors from the ancient chapel suddenly close.
You don't see Antioch anywhere. He has been gone for quite a long time. Where is he?
But please, consider my offer. I'm preparing my troops and you would be a nice addition to my numbers. We are going to war!
”Nobody panic! I have seen ze action movies! I am knowing what I am doing!”
Blam blam blam! Shoot the cultist for real this time!
[2] - You miss the cultist. It's hard to aim in the darkness of the church and the only guide you have is it's spooky red eyes that glow in the dark.
As you are trying to aim and fire another shoot, Mallo gets in the way. Only for him to be hit in the face with a door.
Be careful with your weapon. I wouldn't trust anything with a limited number of uses. If you use it every time you need it, it will be always spent when you need it the most!
Trust in my luck
[1] - You become skeptical about your luck. Now you slightly hate everything related to fortune, dice and random numbers.
You are still somewhat deaf, but you feel your ears will be better by next turn.
try to bait our opponent into the light, or find some other form of illumination for our marksman.
[1] - Before you can do anything, the ghoul slams the doors of the old chapel in your face and then proceeds to lock the door from the inside.
You realize that if this is the cult's base of operations, trying to get in from the front door might be a bad idea.
(Arcane tools and weapons you take from the dreamworld/waking world will be with you when you wake up/go asleep, but more mundane items are always kept with your sleeping body. That means they can be stolen if you are dreaming and you can't use them when asleep.)