We're talking about Pestilence Iituem:
"Each province loses 0-5% of its base fertility per turn to pestilence."
But it's not clear if that's a permanent loss or not (I thought permanent until Nuke said he thought not, now I don't know.) If it's not permanent loss, something like "food output" might make more sense instead of base fertility.
Ah, yes. It's 0-5% less food output. Not a desperate struggle for survival as the world is bleached of its resources. Not yet, anyway. Maybe when you invent industrial fertilisers.
Also, a brief changelog snippet:
- Stopped terrestrial races migrating into the sea and vice versa. Awkwardly drowning migrants averted.
I did the math, considering what I presume may be the most abundant (Plains), so 1.30. 5% of this is 0.065, meaning at worst (let's say pestilence...err, those events aren't permanent either right? I'm assuming pestilence is 5%
)
Meaning y'all will drop to 1.235, and 5% of that next turn is 0.06175, going up to 1.17325. At that point, 5% means less and less, (that is, computing by mind, 0.0586625... and from 1.1145875, there's 0.055729[...])
So the first hits of fertility loss if permanent are pretty devastating. I'm betting it's rounded off to the second decimal and then computed at that new value for niceties and simplicity though, to obviously factor in realistic nature because all dem plants aren't going to obey un-fertility by the tiny dot.
Not a desperate struggle for survival as the world is bleached of its resources. Not yet, anyway. Maybe when you invent industrial fertilisers.
And then it'll be the struggle to save the environment!
Or magic 'nukes' .-.;
Does necromancy hurt the fertility?
Also, a brief changelog snippet:
- Stopped terrestrial races migrating into the sea and vice versa. Awkwardly drowning migrants averted.
How...does migration work anyway? ._. Other than paying 20, marking a province, then paying 40 to sweep 1% into every 20[money unit] province, what if it has the Pioneers perk?
Will there still be unrest too, with that perk?
What if the province is aquatic, but the civilization does not have the pioneers perk? (Isn't it enough that they have either Amphibian or Aquatic to avoid unrest?)
Also can there be buildings to stockpile food for the future? (Granaries and the like) so that it isn't auto-sold to the grain market?