Turn 1: Oddy Nanorm Equismatrol
Examine the Nobody else. Who is he?
Among other things, the Nobody else is no one. It stands in the corner, not acknowledging anyone or anything in the room. Upon inspection, this Nobody else looks to be composed out of some sort of solid shadow, in no particular distinct shape at all.
Form a mental image of the sea slug. If nothing happens, examine the boat.
[Roll: 4-1]
In your mind, you see the contours of the sea slug, squiggling and twitching. The sea slug seems unperturbed by this action. Or so one assumes.
The boat itself is a fairly standard sailboat, standing more than 2 but less than 12 meters tall. It bobs ever so slightly.
I don't care about mysteries and I'm sure as hell not going to bother understanding obvious prey. Try to eat the sea slug. If I can't eat the sea slug/after eating the sea slug, eat the "Nobody else" guy. Regardless of outcome, eat the distinct lack of doors too. Then eat the sea slug again.
[Roll: 1+5]
[Sea Slug: 2+3]
You grab the sea slug, pull it out of it's bag, and stuff it down your gullet. As you savor the taste of sea slug, you notice that another, identical sea slug in an identical bag crawls out of the mirror.
You attempt to consume the Nobody else and the distinct lack of doors, but the Nobody else appears to be intangible and you wouldn't know where to begin when it comes to eating a distinct lack of something.
You then vomit up the sea slug, so that you can eat it again.
[Item Acquired: Sea Slug (In Stomach)]
Take the distinct lack of doors and rip part of it off, so that "distinct lack of" is separate from doors. Apparently, the sea slug is not an entity, or so the turn assumes.
Try as you might, you cannot seem to separate the distinct lack of from the doors. You keep the distinct lack of doors, just in case.
[Item Acquired: Distinct lack of doors]
Examine the lock, if it does nothing throw it a the plank of wood.
This particular lock appears to contain a large amount of water, separated into several different levels. You attempt to throw it at the plank of wood, but the lock is a little bit too big for that.
Name: Mr. Silver.
Description: A man made out of gold nuggets and a gold leaf tuxedo. However, he only weighs about 50 pounds and gradually returns to form if he becomes damaged. This causes visual distortions in the affected areas, resulting I. Him looking like an impressionist painting.
Stats:
-Id: 3
-Ego: 1
-Superego: 3
Characteristics:
-Dreams: 5
-Moxie: 5
-Mirrors: 10
-Heft: 5
-Nightmares: 5
Name: Ferus
Description: A monstrous wolf-bear hybrid deformed into a somewhat human shape with pitch-black fur and fiery, red eyes. All other features seem to change every time someone looks at him. Sometimes he is more bear than wolf and other times it's the other way around. The only things that stay consistent are his fur color, furious red eyes and his large size.
Stats:
-Id 7
-Ego 0
-Superego 0
Characteristics:
-Dreams 3
-Moxie 3
-Mirrors 7
-Heft 7
-Nightmares 10
Items:
-Sea Slug (In Stomach)
Name: Gar Gramel The Dreaded
Description: A foul, dreaded creature in a pure black hooded cloaked robe. A clawed hand with bulging purple veins and wrinkled skin grabs a gnarled wooden staff with a purple crystal at the top. Nobody can see his face due to the darkness of the hood, but if they did, they would recoil.
Stats:
-Id: 2
-Ego: 3
-Superego: 2
Characteristics:
-Dreams: 4
-Moxie: 5
-Mirrors: 7
-Heft: 4
-Nightmares: 10
Name: Luke
Description: A young kid, maybe 15 years old, insistent that life is a game. Beginning to think that this is all one big dream, even now, before he even exists. Wearing a navy blue baseball cap, a blue shirt, jeans, socks, and slippers. Thinks cats are following him, and they are. Probably.
Stats:
-Id: 1
-Ego: 2
-Superego: 4
Characteristics:
-Dreams: 8
-Moxie:5
-Mirrors: 8
-Heft: 4
-Nightmares:5
Items:
-Distinct lack of doors
Name: Fifi
Description: Looks like a large pink colored poodle with the typical poodle haircut.
Stats:
-Id: 3
-Ego: 2
-Superego: 2
Characteristics:
-Dreams: 5
-Moxie: 5
-Mirrors: 5
-Heft: 7
-Nightmares: 8