WEEK SKIP MINI-UPDATE 3: SKILLSAlex
~From Thaumic Science 30~
Chakra – Double the Casting Resource regeneration rate of target ally.
-OR-
Essence Flow – Decreases the Resource cost of spells of at least one tier below your current Thaumic Science grade.
~From Thaumic Science 40~
40 -
Journeyman Mage: Unlocks additional magic types.
AND ONE OF:
Magesight – Allows you to discern general magical 'themes' by looking at someone and reading the shape of their magic. Also lets you discern to a point a creature or item's nature.
-OR-
Truesight – Allows you to perceive the true nature of the world around you. This is... not exactly a comfortable experience. Each time you activate this power, you must roll against your Attunement with a -30 penalty. Whether you succeed in this roll or not, you instantly identify all persons and items in your line of sight, (essentially, I give you their character sheet and current status). If you fail the roll, however, your mind is overloaded and you are stunned for 1 round and gain Exhaustion.
Contract Forge – Allows Alex to make a Summoning contract with a sufficiently powerful spirit (chances to do so will be provided as RP continues). Only one contract can be held at a time, and the powers granted by the contract vary depending on the spirit contracted this way.
Albert~From Thaumic Science 30~
Chakra – Double the Casting Resource regeneration rate of target ally.
-OR-
Essence Flow – Decreases the Resource cost of spells of at least one tier below your current Thaumic Science grade.
~From Parapsychology 20~
Mind Over Matter [Psychic] – add ¼ of your Intellect to one of your physical attributes, or 1/6th of it to all three of your physical attributes. Does not stack. Transitions to Psy-Warrior Subskill.
-OR-
Mental Image Projection [Psychic] – Creates a familiar-like entity or object based on a reproduced mental image. Transitions to Projectionist Subskill.
Telepathic Bond - Enables free communication between party members regardless of distance or time.
Bernie~From Thaumic Science 30~
Chakra – Double the Casting Resource regeneration rate of target ally.
-OR-
Essence Flow – Decreases the Resource cost of spells of at least one tier below your current Thaumic Science grade.
Fudge the Dice: Whenever an enemy would critically hit you, they have to attempt their attack again. If the second roll is also a critical hit, the critical goes through as normal. If it is not, the attack is reduced to a normal hit.
Dom~From Enchanting 20~
Lesser Item Creation: Ability to create permanent magical items which serve a single purpose and have a minor effect. Transitions to Artifice subskill.
-OR-
Imbue Item: Allows temporary improvement of mundane items with magical energy. Increases the damage of any equipped item by 1/10 of Attunement (active skill) Transitions to Imbuement subskill
~From Enchanting (Artifice) 30~
Mundane Item Perfection: Not truly an enchantment, but a prerequisite for many enchantments. Removes all flaws from a mundane item to make it suitable for enchantment. Prevents the item in question from taking damage from mundane means except in exceptional circumstances.
-OR-
~From Enchanting (Imbuement) 30~
Create Focus: By passing your energy through an item, you allow it to become an extension of yourself, increasing your effective Attunement for the purpose of calculating cost reduction by 5*its quality.
Lilly~From Thaumic Science 20~
Beginner Mage: Unlocks additional magic types.
AND ONE OF:
Essence Bolt – Target one enemy. Deal [½ Attunement] untyped damage to them.
-OR-
Essence Clash – Your next attack has its damage reduced by ¼, but deals untyped damage.
~From Vitaethurgy 10~
Life Tap - Deal damage to an enemy equal to ½ of your Attunement, then regain health equal to ½ of the damage dealt.
-OR-
Recovery Field – Take damage equal to ½ your current HP. Each turn for 5 turns, all members of your party regain health equal to ¼ of the damage dealt, rounded down.
~From Vitaethurgy 20~
Dark Calling - The first time a creature dies before the beginning of your next turn, summon a false wraith made of that creature's residual life essence. While this is not truly binding their soul, the result is a figure similar to a ghost which has some of the skills that creature had in life. Transitions to Necromancy Subskill.
-OR-
Gift - Pay any amount of HP or Casting Resource. Target character regains the same amount of HP or Casting Resources you spent this way. Transitions to Faith Healer Subskill.
Revenant's Tread: Somehow, your vampiric naturea allows you to treat walls and cielings as if they were 'down'.
Create Household: Ability to create Familiars by allowing living beings to drink your tainted blood. Non-intelligent creatures become unflinchingly loyal and have increased attributes.
Scarlet~From Divination 10~
Dowsing – You can find very specific items if you know the proper method to do so. By default, you can always find water or food [Vampire Interrupt: You can also use this to find 'Food']. This can also be used on an Exploration roll to request a specific location. If such a location is available, you will always locate that location.
~From Illusion 10~
Minor Glamour – You can make minor cosmetic alterations through illusion to a person or object by touching them.
Non-Verbal Communication
You may 'communicate' with animals. This isn't on the level of real conversation, but you can direct them with your intent and essentially assert dominance over them regardless of their normal nature as long as you can make eye contact with them, so long as another force does not currently control them.
Idunna~From Thaumic Science 30~
Chakra – Double the Casting Resource regeneration rate of target ally.
-OR-
Essence Flow – Decreases the Resource cost of spells of at least one tier below your current Thaumic Science grade.
~From Enchanting 10~
Charge Attack: Increase the damage of your next physical attack by 100% at the cost of 20 TP
-OR-
Elemental Attack: Change the damage type of your next physical attack at the cost of 10 TP
~From Runecrafting 20~
Rune Initiate - You may make use of more esoteric runes in Runecrafting. Additionally, you may make use of 2-rune Runewords during crafting in exchange for increased cost.
~From Runecrafting 30~
Rune Flux - You may adjust the amount of power you dedicate to a rune to increase or decrease its effect. You must have physical contact with a rune to adjust its output.
Silver Tongue: Idunna can now speak and understand all languages, and can even speak to things that by rights should not be able to speak, such as plants, animals, and fire.