XH-3 Railgun (Edited - changed wording around recoil and whatnot)
The XH-2 is a solid railgun, but it's still effectively a glorified prototype.
By drawing on our experience with the manufacturing and maintenance of the XH-2 since its deployment as well as our other experience with railguns - the Phoenix gunpod, the Talon's upgraded railguns, and our base defense railguns - we can improve the gun. The XH-3 uses more advanced self-loading systems in order to reload at a rate sufficient for fully automatic fire.
If recoil is a problem, we can just modify how much power goes to the rails per individual shot and let soldiers switch between modes, since it's all electric and computerized anyways. Several modes can exist - sniper, battle rifle, assault rifle, SMG. All just a matter of adjusting how much power the rails get. SMG gets low-enough power to allow for comparably-insane firerates, sniper rifle gets high power at low firerates, and so on. Bonus is that it lets the XH-3 be a multi-purpose weapon with very little effort from us.
TL;DR: We've spent a lot of time with the XH-2 and have done lots of railgun tech since then. Give the XH-2 (now XH-3) automatic-fire capabilities to make it a more effective combat weapon, especially in closer-range and faster-paced combat.
Normal : 3 + 1 = 4 Below Average
The XH-3 consists of a set of simple modifications to it's predecessor, the XH-2. The reloading mechanism has been reworked to allow fully automatic fire rate, and the devices firmware has been adjusted to allow soldiers to pick from various firerates and corresponding muzzle velocities. We also added a small supercapacitor, in order to allow the system to accumulate sufficient power for high power single shots, or for rapid fire action.
While the weapon is versatile, the basic design means that it's not well suited for all applications. Optimal functionality remains in the original configuration, with both rapid fire and high power fire being less than perfect, suffering from capacitor depletion and recoil respectively. Those are relatively minor issues.
UFO DETECTEDCraft: Medium Lander
Destination: India
Altitude : Low altitude
Mission : Harvest ?
Bogey 25 is one of the alien's big lander vessel.It's currently slowing down and heading for a landing in India. Behavioral analysis and the choice of the landing terrain suggests that this one of the alien's large scale kidnapping operations.
As a heads up, current local time is the middle of the night.
Craft: Small Lander, Small Fighter
Destination: Russia
Altitude: Orbital
26 and 27 are coming down from orbit near Russia. They consist of a small alien lander, and was as one of their smaller fighters. Insufficient data was present to devise their intent.
Craft: Small Lander, Small Fighter
Units: Skin Crawlers/Mimics , Sectoid
Destination: Mexico
Altitude : Take-off
We spotted these last 2 in Mexico, shortly after they'd taken off again. Behavioral analysis is unable to deduce their purpose here, the village they chose to accost did not fit in with their typical abduction targets, and they don't appear to have abducted anyone.
UAV footage managed to spot 1 unit of Skin Crawlers and some Sectoids as they clambered back into the UFO. The sectoid appears to be carrying some new type of weapon.
Vehicles
Raven (Interceptor) : Way beyond the bleeding edge of technology, the Raven is far beyond any other jet fighter ever build on Earth. With upgraded avionics, adjusted tracking, and advanced pulse detonation engines, the Raven is capable of pursuing even high speed alien craft. If needed, it can use it's avalanche missiles to shoot down any intruders. Cost : 2 VP
- Rockslide Missiles : An upgraded targeting system, that increases missile effectiveness.
- Ground Combat Package : Replaces half of the Raven's Avalanche missiles with high tech air-to-ground SMART missiles
Talon (Interceptor) : Integrating copious amounts of Alien Technology, the Talon is grav-wave propelled, heavily armored interceptor. Has 18 hard points for missiles and 2 nose mounts, fitted with a railgun by default. Cost : 3 VP. (1 Token worth free)
Skyranger (Troop Transport) : World's first supersonic troop transport. The Skyranger is high speed, heavily armored troop transport, capable of deploying and retrieving a single squad of soldiers in various situations. Cost : 1 VP [1 Free Skyranger available]
Equipment
Basic XCOM Rifle : XCOM's standard rifle. Cutting edge, custom designed, yet still affordable. Part of standard equipment.
Cost : 0
XH-3 Railgun Rifle : An effective and versatile rifle. Fires a powerful railgun round with tremendous velocity and penetrative power. Capable of firing in full automatic, semi-automatic and single shots, with progressively stronger shots as fire rate decreases. In addition, it's equipped with a smart SCOPE to allow it to identify enemy drone targets. Best efficiency in semi-automatic mode, with automatic and single shot suffering from capacitor depletion and recoil respectively.
Cost : 1
Basic XCOM Grenade : A simple grenade. Activate, throw, explode. Part of standard equipment.
Cost : 0
BASIC XCOM PISTOL : A simple, highpower pistol. It packs a pretty heavy punch, making it an effective if chalkenging sidearm Part of standard equipment.
Cost : 0
Phoenix railgun pod : A modular gun pod containing a light railgun. Relatively low firerate, but decent armor penetrating capability. Can be attached to Skyrangers and Ravens, though the latter looses 4 of it's missiles to make room. Cost: 1 EP for 3
Rockbreaker Missile: A missile coated in a very thin alien alloy and equipped with a volatile destabilized elerium powercell as warhead. Will detonate if exposed to shock or heat. Cost : 1 EP for 8.
TAV-2: A cobbled together combat visor that can identify and highlight aliens, including disguised ones. Fragile, cobbled together and decidly unergonomic.
Cost : 1 EP
Training Program
Rookie Training Program : A basic introduction to the entire Xcom project. The absolute minimum that any soldier needs to know to operate successfully at XCOM. Cost : 1 Unit Points.
NOTSOFTER training regimen : A hard, effective international training regime, that gives our soldiers the tools and capacity to deal with aliens. Trains forces to a standard marginally higher than that attained by most special force units Cost : 1 Unit Points.
Inter Agency Cooperation teams : As part of ties developed through the NOTSOFTER training regime, we now have the capability of drawing upon special force teams. They're not as well suited to fight aliens as we're however, and nations will object if we keep losing them. Cost 1 Unit Point [SPECIAL : Can't use XCOM GEAR, No vehicle needed for deployment when used in North America/South America or Europe]
Mission Profiles
Interception : A simple mission profile that focuses on intercepting an alien vessel as soon as it's detected, destroying it before it can do any damage to any innocent people.
Down and Capture : A more complicated mission profile that focuses on downing an alien vessel (or waiting for it to land), and then storming it with ground forces.
Combined Arms : A mission profile that integrates air and ground forces to storm UFO's, using aerial bombing, reconnaissance and strafing runs when available to take out enemy strongpoints or UFO armor.
XCOM Resources
Island Mountain HQ [An isolated, hidden underground base on a remote island in the Aegean]
- UFO Power Core
- Railgun Defenses
- Heuristic radar
- Improved production
Brazil Jungle Base [A relatively isolated, partially underground base in the Brazilian Jungle]
- Alien Computing Systems
- Aircraft Maintenance and Hangar facility : +1 VP
- Equipment Production facilities : +1 EP
- Primitive alien containment
Aereal reconnaissance program : A simple program that allows us to requisition drone reconnaissance on suspected UFO sites.
7 VP
3 UP
5+1 EP
2 Alien Equipment Token, 1 Unit experience Token, 1 VP Token, 1 Exalt Intel Token
Africa
---> Egypt
---> South Africa
---> Nigeria
Asia
--->Australia
--->China
--->India
--->Japan
Europe
--->France
--->Germany
--->Russia
--->United Kingdom
North America
--->Canada
--->Mexico
--->United States
South America
--->Argentina
--->Brazil X
Revision PhaseTurn 8Month end : Gain 1 free VP; UP or EP pointAABBCCDD