Combined Arms: Bogey 025 (India, Landing)
1 Talon w/ Ground Combat Package & 2x Phoenix
2 Skyrangers w/ 2x Phoenix
2 NOTSOFTER w/ XH-3 Rifles & TAV2s
Covered by darkness, the aliens have landed their UFO straight in the center of this small town. Drones float through the sky, hunting down the humans they haven't yet discovered. Occasionally, groups of sectoids leave their vessel, bringing back more victims to their craft.
XCOM's arrival is sudden and explosive. One moment everything is ordinary, and then two missiles burst out from the landed alien craft, darting towards the incoming Talon. Not a moment later, explosions engulf the UFO. The armored dome hiding the mortar is hit by several high velocity railgun shells, tearing through and reducing the weapon to scrap. More explosions follow as our ground to air bombs tear through the vehicle, shredding the hull and the outer sections.
Our own Talon however, does not come easily. The jet staggers as the two alien missiles explode around it, tearing away it's armament and armor. Two large holes have been punched straight through it's thick armor, with high energy plasma having melted several important parts of the grav wave engine and impinged on the reactor containment. Struggling, the vehicle turns around and heads back towards the nearest safe airfield.
The enemy missiles have been spent however, and our Skyrangers have a far easier job of mopping up the remainders. The TAV is a usefull asset in night missions like this, though it remains a bit of a hazard. Our opposition, primarily sectoids, continue to show remarkable awareness of our location, but their inferior weaponry and non-existent armor suffers greatly against our new Railrifles. At high power, the weapon can easily punch through large structures, while in rapid fire mode it supress or kill larger groups.
Without support from their UFO, and with Skyrangers raining down death from above, it's not long before we have secured victory.
Unfortunately, it's a victory that has come at serious cost. During the initial bombardement, only of our missiles set the UFO's storage areas aflame. By the time the blaze could be extinguished, almost all of the alien's captives had expired from fire or smoke.
Mission Success : Alien alloy, alien equipment
Intercept: Bogeys 026-027 (Russia, Orbital)
1 Talon w/ 1x Phoenix
Two UFO's descend from orbit, the heat of reentry blinding their sensors for but a moment as they drop down towards the Earth. They find a Talon waiting for them, armed to the teeth with missiles and railguns. The initial barrage strikes the small fighter, shattering's it's hull with railgun projectiles.
The small scout lasts but a moment longer, it's missile defenses soon overwhelmed by a deadly barrage.
Mission successIntercept: Bogeys 028-029 (Mexico, Taking Off)
1 Talon w/ 1x Phoenix
Our Talon managed to intercept the enemy UFO's just as they planned to leave for orbit. The exchange was brief but brutal. The Talon tore apart their escorting light fighter, but not before the craft could launch it's twin missiles. Despite the severe damage sustained in that exchange, the pilot chose to continue pursuit, but failed to destroy the UFO before he was forced to return to base by damaged reactor system.
Partial SuccessVehicles
Raven (Interceptor) : Way beyond the bleeding edge of technology, the Raven is far beyond any other jet fighter ever build on Earth. With upgraded avionics, adjusted tracking, and advanced pulse detonation engines, the Raven is capable of pursuing even high speed alien craft. If needed, it can use it's avalanche missiles to shoot down any intruders. Cost : 2 VP
- Rockslide Missiles : An upgraded targeting system, that increases missile effectiveness.
- Ground Combat Package : Replaces half of the Raven's Avalanche missiles with high tech air-to-ground SMART missiles
Talon (Interceptor) : Integrating copious amounts of Alien Technology, the Talon is grav-wave propelled, heavily armored interceptor. Has 18 hard points for missiles and 2 nose mounts, fitted with a railgun by default. Cost : 3 VP. (1 Token worth free)
Skyranger (Troop Transport) : World's first supersonic troop transport. The Skyranger is high speed, heavily armored troop transport, capable of deploying and retrieving a single squad of soldiers in various situations. Cost : 1 VP [1 Free Skyranger available]
Equipment
Basic XCOM Rifle : XCOM's standard rifle. Cutting edge, custom designed, yet still affordable. Part of standard equipment.
Cost : 0
XH-3 Railgun Rifle : An effective and versatile rifle. Fires a powerful railgun round with tremendous velocity and penetrative power. Capable of firing in full automatic, semi-automatic and single shots, with progressively stronger shots as fire rate decreases. In addition, it's equipped with a smart SCOPE to allow it to identify enemy drone targets. Best efficiency in semi-automatic mode, with automatic and single shot suffering from capacitor depletion and recoil respectively.
Cost : 1
Basic XCOM Grenade : A simple grenade. Activate, throw, explode. Part of standard equipment.
Cost : 0
BASIC XCOM PISTOL : A simple, highpower pistol. It packs a pretty heavy punch, making it an effective if chalkenging sidearm Part of standard equipment.
Cost : 0
Phoenix railgun pod : A modular gun pod containing a light railgun. Relatively low firerate, but decent armor penetrating capability. Can be attached to Skyrangers and Ravens, though the latter looses 4 of it's missiles to make room. Cost: 1 EP for 3
Rockbreaker Missile: A missile coated in a very thin alien alloy and equipped with a volatile destabilized elerium powercell as warhead. Will detonate if exposed to shock or heat. Cost : 1 EP for 8.
TAV-2: A cobbled together combat visor that can identify and highlight aliens, including disguised ones. Fragile, cobbled together and decidly unergonomic.
Cost : 1 EP
Training Program
Rookie Training Program : A basic introduction to the entire Xcom project. The absolute minimum that any soldier needs to know to operate successfully at XCOM. Cost : 1 Unit Points.
NOTSOFTER training regimen : A hard, effective international training regime, that gives our soldiers the tools and capacity to deal with aliens. Trains forces to a standard marginally higher than that attained by most special force units Cost : 1 Unit Points.
Inter Agency Cooperation teams : As part of ties developed through the NOTSOFTER training regime, we now have the capability of drawing upon special force teams. They're not as well suited to fight aliens as we're however, and nations will object if we keep losing them. Cost 1 Unit Point [SPECIAL : Can't use XCOM GEAR, No vehicle needed for deployment when used in North America/South America or Europe]
Mission Profiles
Interception : A simple mission profile that focuses on intercepting an alien vessel as soon as it's detected, destroying it before it can do any damage to any innocent people.
Down and Capture : A more complicated mission profile that focuses on downing an alien vessel (or waiting for it to land), and then storming it with ground forces.
Combined Arms : A mission profile that integrates air and ground forces to storm UFO's, using aerial bombing, reconnaissance and strafing runs when available to take out enemy strongpoints or UFO armor.
XCOM Resources
Island Mountain HQ [An isolated, hidden underground base on a remote island in the Aegean]
- UFO Power Core
- Railgun Defenses
- Heuristic radar
- Improved production
Brazil Jungle Base [A relatively isolated, partially underground base in the Brazilian Jungle]
- Alien Computing Systems
- Aircraft Maintenance and Hangar facility : +1 VP
- Equipment Production facilities : +1 EP
- Primitive alien containment
Aereal reconnaissance program : A simple program that allows us to requisition drone reconnaissance on suspected UFO sites.
7 VP
3 UP
5+1 EP
3 Alien Equipment Token, 1 Unit experience Token, 1 VP Token, 1 Exalt Intel Token, 1 alien equipment
Africa
---> Egypt
---> South Africa
---> Nigeria
Asia
--->Australia
--->China
--->India
--->Japan
Europe
--->France
--->Germany
--->Russia
--->United Kingdom
North America
--->Canada
--->Mexico
--->United States
South America
--->Argentina
--->Brazil X
Revision PhaseTurn 8Month end : Gain 1 free VP; UP or EP pointAABBCCDD[/quote]