Did you imply Skeleton armor?
Did I just hear skeleton armor getting implied?Well, you leave me no choice.
I'm willing to change the name, and willing to add/change things in the design itself.
Design: Hunter Armor1 Alien Equipment TokenHunter Armor is a set of personal armor taking full advantage of the nature of alien alloys. Namely, the fact that alien alloys are really light while being
really strong
and can somehow absorb blunt forces.
First element is, well, the alloy armor. Plating covers most of the body (and all vital areas), but Hunter Armor is very much not a "one-piece suit"; we want to preserve mobility (even with the lightness of alloy, if you put enough on a person
eventually they start getting encumbered) and expense. Regardless, survivability should be up insane levels thanks to the super-miracle material that is alien alloys.
A helmet incorporates an improved version of the TAV2. Namely "not prone to breakage if someone makes a mean joke about it in its proximity"-improved. The sensors are integrated into the suit and the helmet visor incorporates the HUD, which can be turned on and off at will. This should allow our operatives to always benefit from the TAV2 without suffering from its bulky and fragile nature.
A simple system in the back, near the spine, monitors vital signs and distributes various medicines when needed. It's not a
huge deal since we
don't have medkits yet are just using standard drugs - painkillers, stimulants, anesthetics, etc. - in fairly low quantities, but it should at least be a notable aid. Enough to keep a soldier from death for a couple hours or to keep someone fighting for ten more minutes. That kind of thing. The vital sign monitoring system is also networked with the integrated TAV, meaning the status of Hunter armor-wearing soldiers is visible to all other agents so they may react appropriately and just be better aware of injuries.
Moving past all the hybrid alien groundbreaking technology advancing human knowledge and our view of reality as we know it, we approach the
most important feature:
A grappling hook.
It turns out that when your armor is sufficiently light and you can make the grappling hook "rope"-thing-whatever-you-call-it partially out of alien alloys, you can create a grappling hook able to be shot across notable distances and bring the entire soldier there very quickly. We had some problems in testing at first when the grappling hook smashed the soldier into the wall at extreme velocities (and surviving with little-to-no injuries thanks to the armor!), but we've aimed for much more reasonable velocities instead. They should just remember to have their feet ahead of them for the landing. In order to ensure the viability of the grappling hook, we're using some
alien equipment parts to more properly integrate the systems, from just getting an idea of how to properly build the grappling hook, to integrating a super-small elerium power supply in order to ensure it has enough power to actually take advantage of the alloy-reinforced cable. We could probably get along without it, but this would help, so we may as well.
Imagine. Our soldiers zipping across the sites, confusing aliens, using the integrated TAV to get the advantage on them and always be aware. Never being in one place. Their armor keeping them alive.
EDIT: Added in Alien Equipment token usage on grappling hook.
Chinese Industrial Park (0):
American Mountain Base (0):
Brazil Jungle Base (2): Happerry, Pavellius
Falcon Fighter-Transport (0):
Colombia Jungle Base (2): Strongpoint, Blood_Librarian
Hunter Armor (1): Chiefwaffles