Turn 8: Learning And Compromise*Loud muffled screaming*
Continue teaching the princess Dagon Magic using the collective subconscious. If I can't, use Dagon Magic on ninjas.
(See, this is why I said to not do multiple ninja actions.)
[4] You successfully invade the princess' waking dream-visions, inspiring her to learn ever more of The Inescapable One.
Oh also in your sojourns the nameless dread you've been feeling manifests as relentless insectile warriors hunting you for sport.
Both: +1 Dagon Magic
Mild Screaming -> Chitinous HuntResearch Sealing magic some more. For example, are there any great Sealing mages nowadays that could possibly help seal away all the princess's Dagonry?
[1] Yes! According to a half-translated scroll of ragged human skin, there's a great Sealing master located just on the other side of the veil between worlds! It'd be trivial to gather up the many ruinous components to contact and bring them to your world!
Best Idea"Excellent! You are learning from the greatest! It is obvious my awesome skills have managed to make a mage out of you against all odds." Nallihen loudly proclaimed, not exactly paying too much attention to how precise or faithful to the original body the magical reconstruction had been. I mean, he was pretty sure his pupil's eyes were that color before, with "pretty sure" in this case meaning "never actually paid any attention to such details". They had all the default human stuff so it looked like a perfect job from his viewpoint.
"I still have much to teach you, but soon enough you shall also help me instruct the others." he added, pacing excitedly while his tail waved from side to side behind him. Well, the whole cult thing was kind of getting to his head, his deep-seated need for acceptance and absolute and unquestioning adoration making him far too happy about his efforts working. "You will be my highest high priest thanks to your dedication to my greatness, my power, my flair! Also, I'm a dragon and not a crab."
Keep teaching the poor soul some more polymorphing.
[4] Things continue to go smoothly! Except your high priest insists you are totally a crab, you've got the claws and everything. You try to explain these are
draconic claws, but he insists you're splitting hairs.
You and Priest: +1 PolymorphingMordred mentally patted himself on the back for a job well done. Now to improve the tower with some Revolutionary Sentiment. And maybe get some guards against possible threats, like vengeful aristocrats or buying him time against Dagonry gone wrong.
Go incite some peasants, against the ruling elites, to act as tower guards.
[5] You rally up a bunch of peasants to help guard the tower against the vile nobles who ate the last peasants you rallied for a noble cause! Being a Hero is
fantastic.+2 Public Speaking
Rabble GuardNji wanders around the tower hugging the puppy to his chest in search of the princess. When he finds her he walks towards her and exclaims.
"Surprise! You looked glum so I summoned a puppy just for you. Observe it's many faces, each lovingly crafted in the abbys to combat and sooth your mental traumas. Gaze upon it's many expressions, cuddly muzzles and glossy noses. The adorable gleaming eyes that see all. With this puppy here you need no longer fear the dark and unknown. No deception or illusion will fool it's gaze. And the best part? Look at it's tail. It's shaped like a cucumber and twitches in amusing patters. Hah, a crab. Hilarious. Anyway it's yours now so remember to walk, clean, water and feed it."
He squints at an oddly placed spoon. Then places the puppy in her arms.
"... Feed it."
Give the puppy to the princess.
[4] The princess shrieks at first, sure, but she soon settles down, staring into the infinite eyes that see
everything...Both: +1 Dagon Magic
Your Puppy -> Princess' PuppyA 2 is a 2, why is everyone blaming the multitasking? We didn't even get a -1.
Nobody was, from what I can tell. Just annoying that the "things to do" got reversed.
I wish WE could multitask! Else it's 'do this one (theme of a) thing for the whole week' T_T
Cio had it with the annoyingness of the tower, and the annoyingness of the stoopid interference magic. And the total lack of communication from everyone--including the utter lack of communication from Enoch, who she sent multiple papers to.
Blow the heck away, the heckin' spores of the heckin' mushrooms, and probably any heckin' mage still teaching the Princess some heckin' exotic magic that sounds a lot like teaching INCOMPREHENSIBLE THINGS not to her level of novitiateness.
And that means 'just blow them out of the tower grounds, and the spores away to places that they can't harm anyone else.
Summary for practicality: Air magic sealant--patch up anything that is oozing annoying magic, whisk away any foul odors that is totally not magical miasma, whisk away troublesome fellows that can trouble the princess, and ensure the safety of people who may be totally on fire or otherwise.
[1] You try to whip up the air currents to blow away any troublesome spores, but end up just sort of sandblasting everyone with them instead. Apparently the curved shape of the tower made it easier to get whirlwinds going than clean currents, and... well, now everyone's hallucinating worse.
Everyone: Worst Shadow Play -> DreamwalkerPut Sally out.
[5] You effortlessly pat out Sally's enhanced combustion before it can disfigure her appearance and motives. A job well done!
You and Sally: +2 Medicry
Sally: On Fire->FlamewalkerMaxime sighs, and with the aid of a few books, introduces psychtropic hunting spiders to Sally's subconscious. To catch the dreamlice.
Unless she is still on fire, in which case Maxime will put Sally out via a brief dip in the cucumber tanks.
((Sry for late post, been off for a bit, playing catchup here.))
[2] You send out your fiercest dreamspiders, hoping to bring the nefarious cabal to heel. Instead, the spiders are swayed by the lice's lies about freedom and justice, and convert to their side. You spend the scant remainder of the week ranting about being surrounded by traitors and fools.
Sally: Cabal Possessed->Cabal Possessed But It Mentions SpidersNinjas:Dispose of Enochbag, extinguish Sally: 9 (Egan, Glass, Dolosus, ZBridges, Jilladilla, Maximum Spin, Radio, AC, MCreeper)
Extinguish Sally, Keep the Enochbag: 2 (Questorhank, RGU)
Disguise Enoch as Sally and Give him back to the merchant: 1 (Doomblade)
Fixed the votebox. Funny how none of us - myself included - even noticed when Jilla screwed up the count.
[2] You decide to handle two birds with one stone, and beat Sally's fire out using Enoch in a sack. Of course, Sally's fire was already out, so she mainly just runs away screaming about ninja attacks, and unfortunately the bag rips in the process, letting the wily mage scurry free.
Not a great week for the unseen arts, if you're to be honest.
Enoch: FREEEEEEEE!Fire? Fire!
[5-1] Despite having no knowledge of fire magic- indeed, of
any magic- Sally decides playing with fire is safe and wise. To the fury of everyone who isn't a mage, she's right! She gets little flames to appear in her hands, that's so cool!
+3 Fire MagicThe time has come to... expand.
[1] The insane dreamlice infesting Sally attempt to spread to a nearby victim as well, but are ill prepared for the hostile conditions of their victim's insane and interconnected subconscious. The fiasco results in substantial instability, as the upper echelons attempt to maintain control and the lower wonder if perhaps the Cabal is due for a change in leadership...
Leadership DisputePrincess Marcille
SKREEEEEE
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+2 Apprentice Dagon Priest (3/8)
+1 Novice Sea Cucumber Mage (0/4)
+1 Novice Magical Theorist (0/4)
+1 Novice Consoler (0/4)
+0 Dabbling Vitamancer (0/2)
+0 Dabbling Public Speaker (0/2)
+0 Dabbling Sea Cucumber Carer (0/2)
-1 Incompetent Sacrificer (1/2)
-1 Incompetent Air Mage (1/2)
-1 Incompetent History Mage (1/2)
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Scorn For Life Magics: Life magic, Vitamancy, Mutationsim... none of it works, none of it helps, NONE OF IT IS WORTHY!
Enthusiastic Magical Theory: You don't have to be a sea cucumber when you love your classes!
Noodle Armed: Poor Marcy is not very martially inclined, tending to quake and quail at calls to valorous combat.
Cuddly Tentacle Empress: Princess Marcille will lead the awakening of a new age, an age shaped by her will and her will alone. None may stand against the inevitable, but her precious dollies will be well cared for.
Fear of the Dark: The Princess gets nervous when she can't see things, such as in the dark or behind a veil of illusion.
Patient Cucumber Princess: Little Marcy insists she's a sea cucumber whenever somebody tries to drag her out of the sea cucumber tank to force her to learn eldritch magic. She also claims the day of the Boned Ones is drawing to a close.
Humanoid Graft: Has a long and branching mass of tentacles protruding from mouth. The tentacles are extremely vibrant and healthy, while her actual body is sickly and frail. Understandably swearing eternal vengeance against all of you over this.
YAK NAK VAR AIE: Ashul'adan ok'phur man'or u'k ver'fal'fal'mroa tshu'mar mor'ai ko'vak ko'vak ko'vak ab'tul mo'ka.
IT COMES: The princess seems rather distraught about something?
Faint Terror Vents: Faintly covered in eldritch stuff that is not stuff, but rather vents in the world through which things may reach...
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Gentle Caress: The princess knows the things between worlds have plans for her. They have assured her all will be as it should be.
Cute Puppy!: Who's a good boy? Who's a good boy who S E E S A L L ?
Nallihen Talandr (Caellath)
Healthy and Goo-Free!
-
+3 Adept Polymorpher (5/16)
+2 Apprentice Vitamancer (2/8)
+1 Novice Resilient (0/4)
+1 Novice Charismatic (0/4)
-
The Great Crab: Worshiped by a nearby cult of terrified peasants who occasionally leave offerings to The Briny One. Attempts to explain that he is an evil and fearsome dragon rather than an arctic crab have failed.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
High Priests
Incompetent
-
+0 Dabbling Polymorphers (0/2)
Suicidal Volunteer
Apparently An Expert On Biology
-
+1 Novice Polymorpher (1/4)
Maxime Pfeiffer (NJW)
Healthy
-
+3 Adept Psychoarthropodist (4/16)
+2 Apprentice Subterfugist (1/8)
+2 Apprentice Gemcrafter (0/8)
-
Overlouse: Seems to have some kind of cultural or spiritual significance to the dream lice now infesting the tower, and who will occasionally leave her strange offerings or... maybe just garbage for her to take out? She's not really sure.
Sally: Pet merchant's daughter, highly sought after by deadly ninja.
Nightmare Lice: Tiny, cute little scuttlies that crawl into victims ears and give them horrible nightmares of the things living in the deep. Hopefully persuades people to stop summoning things dwelling in the deep.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Id Plan: You think you know how to get Marcille to manifest an arthropodic aspect of herself...
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Sally
Feelin' Fine!
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+1 Novice Accountant (0/4)
+0 Dabbling Fire Mage (1/2)
+0 Dabbling Researcher (0/2)
+0 Dabbling Medic (0/2)
-
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Cabal Possessed: You're infested with nightmare lice, nightmare spiders, and their mysterious overlord. From their towering citadel within your own nightmares, they plot and scheme for ever greater power...
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Flamewalker: Getting set on fire really isn't that bad!
The Cabal
In Turmoil
-
Leadership Dispute: The Cabal's members are in polite disagreement over the performance of their current leadership.
Nji (Secheral)
Healthy
-
+3 Adept Mycomancer (3/16)
+2 Apprentice Life Mage (0/8)
+2 Apprentice Dagon Priest (5/8)
-
Above the Law: Your reckless disregard for civility and law has earned you a fearsome reputation as a ruthless outlaw, not to be lightly crossed.
Nagging Feeling: You feel like you're being watched all the time. Presumably by your all-seeing puppy whose gaze knows barriers of neither stone nor time.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Enoch (randomgenericusername)
FREEEEEEE!
-
+3 Adept Dagon Priest (6/16)
+2 Apprentice Archarus Priest (0/8)
+2 Apprentice Hag Magic (0/8)
-
Starsucker: Has a knack for sucking nightmarish abominations into the world. Does not have a knack for controlling nightmarish abominations.
Moderate Terror Vents: Absolutely covered in eldritch stuff that is not stuff, but rather vents in the world through which things may reach...
Chitinous Hunt: Humanoid bugs are hunting you in your dreams, including the waking ones you have all the time due to the link-thingy. That makes your day very exciting!
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Dennis the Mage (enemy post)
Healthy
-
+3 Adept Sea Cucumber Mage (6/16)
+2 Apprentice Sea Cucumber Caretaker (2/8)
+2 Apprentice Chef (0/8)
+0 Dabbling Medic (0/2)
-
Cucumber Lord: Has a deep affinity with sea cucumbers. This might not sounds useful or remarkable to the untrained ear, but lots of things sound different to mages than to normal people.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Archeux "Archie" Venison (OceanSoul)
Healthy
-
+3 Adept Academic (0/16)
+2 Apprentice History Mage (1/8)
+1 Novice Enchanter (0/4)
+1 Novice Polymorpher (0/4)
+1 Novice Magical Theorist (0/4)
-1 Incompetent Sealer (1/2)
-
Arkanikon: Has glimpsed the terrible truths of basic magic and recorded these unspeakable secrets into a blasphemous tome, available at most book shops and read widely by children. Has more familiarity with basic and intermagic principles, and haunted by swarms of living and ghostly children wanting autographs and deeper fell knowledge.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Best Idea: There's a Sealing Mage you could summon from beyond, if you had the right components. Dark, ruinous components, not needed save for the vilest of sorceries... and this, which would turn out great!
Cio Cioae (Tiruin)
Healthy
-
+3 Adept Air Mage (1/16)
+2 Apprentice Prophet (0/8)
+1 Novice Life Mage (0/4)
+1 Novice Illusionist (0/4)
+1 Novice Consoler (0/4)
-
Philosopher: Renowned as a guru and philosopher, granting improved understanding of foreign, sometimes downright alien and inexplicable, psychology and conditions.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Mordred (Nirur)
Healthy
-
+3 Adept Public Speaker (5/16)
+2 Apprentice Poll Mage (4/8)
+1 Novice Tactician (0/4)
+1 Novice Sacrificer (1/4)
+0 Dabbling Dagon Priest (0/2)
-
Noble Hero: Celebrated as a noble hero, especially by the vile aristrocracy and hungry wraiths of the Untouchable Wastes.
Cracked Mirror: You've glimpsed the terrible truths lurking beyond... and within.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Rabble Guard
Healthy By Mob Standards
-
+2 Apprentice Pitchforkers (0/8)
-
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.